mirror of
https://github.com/mt-mods/unifieddyes.git
synced 2024-11-22 15:33:52 +01:00
Pink/brown color translation tweaks
Only perform pink -> light_red and brown -> dark_orange translations if not using the "colorwallmounted" palette.
This commit is contained in:
parent
e3b7e9d534
commit
4d11406f8d
36
init.lua
36
init.lua
@ -223,9 +223,6 @@ function unifieddyes.getpaletteidx(color, is_color_fdir)
|
||||
return
|
||||
end
|
||||
|
||||
color = aliases[color] or color
|
||||
local idx
|
||||
|
||||
if is_color_fdir == "wallmounted" then
|
||||
if grayscale_wallmounted[color] then
|
||||
return (grayscale_wallmounted[color] * 8), 0
|
||||
@ -257,16 +254,25 @@ function unifieddyes.getpaletteidx(color, is_color_fdir)
|
||||
end
|
||||
|
||||
if is_color_fdir == "wallmounted" then
|
||||
if shade == "dark" and color == "orange" then return 48,1 -- brown
|
||||
elseif shade == "light" and color == "red" then return 56,7 -- pink
|
||||
if color == "brown" then return 48,1
|
||||
elseif color == "pink" then return 56,7
|
||||
elseif hues_wallmounted[color] and shades_wallmounted[shade] then
|
||||
return (shades_wallmounted[shade] * 64 + hues_wallmounted[color] * 8), hues_wallmounted[color]
|
||||
end
|
||||
elseif hues[color] and shades[shade] then
|
||||
if is_color_fdir then
|
||||
return (shades[shade] * 32), hues[color]
|
||||
else
|
||||
return (hues[color] * 8 + shades[shade]), hues[color]
|
||||
else
|
||||
if color == "brown" then
|
||||
color = "orange"
|
||||
shade = "dark"
|
||||
elseif color == "pink" then
|
||||
color = "red"
|
||||
shade = "light"
|
||||
end
|
||||
if hues[color] and shades[shade] then
|
||||
if is_color_fdir then
|
||||
return (shades[shade] * 32), hues[color]
|
||||
else
|
||||
return (hues[color] * 8 + shades[shade]), hues[color]
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -298,10 +304,12 @@ function unifieddyes.on_use(itemstack, player, pointed_thing)
|
||||
local nodedef = minetest.registered_nodes[node.name]
|
||||
local playername = player:get_player_name()
|
||||
|
||||
-- if the node has an on_punch defined, bail out and call that instead.
|
||||
local onpunch = nodedef.on_punch(pos, node, player, pointed_thing)
|
||||
if onpunch then
|
||||
return onpunch
|
||||
-- if the node has an on_punch defined, bail out and call that instead, unless "sneak" is pressed.
|
||||
if not player:get_player_control().sneak then
|
||||
local onpunch = nodedef.on_punch(pos, node, player, pointed_thing)
|
||||
if onpunch then
|
||||
return onpunch
|
||||
end
|
||||
end
|
||||
|
||||
-- if the target is unknown, has no groups defined, or isn't UD-colorable, just bail out
|
||||
|
Loading…
Reference in New Issue
Block a user