auto-generate the various dye craftitems
and base them all on a single colorized texture.
230
init.lua
@ -58,6 +58,35 @@ local HUES = {
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"redviolet"
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}
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-- the names of the various colors here came from http://www.procato.com/rgb+index/
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local HUES_EXTENDED = {
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{ "red", 0xff, 0x00, 0x00 },
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{ "vermilion", 0xff, 0x40, 0x00 },
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{ "orange", 0xff, 0x80, 0x00 },
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{ "amber", 0xff, 0xbf, 0x00 },
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{ "yellow", 0xff, 0xff, 0x00 },
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{ "lime", 0xbf, 0xff, 0x00 },
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{ "chartreuse", 0x80, 0xff, 0x00 },
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{ "harlequin", 0x40, 0xff, 0x00 },
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{ "green", 0x00, 0xff, 0x00 },
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{ "malachite", 0x00, 0xff, 0x40 },
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{ "spring", 0x00, 0xff, 0x80 },
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{ "turquoise", 0x00, 0xff, 0xbf },
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{ "cyan", 0x00, 0xff, 0xff },
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{ "cerulean", 0x00, 0xbf, 0xff },
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{ "azure", 0x00, 0x80, 0xff },
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{ "sapphire", 0x00, 0x40, 0xff },
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{ "blue", 0x00, 0x00, 0xff },
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{ "indigo", 0x40, 0x00, 0xff },
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{ "violet", 0x80, 0x00, 0xff },
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{ "mulberry", 0xbf, 0x00, 0xff },
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{ "magenta", 0xff, 0x00, 0xff },
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{ "fuchsia", 0xff, 0x00, 0xbf },
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{ "rose", 0xff, 0x00, 0x80 },
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{ "crimson", 0xff, 0x00, 0x40 }
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}
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local SATS = {
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"",
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"_s50"
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@ -69,6 +98,16 @@ local VALS = {
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"dark_"
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}
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local VALS_EXTENDED = {
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"faint_",
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"pastel_",
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"light_",
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"bright_",
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"",
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"medium_",
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"dark_"
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}
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local GREYS = {
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"white",
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"light_grey",
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@ -542,17 +581,90 @@ for grey = 0, 4 do
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unifieddyes.convert_classic_palette[paletteidx] = grey
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end
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-- Items/recipes needed to generate the few base colors that are not
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-- provided by the standard dyes mod.
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-- Generate all dyes that are not part of the default minetest_game dyes mod
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-- Lime
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for _, h in ipairs(HUES_EXTENDED) do
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local hue = h[1]
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local r = h[2]
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local g = h[3]
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local b = h[4]
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minetest.register_craftitem(":dye:lime", {
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description = S("Lime Dye"),
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inventory_image = "unifieddyes_lime.png",
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groups = { dye=1, excolor_lime=1, unicolor_lime=1, not_in_creative_inventory=1 },
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for v = 0, 6 do
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local val = VALS_EXTENDED[v+1]
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local factor = 40
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if v > 4 then factor = 75 end
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local r2 = math.max(math.min(r + (4-v)*factor, 255), 0)
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local g2 = math.max(math.min(g + (4-v)*factor, 255), 0)
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local b2 = math.max(math.min(b + (4-v)*factor, 255), 0)
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-- full-sat color
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local desc = hue:gsub("%a", string.upper, 1).." Dye"
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if val ~= "" then
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desc = val:sub(1, -2):gsub("%a", string.upper, 1) .." "..desc
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end
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if not minetest.registered_items["dye:"..val..hue] then
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local color = string.format("%02x", r2)..string.format("%02x", g2)..string.format("%02x", b2)
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minetest.register_craftitem(":dye:"..val..hue, {
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description = S(desc),
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inventory_image = "unifieddyes_dye.png^[colorize:#"..color..":200",
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-- groups = { dye=1, not_in_creative_inventory=1 },
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on_use = unifieddyes.on_use
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})
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minetest.register_alias("unifieddyes:"..val..hue, "dye:"..val..hue)
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end
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if v > 4 then -- also register the low-sat version
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local pr = 0.299
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local pg = 0.587
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local pb = 0.114
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local p = math.sqrt(r2*r2*pr + g2*g2*pg + b2*b2*pb)
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local r3 = math.floor(p+(r2-p)*0.5)
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local g3 = math.floor(p+(g2-p)*0.5)
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local b3 = math.floor(p+(b2-p)*0.5)
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local color = string.format("%02x", r3)..string.format("%02x", g3)..string.format("%02x", b3)
