Fix translatability of colornames

This commit is contained in:
Robert Timm 2021-01-13 09:40:16 +00:00 committed by Vanessa Dannenberg
parent f298584761
commit 71a35d4d87

@ -898,8 +898,26 @@ local color_button_size = ";0.75,0.75;"
local color_square_size = ";0.69,0.69;"
function unifieddyes.make_readable_color(color)
local s = string.gsub(color, "_", " ")
s = string.gsub(s, "s50", "(low saturation)")
-- is this a low saturation color?
local has_low_saturtation = string.find(color, "s50");
-- remove _s50 tag, we care about that later again
local s = string.gsub(color, "_s50", "")
-- replace underscores with spaces to make it look nicer
local s = string.gsub(s, "_", " ")
-- capitalize words, you know, looks nicer ;)
s = string.gsub(s, "(%l)(%w*)", function(a,b) return string.upper(a)..b end)
-- add the word dye, this is what the translations expect
s = s.." Dye"
-- if it is a low sat color, append an appropriate string
if has_low_saturtation then
s = s.." (low saturation)"
end
return s
end
@ -925,7 +943,7 @@ function unifieddyes.make_colored_square(hexcolor, colorname, showall, creative,
end
local tooltip = "tooltip["..colorname..";"..
unifieddyes.make_readable_color(colorname)..
S(unifieddyes.make_readable_color(colorname))..
"\n(dye:"..colorname..")]"
if dye == painting_with then
@ -1103,7 +1121,7 @@ function unifieddyes.show_airbrush_form(player)
t[#t+1] = "label[10.7,"
t[#t+1] = (vps*5.07+vs)
t[#t+1] = ";"
t[#t+1] = unifieddyes.make_readable_color(string.sub(painting_with, 5))
t[#t+1] = S(unifieddyes.make_readable_color(string.sub(painting_with, 5)))
t[#t+1] = "]label[10.7,"
t[#t+1] = (vps*5.24+vs)
t[#t+1] = ";("