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protection check on_use
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9
init.lua
9
init.lua
@ -503,6 +503,14 @@ end
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function unifieddyes.on_use(itemstack, player, pointed_thing)
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function unifieddyes.on_use(itemstack, player, pointed_thing)
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local playername = player:get_player_name()
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if minetest.is_protected(unifieddyes.select_node(pointed_thing), playername)
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and not minetest.check_player_privs(playername, "protection_bypass") then
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minetest.chat_send_player(playername, "Sorry, someone else owns that spot.")
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return
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end
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if pointed_thing and pointed_thing.type == "object" then
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if pointed_thing and pointed_thing.type == "object" then
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pointed_thing.ref:punch(player, 0, itemstack:get_tool_capabilities())
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pointed_thing.ref:punch(player, 0, itemstack:get_tool_capabilities())
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return player:get_wielded_item() -- punch may modified the wielded item, load the new and return it
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return player:get_wielded_item() -- punch may modified the wielded item, load the new and return it
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@ -513,7 +521,6 @@ function unifieddyes.on_use(itemstack, player, pointed_thing)
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local pos = minetest.get_pointed_thing_position(pointed_thing)
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local pos = minetest.get_pointed_thing_position(pointed_thing)
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local node = minetest.get_node(pos)
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local node = minetest.get_node(pos)
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local nodedef = minetest.registered_nodes[node.name]
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local nodedef = minetest.registered_nodes[node.name]
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local playername = player:get_player_name()
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if not nodedef then return end -- target was an unknown node, just bail out
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if not nodedef then return end -- target was an unknown node, just bail out
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