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drop support for the old 89 color palette - obsolete
(the full version)
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73a062f026
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7b18314235
78
init.lua
78
init.lua
@ -184,7 +184,7 @@ minetest.register_on_placenode(
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color = 240
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elseif def.palette == "unifieddyes_palette_colorwallmounted.png" then
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param2 = newnode.param2 % 8
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elseif def.palette ~= "unifieddyes_palette.png" then -- it's a split palette
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else -- it's a split palette
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param2 = newnode.param2 % 32
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end
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@ -212,14 +212,6 @@ function unifieddyes.make_colored_itemstack(item, palette, color)
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return stack:to_string(),paletteidx
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end
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-- if your node was once 89-color and uses an LBM to convert to the 256-color palette,
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-- call this in that node def's on_construct:
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function unifieddyes.on_construct(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("palette", "ext")
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end
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-- these helper functions register all of the recipes needed to create colored
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-- nodes with any of the dyes supported by that node's palette.
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@ -399,7 +391,6 @@ end
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-- in the function below, color is just a color string, while
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-- palette_type can be:
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--
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-- false/nil = standard 89 color palette
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-- true = 89 color palette split into pieces for colorfacedir
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-- "wallmounted" = 32-color abridged palette
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-- "extended" = 256 color palette
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@ -559,10 +550,6 @@ function unifieddyes.getpaletteidx(color, palette_type)
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if grayscale_extended[color] then
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return grayscale_extended[color]+240, 0
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end
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else
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if grayscale[color] then
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return grayscale[color], 0
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end
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end
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local shade = "" -- assume full
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@ -606,7 +593,7 @@ function unifieddyes.getpaletteidx(color, palette_type)
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color = "red"
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shade = "light"
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end
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if palette_type == true then -- it's colorfacedir, so "split" 89-color palette
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if palette_type == true then -- it's colorfacedir, so "split" palette
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-- If using this palette, translate new color names back to old.
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@ -625,17 +612,6 @@ function unifieddyes.getpaletteidx(color, palette_type)
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if hues_extended[color] and shades_extended[shade] then
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return (hues_extended[color] + shades_extended[shade]*24), hues_extended[color]
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end
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else -- it's the regular 89-color palette, do the same translation if needed
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if color == "spring" then
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color = "aqua"
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elseif color == "azure" then
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color = "skyblue"
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elseif color == "rose" then
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color = "redviolet"
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end
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if hues[color] and shades[shade] then
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return (hues[color] * 8 + shades[shade]), hues[color]
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end
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end
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end
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end
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@ -682,7 +658,7 @@ function unifieddyes.on_airbrush(itemstack, player, pointed_thing)
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elseif def.palette == "unifieddyes_palette_colorwallmounted.png" then
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palette = "wallmounted"
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fdir = node.param2 % 8
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elseif def.palette ~= "unifieddyes_palette.png" then
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else
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palette = true
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fdir = node.param2 % 32
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end
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@ -781,28 +757,6 @@ function unifieddyes.color_to_name(param2, def)
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return unifieddyes.VALS_EXTENDED[v]..unifieddyes.HUES_EXTENDED[h+1][1]..unifieddyes.SATS[s]
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end
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elseif def.palette == "unifieddyes_palette.png" then
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local color = param2
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local h = math.floor(color/8)
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local s = 1
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local val = ""
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if color == 1 or color == h or color > 103 or color == 6 or color == 7 then return "white"
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elseif color == 2 then return "light_grey"
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elseif color == 3 then return "grey"
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elseif color == 4 then return "dark_grey"
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elseif color == 5 then return "black"
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end
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local c = color - h*8
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if c == 2 then s = 2
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elseif c == 3 then val = "light_"
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elseif c == 4 then val = "medium_"
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elseif c == 5 then val = "medium_" s = 2
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elseif c == 6 then val = "dark_"
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else val = "dark_" s = 2
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end
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return val..unifieddyes.HUES[h+1]..unifieddyes.SATS[s]
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elseif def.palette == "unifieddyes_palette_colorwallmounted.png" then
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local color = math.floor(param2 / 8)
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if color == 0 then return "white"
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@ -1169,30 +1123,6 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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end
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end)
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-- build a table to convert from classic/89-color palette to extended palette
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-- the first five entries are for the old greyscale - white, light, grey, dark, black
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unifieddyes.convert_classic_palette = {
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240,
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244,
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247,
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251,
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253
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}
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for hue = 0, 11 do
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-- light
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local paletteidx = unifieddyes.getpaletteidx("dye:light_"..unifieddyes.HUES[hue+1], false)
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unifieddyes.convert_classic_palette[paletteidx] = hue*2 + 48
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for sat = 0, 1 do
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for val = 0, 2 do
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-- all other shades
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local paletteidx = unifieddyes.getpaletteidx("dye:"..unifieddyes.VALS[val+1]..unifieddyes.HUES[hue+1]..unifieddyes.SATS[sat+1], false)
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unifieddyes.convert_classic_palette[paletteidx] = hue*2 + sat*24 + (val*48+96)
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end
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end
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end
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-- Generate all dyes that are not part of the default minetest_game dyes mod
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for _, h in ipairs(unifieddyes.HUES_EXTENDED) do
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@ -1312,7 +1242,7 @@ minetest.register_craftitem(":dye:light_grey", {
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for _, palette in ipairs({"extended", "old89", "wallmounted"}) do
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local palette2 = palette
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if palette == "old89" then palette2 = nil end
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if palette == "old89" then palette2 = true end
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for i in ipairs(unifieddyes.SATS) do
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local sat = (palette == "wallmounted") and "" or unifieddyes.SATS[i]
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