Add detection and setting of new palette

(with any luck, all that's left now is to update the mods that use
Unified Dyes, where the new palette is wanted)
This commit is contained in:
Vanessa Ezekowitz 2017-02-24 18:38:15 -05:00
parent 9ad1f28ae1
commit 50013d21d1

145
init.lua

@ -87,6 +87,9 @@ local HUES_EXTENDED = {
{ "crimson", 0xff, 0x00, 0x40 }
}
for _, i in ipairs(HUES_EXTENDED) do
print("[\""..i[1].."\"] =,")
end
local SATS = {
"",
"_s50"
@ -256,9 +259,18 @@ function unifieddyes.get_hsv(name) -- expects a node/item name
return hue, sat, val
end
-- code borrowed from cheapie's plasticbox mod
-- code partially borrowed from cheapie's plasticbox mod
-- in the function below, color is just a color string, while
-- palette_type can be:
--
-- false/nil = standard 89 color palette
-- true = 89 color palette split into pieces for colorfacedir
-- "wallmounted" = 32-color abridged palette
-- "extended" = 256 color palette
function unifieddyes.getpaletteidx(color, palette_type)
function unifieddyes.getpaletteidx(color, is_color_fdir)
local origcolor = color
local aliases = {
["pink"] = "light_red",
@ -273,6 +285,28 @@ function unifieddyes.getpaletteidx(color, is_color_fdir)
["black"] = 5,
}
local grayscale_extended = {
["white"] = 0,
["grey_14"] = 1,
["grey_13"] = 2,
["grey_12"] = 3,
["light_grey"] = 3,
["grey_11"] = 4,
["grey_10"] = 5,
["grey_9"] = 6,
["grey_8"] = 7,
["grey"] = 7,
["grey_7"] = 8,
["grey_6"] = 9,
["grey_5"] = 10,
["grey_4"] = 11,
["dark_grey"] = 11,
["grey_3"] = 12,
["grey_2"] = 13,
["grey_1"] = 14,
["black"] = 15,
}
local grayscale_wallmounted = {
["white"] = 0,
["light_grey"] = 1,
@ -296,6 +330,33 @@ function unifieddyes.getpaletteidx(color, is_color_fdir)
["redviolet"] = 12,
}
local hues_extended = {
["red"] = 0,
["vermilion"] = 1,
["orange"] = 2,
["amber"] = 3,
["yellow"] = 4,
["lime"] = 5,
["chartreuse"] = 6,
["harlequin"] = 7,
["green"] = 8,
["malachite"] = 9,
["spring"] = 10,
["turquoise"] = 11,
["cyan"] = 12,
["cerulean"] = 13,
["azure"] = 14,
["sapphire"] = 15,
["blue"] = 16,
["indigo"] = 17,
["violet"] = 18,
["mulberry"] = 19,
["magenta"] = 20,
["fuchsia"] = 21,
["rose"] = 22,
["crimson"] = 23,
}
local hues_wallmounted = {
["red"] = 0,
["orange"] = 1,
@ -317,6 +378,19 @@ function unifieddyes.getpaletteidx(color, is_color_fdir)
["darks50"] = 7,
}
local shades_extended = {
["faint"] = 1,
["pastel"] = 2,
["light"] = 3,
["bright"] = 4,
[""] = 5,
["s50"] = 6,
["medium"] = 7,
["mediums50"] = 8,
["dark"] = 9,
["darks50"] = 10,
}
local shades_wallmounted = {
[""] = 1,
["medium"] = 2,
@ -331,24 +405,37 @@ function unifieddyes.getpaletteidx(color, is_color_fdir)
return
end
if is_color_fdir == "wallmounted" then
if palette_type == "wallmounted" then
if grayscale_wallmounted[color] then
return (grayscale_wallmounted[color] * 8), 0
end
elseif is_color_fdir then
elseif palette_type == true then
if grayscale[color] then
return (grayscale[color] * 32), 0
end
elseif palette_type == "extended" then
if grayscale_extended[color] then
return grayscale_extended[color], 0
end
else
if grayscale[color] then
return grayscale[color], 0
end
end
local shade = ""
if string.sub(color,1,6) == "light_" then
local shade = "" -- assume full
if string.sub(color,1,6) == "faint_" then
shade = "faint"
color = string.sub(color,7,-1)
elseif string.sub(color,1,7) == "pastel_" then
shade = "pastel"
color = string.sub(color,8,-1)
elseif string.sub(color,1,6) == "light_" then
shade = "light"
color = string.sub(color,7,-1)
elseif string.sub(color,1,7) == "bright_" then
shade = "bright"
color = string.sub(color,8,-1)
elseif string.sub(color,1,7) == "medium_" then
shade = "medium"
color = string.sub(color,8,-1)
@ -361,7 +448,7 @@ function unifieddyes.getpaletteidx(color, is_color_fdir)
color = string.sub(color,1,-5)
end
if is_color_fdir == "wallmounted" then
if palette_type == "wallmounted" then
if color == "brown" then return 48,1
elseif color == "pink" then return 56,7
