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handle special cases for greyscale dyes and unpainted nodes
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parent
1773af6868
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4f1303aac1
25
init.lua
25
init.lua
@ -191,8 +191,7 @@ function unifieddyes.on_destruct(pos)
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end
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end
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function unifieddyes.on_rightclick(pos, node, player, stack, pointed_thing, newnode)
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local colorfdir = (minetest.registered_nodes[minetest.get_node(pos).name].paramtype2 == "colorfacedir")
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function unifieddyes.on_rightclick(pos, node, player, stack, pointed_thing, newnode, colorfdir)
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local name = player:get_player_name()
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if minetest.is_protected(pos,name) and not minetest.check_player_privs(name,{protection_bypass=true}) then
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minetest.record_protection_violation(pos,name)
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@ -222,13 +221,31 @@ function unifieddyes.on_rightclick(pos, node, player, stack, pointed_thing, newn
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if newnode then
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node.name = newnode
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if colorfdir then -- we probably need to change the color of the node too
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if colorfdir then -- we probably need to change the hue of the node too
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if oldhue ~=0 then -- it's colored, not grey
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print("at line 226")
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print("prevdye = "..dump(prevdye))
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print("oldhue = "..dump(oldhue).." "..dump(HUES[oldhue]))
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print("hue = "..dump(hue).." "..dump(HUES[hue]))
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print("node.name = "..dump(node.name))
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if oldhue ~= nil then -- it's been painted before
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if hue ~= 0 then -- the player's wielding a colored dye
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node.name = string.gsub(node.name, "_"..HUES[oldhue], "_"..HUES[hue])
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else
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else -- it's a greyscale dye
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node.name = string.gsub(node.name, "_"..HUES[oldhue], "_grey")
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end
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else -- it's never had a color at all
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if hue ~= 0 then -- and if the wield is greyscale, don't change the node name
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node.name = string.gsub(node.name, "_grey", "_"..HUES[hue])
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end
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end
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else
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if hue ~= 0 then -- greyscale dye on greyscale node = no hue change
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node.name = string.gsub(node.name, "_grey", "_"..HUES[hue])
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end
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end
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end
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minetest.swap_node(pos, node)
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else
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if colorfdir then -- we probably need to change the color of the node too
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