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add helper functions for rotation correction
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29
init.lua
29
init.lua
@ -93,6 +93,35 @@ local default_dyes = {
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-- code borrowed from homedecor
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-- code borrowed from homedecor
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-- call this function to reset the rotation of a "wallmounted" object on place
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function unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)
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local node = minetest.get_node(pos)
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local yaw = placer:get_look_yaw()
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local dir = minetest.yaw_to_dir(yaw-1.5)
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local pitch = placer:get_look_vertical()
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local fdir = minetest.dir_to_wallmounted(dir)
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if pitch < -(math.pi/4) then
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fdir = 0
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elseif pitch > math.pi/4 then
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fdir = 1
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end
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minetest.swap_node(pos, { name = node.name, param2 = fdir })
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end
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-- use this when you have a "wallmounted" node that should never be oriented
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-- to floor or ceiling
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function unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)
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local node = minetest.get_node(pos)
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local yaw = placer:get_look_yaw()
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local dir = minetest.yaw_to_dir(yaw)
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local fdir = minetest.dir_to_wallmounted(dir)
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minetest.swap_node(pos, { name = node.name, param2 = fdir })
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end
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function unifieddyes.select_node(pointed_thing)
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function unifieddyes.select_node(pointed_thing)
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local pos = pointed_thing.under
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local pos = pointed_thing.under
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local node = minetest.get_node_or_nil(pos)
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local node = minetest.get_node_or_nil(pos)
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