elseif color == "blue" and shade == "light" then return 40,5
@ -376,10 +463,16 @@ function unifieddyes.getpaletteidx(color, is_color_fdir)
color = "red"
shade = "light"
end
if hues[color] and shades[shade] then
if is_color_fdir then
if palette_type == true then -- it's colorfacedir
if hues[color] and shades[shade] then
return (shades[shade] * 32), hues[color]
else
end
elseif palette_type == "extended" then
if hues_extended[color] and shades_extended[shade] then
return (hues_extended[color] + shades_extended[shade]*24), hues_extended[color]
end
else -- it's the 89-color palette
if hues[color] and shades[shade] then
return (hues[color] * 8 + shades[shade]), hues[color]
end
end
@ -433,14 +526,18 @@ function unifieddyes.on_use(itemstack, player, pointed_thing)
end
local newnode = nodedef.ud_replacement_node
local is_color_fdir
local palette_type
if nodedef.paramtype2 == "color" then
is_color_fdir = false
elseif nodedef.paramtype2 == "colorfacedir"
then is_color_fdir = true
elseif nodedef.paramtype2 == "colorwallmounted"
then is_color_fdir = "wallmounted"
if nodedef.palette == "unifieddyes_palette_extended.png" then
palette_type = "extended"
else
palette_type = false
end
elseif nodedef.paramtype2 == "colorfacedir" then
palette_type = true
elseif nodedef.paramtype2 == "colorwallmounted" then
palette_type = "wallmounted"
end
if minetest.is_protected(pos, playername) and not minetest.check_player_privs(playername, {protection_bypass=true}) then
@ -450,7 +547,7 @@ function unifieddyes.on_use(itemstack, player, pointed_thing)
local stackname = itemstack:get_name()
local pos2 = unifieddyes.select_node(pointed_thing)
local paletteidx, hue = unifieddyes.getpaletteidx(stackname, is_color_fdir)
local paletteidx, hue = unifieddyes.getpaletteidx(stackname, palette_type)
if paletteidx then
@ -478,7 +575,7 @@ function unifieddyes.on_use(itemstack, player, pointed_thing)
node.param2 = paletteidx
local oldpaletteidx, oldhuenum = unifieddyes.getpaletteidx(prevdye, is_color_fdir)
local oldpaletteidx, oldhuenum = unifieddyes.getpaletteidx(prevdye, palette_type)
local oldnode = minetest.get_node(pos)
local oldhue = nil
@ -491,9 +588,9 @@ function unifieddyes.on_use(itemstack, player, pointed_thing)
end
if newnode then -- this path is used when the calling mod want to supply a replacement node
if is_color_fdir == "wallmounted" then
if palette_type == "wallmounted" then
node.param2 = paletteidx + (minetest.get_node(pos).param2 % 8)
elseif is_color_fdir then -- we probably need to change the hue of the node too
elseif palette_type == true then -- it's colorfacedir
if oldhue ~=0 then -- it's colored, not grey
if oldhue ~= nil then -- it's been painted before
if hue ~= 0 then -- the player's wielding a colored dye
@ -512,7 +609,7 @@ function unifieddyes.on_use(itemstack, player, pointed_thing)
end
end
node.param2 = paletteidx + (minetest.get_node(pos).param2 % 32)
else
else -- it's the 89-color palette, or the extended palette
node.param2 = paletteidx
end
node.name = newnode
@ -522,9 +619,9 @@ function unifieddyes.on_use(itemstack, player, pointed_thing)
end
else -- this path is used when you're just painting an existing node, rather than replacing one.
newnode = oldnode -- note that here, newnode/oldnode are a full node, not just the name.
if is_color_fdir == "wallmounted" then
if palette_type == "wallmounted" then
newnode.param2 = paletteidx + (minetest.get_node(pos).param2 % 8)
elseif is_color_fdir then
elseif palette_type == true then -- it's colorfacedir
if oldhue then
if hue ~= 0 then
newnode.name = string.gsub(newnode.name, "_"..oldhue, "_"..HUES[hue])
@ -535,7 +632,7 @@ function unifieddyes.on_use(itemstack, player, pointed_thing)
newnode.name = string.gsub(newnode.name, "_grey", "_"..HUES[hue])
end
newnode.param2 = paletteidx + (minetest.get_node(pos).param2 % 32)
else
else -- it's the 89-color palette, or the extended palette
newnode.param2 = paletteidx
end
minetest.swap_node(pos, newnode)