protection check on_use

This commit is contained in:
Vanessa Ezekowitz 2017-03-17 03:10:38 -04:00
parent 15b6016f0f
commit 63153f1093

@ -503,6 +503,14 @@ end
function unifieddyes.on_use(itemstack, player, pointed_thing)
local playername = player:get_player_name()
if minetest.is_protected(unifieddyes.select_node(pointed_thing), playername)
and not minetest.check_player_privs(playername, "protection_bypass") then
minetest.chat_send_player(playername, "Sorry, someone else owns that spot.")
return
end
if pointed_thing and pointed_thing.type == "object" then
pointed_thing.ref:punch(player, 0, itemstack:get_tool_capabilities())
return player:get_wielded_item() -- punch may modified the wielded item, load the new and return it
@ -513,7 +521,6 @@ function unifieddyes.on_use(itemstack, player, pointed_thing)
local pos = minetest.get_pointed_thing_position(pointed_thing)
local node = minetest.get_node(pos)
local nodedef = minetest.registered_nodes[node.name]
local playername = player:get_player_name()
if not nodedef then return end -- target was an unknown node, just bail out