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minetest.register_craftitem(":dye:"..val..hue.."_s50", {
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description = S(desc.." (low saturation)"),
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inventory_image = "unifieddyes_dye.png^[colorize:#"..color..":200",
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-- groups = { dye=1, not_in_creative_inventory=1 },
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on_use = unifieddyes.on_use
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})
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minetest.register_alias("unifieddyes:"..val..hue.."_s50", "dye:"..val..hue.."_s50")
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end
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end
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end
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-- register the greyscales too :P
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for y = 1, 14 do -- colors 0 and 15 are black and white, default dyes
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if y ~= 4 and y ~= 7 then -- dark grey and regular grey, default dyes
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local rgb = string.format("%02x", y*17)..string.format("%02x", y*17)..string.format("%02x", y*17)
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local name = "grey_"..y
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local desc = "Grey Dye #"..y
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minetest.register_craftitem(":dye:"..name, {
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description = S(desc),
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inventory_image = "unifieddyes_dye.png^[colorize:#"..rgb..":200",
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-- groups = { dye=1, not_in_creative_inventory=1 },
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on_use = unifieddyes.on_use
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})
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minetest.register_alias("unifieddyes:"..name, "dye:"..name)
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end
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end
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-- Lime
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minetest.register_craft( {
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type = "shapeless",
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@ -565,16 +677,9 @@ minetest.register_craft( {
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-- Aqua
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minetest.register_craftitem(":dye:aqua", {
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description = S("Aqua Dye"),
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inventory_image = "unifieddyes_aqua.png",
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groups = { dye=1, excolor_aqua=1, unicolor_aqua=1, not_in_creative_inventory=1 },
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on_use = unifieddyes.on_use
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})
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minetest.register_craft( {
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type = "shapeless",
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output = "dye:aqua 2",
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output = "dye:spring 2",
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recipe = {
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"dye:cyan",
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"dye:green",
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@ -583,16 +688,9 @@ minetest.register_craft( {
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-- Sky blue
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minetest.register_craftitem(":dye:skyblue", {
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description = S("Sky-blue Dye"),
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inventory_image = "unifieddyes_skyblue.png",
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groups = { dye=1, excolor_sky_blue=1, unicolor_sky_blue=1, not_in_creative_inventory=1 },
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on_use = unifieddyes.on_use
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})
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minetest.register_craft( {
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type = "shapeless",
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output = "dye:skyblue 2",
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output = "dye:azure 2",
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recipe = {
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"dye:cyan",
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"dye:blue",
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@ -601,16 +699,9 @@ minetest.register_craft( {
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-- Red-violet
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minetest.register_craftitem(":dye:redviolet", {
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description = S("Red-violet Dye"),
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inventory_image = "unifieddyes_redviolet.png",
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groups = { dye=1, excolor_red_violet=1, unicolor_red_violet=1, not_in_creative_inventory=1 },
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on_use = unifieddyes.on_use
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})
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minetest.register_craft( {
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type = "shapeless",
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output = "dye:redviolet 2",
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output = "dye:rose 2",
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recipe = {
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"dye:red",
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"dye:magenta",
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@ -620,13 +711,6 @@ minetest.register_craft( {
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-- Light grey
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minetest.register_craftitem(":dye:light_grey", {
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description = S("Light Grey Dye"),
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inventory_image = "unifieddyes_lightgrey.png",
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groups = { dye=1, excolor_lightgrey=1, unicolor_light_grey=1, not_in_creative_inventory=1 },
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on_use = unifieddyes.on_use
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})
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minetest.register_craft( {
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type = "shapeless",
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output = "dye:light_grey 2",
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@ -681,14 +765,7 @@ minetest.register_craft( {
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})
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-- =================================================================
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-- Generate all of additional variants of hue, saturation, and
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-- brightness.
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-- "s50" in a file/item name means "saturation: 50%".
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-- Brightness levels in the textures are 33% ("dark"), 66% ("medium"),
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-- 100% ("full", but not so-named), and 150% ("light").
