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don't crash if the dye target is an unknown node :P
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init.lua
2
init.lua
@ -505,6 +505,8 @@ function unifieddyes.on_use(itemstack, player, pointed_thing)
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local nodedef = minetest.registered_nodes[node.name]
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local playername = player:get_player_name()
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if not nodedef then return end -- target was an unknown node, just bail out
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-- if the node has an on_punch defined, bail out and call that instead, unless "sneak" is pressed.
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if not player:get_player_control().sneak then
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local onpunch = nodedef.on_punch(pos, node, player, pointed_thing)
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