add recolor-on-place helper

if you add `after_place_node = unifieddyes.recolor_on_place,`
to your node def, UD will automatically colorize the node when
placed, using the last dye you colored that kind of node with.

If you switch to some other colorable node, or you run out of whatever
color dye you were using at the time, a warning message will be printed
and the autocolor will be reset back to neutral.

If a player signs off, autocolor for him/her is reset to neutral
(this also helps prevent a minor memory leak)

also get rid of one or two debug prints.
This commit is contained in:
Vanessa Ezekowitz 2017-03-18 00:19:13 -04:00
parent 8fc5468212
commit 726bb75e1d

@ -30,6 +30,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
--===================================================================== --=====================================================================
unifieddyes = {} unifieddyes = {}
unifieddyes.last_used_dye = {}
unifieddyes.last_dyed_node = {}
local creative_mode = minetest.setting_getbool("creative_mode") local creative_mode = minetest.setting_getbool("creative_mode")
@ -134,6 +136,72 @@ local default_dyes = {
"yellow" "yellow"
} }
-- automatically recolor a placed node to match the last-used dye
-- should be called in the node's `after_place_node` callback.
function unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
local playername = placer:get_player_name()
local stackname = itemstack:get_name()
if unifieddyes.last_dyed_node[playername] ~= stackname then
if unifieddyes.last_used_dye[playername] then
minetest.chat_send_player(playername, "Switched to \""..stackname.."\" while auto-coloring, color reset to neutral.")
end
unifieddyes.last_used_dye[playername] = nil
unifieddyes.last_dyed_node[playername] = nil
end
unifieddyes.last_dyed_node[playername] = stackname
if unifieddyes.last_used_dye[playername] then
local lastdye = unifieddyes.last_used_dye[playername]
local inv = placer:get_inventory()
if (lastdye and lastdye ~= "" and inv:contains_item("main", lastdye.." 1")) or creative_mode then
local nodedef = minetest.registered_nodes[stackname]
local newname = nodedef.ud_replacement_node or stackname
local node = minetest.get_node(pos)
local palette_type = true -- default to 89-color split, because the others are easier to check for.
local oldfdir = node.param2 % 32
if nodedef.palette == "unifieddyes_palette.png" then
palette_type = false
oldfdir = 0
elseif nodedef.palette == "unifieddyes_palette_colorwallmounted.png" then
palette_type = "wallmounted"
oldfdir = node.param2 % 8
elseif nodedef.palette == "unifieddyes_palette_extended.png" then
palette_type = "extended"
oldfdir = 0
end
local paletteidx, hue = unifieddyes.getpaletteidx(lastdye, palette_type)
if palette_type == true then newname = string.gsub(newname, "_grey", "_"..unifieddyes.HUES[hue]) end
minetest.set_node(pos, { name = newname, param2 = oldfdir + paletteidx })
local meta = minetest.get_meta(pos)
meta:set_string("dye", lastdye)
if not creative_mode then
inv:remove_item("main", lastdye.." 1")
end
else
minetest.chat_send_player(playername, "Ran out of "..unifieddyes.last_used_dye[playername]..", resetting to neutral.")
unifieddyes.last_used_dye[playername] = nil
end
end
end
minetest.register_on_leaveplayer(function(player)
local playername = player:get_player_name()
unifieddyes.last_used_dye[playername] = nil
unifieddyes.last_dyed_node[playername] = nil
end)
-- code borrowed from homedecor -- code borrowed from homedecor
-- call this function to reset the rotation of a "wallmounted" object on place -- call this function to reset the rotation of a "wallmounted" object on place
@ -511,6 +579,7 @@ function unifieddyes.on_use(itemstack, player, pointed_thing)
local pos = minetest.get_pointed_thing_position(pointed_thing) local pos = minetest.get_pointed_thing_position(pointed_thing)
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
local nodedef = minetest.registered_nodes[node.name] local nodedef = minetest.registered_nodes[node.name]
if not nodedef then return end -- target was an unknown node, just bail out if not nodedef then return end -- target was an unknown node, just bail out
@ -542,8 +611,6 @@ function unifieddyes.on_use(itemstack, player, pointed_thing)
palette_type = "wallmounted" palette_type = "wallmounted"
end end
print(palette_type)
if minetest.is_protected(pos, playername) and not minetest.check_player_privs(playername, {protection_bypass=true}) then if minetest.is_protected(pos, playername) and not minetest.check_player_privs(playername, {protection_bypass=true}) then
minetest.record_protection_violation(pos, playername) minetest.record_protection_violation(pos, playername)
return return
@ -555,6 +622,8 @@ function unifieddyes.on_use(itemstack, player, pointed_thing)
if paletteidx then if paletteidx then
unifieddyes.last_used_dye[playername] = stackname
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local prevdye = meta:get_string("dye") local prevdye = meta:get_string("dye")
local inv = player:get_inventory() local inv = player:get_inventory()