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better handling of the register_on_placenode rotation fix
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parent
c005dc358a
commit
568168fe1f
11
init.lua
11
init.lua
@ -160,12 +160,14 @@ local default_dyes = {
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minetest.register_on_placenode(
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minetest.register_on_placenode(
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function(pos, newnode, placer, oldnode, itemstack, pointed_thing)
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function(pos, newnode, placer, oldnode, itemstack, pointed_thing)
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local def = minetest.registered_items[newnode.name]
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local def = minetest.registered_items[newnode.name]
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if not def or not def.palette then return false end
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if string.find(itemstack:to_string(), "palette_index") then
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if not def
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minetest.swap_node(pos, {name = newnode.name, param2 = newnode.param2})
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or not def.palette
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return
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or def.after_place_node then
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return false
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end
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end
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if not string.find(itemstack:to_string(), "palette_index") then
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local param2 = 0
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local param2 = 0
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local color = 0
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local color = 0
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@ -181,6 +183,7 @@ minetest.register_on_placenode(
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minetest.swap_node(pos, {name = newnode.name, param2 = param2})
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minetest.swap_node(pos, {name = newnode.name, param2 = param2})
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minetest.get_meta(pos):set_int("palette_index", color)
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minetest.get_meta(pos):set_int("palette_index", color)
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end
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end
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end
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)
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)
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-- just stubs to keep old mods from crashing when expecting auto-coloring
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-- just stubs to keep old mods from crashing when expecting auto-coloring
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