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-- generate recipes
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for i = 1, 12 do
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@ -803,54 +880,6 @@ for i = 1, 12 do
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},
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})
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end
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minetest.register_craftitem("unifieddyes:dark_" .. hue .. "_s50", {
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description = S("Dark " .. hue2 .. " Dye (low saturation)"),
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inventory_image = "unifieddyes_dark_" .. hue .. "_s50.png",
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groups = { dye=1, ["unicolor_dark_"..hue.."_s50"]=1, not_in_creative_inventory=1 },
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on_use = unifieddyes.on_use
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})
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if hue ~= "green" then
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minetest.register_craftitem("unifieddyes:dark_" .. hue, {
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description = S("Dark " .. hue2 .. " Dye"),
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inventory_image = "unifieddyes_dark_" .. hue .. ".png",
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groups = { dye=1, ["unicolor_dark_"..hue]=1, not_in_creative_inventory=1 },
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on_use = unifieddyes.on_use
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})
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end
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minetest.register_craftitem("unifieddyes:medium_" .. hue .. "_s50", {
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description = S("Medium " .. hue2 .. " Dye (low saturation)"),
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inventory_image = "unifieddyes_medium_" .. hue .. "_s50.png",
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groups = { dye=1, ["unicolor_medium_"..hue.."_s50"]=1, not_in_creative_inventory=1 },
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on_use = unifieddyes.on_use
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})
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minetest.register_craftitem("unifieddyes:medium_" .. hue, {
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description = S("Medium " .. hue2 .. " Dye"),
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inventory_image = "unifieddyes_medium_" .. hue .. ".png",
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groups = { dye=1, ["unicolor_medium_"..hue]=1, not_in_creative_inventory=1 },
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on_use = unifieddyes.on_use
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})
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minetest.register_craftitem("unifieddyes:" .. hue .. "_s50", {
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description = S(hue2 .. " Dye (low saturation)"),
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inventory_image = "unifieddyes_" .. hue .. "_s50.png",
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groups = { dye=1, ["unicolor_"..hue.."_s50"]=1, not_in_creative_inventory=1 },
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on_use = unifieddyes.on_use
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})
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if hue ~= "red" then
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minetest.register_craftitem("unifieddyes:light_" .. hue, {
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description = S("Light " .. hue2 .. " Dye"),
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inventory_image = "unifieddyes_light_" .. hue .. ".png",
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groups = { dye=1, ["unicolor_light_"..hue]=1, not_in_creative_inventory=1 },
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on_use = unifieddyes.on_use
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})
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end
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minetest.register_alias("unifieddyes:"..hue, "dye:"..hue)
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minetest.register_alias("unifieddyes:pigment_"..hue, "dye:"..hue)
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end
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minetest.register_alias("unifieddyes:light_red", "dye:pink")
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@ -863,6 +892,11 @@ minetest.register_alias("unifieddyes:lightgrey", "dye:light_grey")
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minetest.register_alias("unifieddyes:light_grey", "dye:light_grey")
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minetest.register_alias("unifieddyes:white", "dye:white")
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minetest.register_alias("unifieddyes:grey_0", "dye:black")
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minetest.register_alias("unifieddyes:grey_4", "dye:dark_grey")
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minetest.register_alias("unifieddyes:grey_7", "dye:grey")
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minetest.register_alias("unifieddyes:grey_15", "dye:white")
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minetest.register_alias("unifieddyes:white_paint", "dye:white")
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minetest.register_alias("unifieddyes:titanium_dioxide", "dye:white")
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minetest.register_alias("unifieddyes:lightgrey_paint", "dye:light_grey")
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@ -870,5 +904,13 @@ minetest.register_alias("unifieddyes:grey_paint", "dye:grey")
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minetest.register_alias("unifieddyes:darkgrey_paint", "dye:dark_grey")
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minetest.register_alias("unifieddyes:carbon_black", "dye:black")
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-- aqua -> spring, skyblue -> azure, and redviolet -> rose aliases
|
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-- note that technically, lime should be aliased, but can't be (there IS
|
||||
-- lime in the new color table, it's just shifted up a bit)
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minetest.register_alias("unifieddyes:aqua", "unifieddyes:spring")
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minetest.register_alias("unifieddyes:skyblue", "unifieddyes:azure")
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minetest.register_alias("unifieddyes:redviolet", "unifieddyes:rose")
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print(S("[UnifiedDyes] Loaded!"))
|
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