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https://github.com/mt-mods/unifieddyes.git
synced 2024-11-26 17:33:49 +01:00
remove the old obsolete on_use stuff
(was applied to dye items, obsolete now)
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parent
35d34d809e
commit
adf1bc2c50
181
init.lua
181
init.lua
@ -597,180 +597,6 @@ function unifieddyes.getpaletteidx(color, palette_type)
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end
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end
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end
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end
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function unifieddyes.on_use(itemstack, player, pointed_thing)
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local stackname = itemstack:get_name()
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local playername = player:get_player_name()
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if pointed_thing and pointed_thing.type == "node" and unifieddyes.select_node(pointed_thing) then
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if minetest.is_protected(unifieddyes.select_node(pointed_thing), playername)
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and not minetest.check_player_privs(playername, "protection_bypass") then
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minetest.chat_send_player(playername, "Sorry, someone else owns that spot.")
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return
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end
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end
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if pointed_thing and pointed_thing.type == "object" then
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pointed_thing.ref:punch(player, 0, itemstack:get_tool_capabilities())
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return player:get_wielded_item() -- punch may modified the wielded item, load the new and return it
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end
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if not (pointed_thing and pointed_thing.type == "node") then return end -- if "using" the dye on nothing at all (e.g. air)
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local pos = minetest.get_pointed_thing_position(pointed_thing)
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local node = minetest.get_node(pos)
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local nodedef = minetest.registered_nodes[node.name]
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if not nodedef then return end -- target was an unknown node, just bail out
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-- if the node has an on_punch defined, bail out and call that instead, unless "sneak" is pressed.
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if not player:get_player_control().sneak then
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local onpunch = nodedef.on_punch(pos, node, player, pointed_thing)
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if onpunch then
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return onpunch
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end
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end
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-- if the target is unknown, has no groups defined, or isn't UD-colorable, just bail out
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if not (nodedef and nodedef.groups and nodedef.groups.ud_param2_colorable) then
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minetest.chat_send_player(playername, "That node can't be colored.")
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return
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end
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local newnode = nodedef.ud_replacement_node
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local palette_type
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if nodedef.palette == "unifieddyes_palette_extended.png" then
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palette_type = "extended"
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elseif nodedef.palette == "unifieddyes_palette.png" then
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palette_type = false
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elseif nodedef.paramtype2 == "colorfacedir" then
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palette_type = true
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elseif nodedef.paramtype2 == "colorwallmounted" then
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palette_type = "wallmounted"
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end
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if minetest.is_protected(pos, playername) and not minetest.check_player_privs(playername, {protection_bypass=true}) then
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minetest.record_protection_violation(pos, playername)
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return
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end
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local pos2 = unifieddyes.select_node(pointed_thing)
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local paletteidx, hue = unifieddyes.getpaletteidx(stackname, palette_type)
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if paletteidx then
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local meta = minetest.get_meta(pos)
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local prevdye = meta:get_string("dye")
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local inv = player:get_inventory()
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if not (inv:contains_item("main", prevdye) and creative_mode) and minetest.registered_items[prevdye] then
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if inv:room_for_item("main", prevdye) then
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inv:add_item("main", prevdye)
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else
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minetest.add_item(pos, prevdye)
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end
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end
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meta:set_string("dye", stackname)
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if prevdye == stackname then
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local a,b = string.find(stackname, ":")
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minetest.chat_send_player(playername, "That node is already "..string.sub(stackname, a + 1).."." )
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return
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elseif not creative_mode then
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itemstack:take_item()
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end
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node.param2 = paletteidx
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local oldpaletteidx, oldhuenum = unifieddyes.getpaletteidx(prevdye, palette_type)
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local oldnode = minetest.get_node(pos)
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local oldhue = nil
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for _, i in ipairs(unifieddyes.HUES) do
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if string.find(oldnode.name, "_"..i) and not
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( string.find(oldnode.name, "_redviolet") and i == "red" ) then
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oldhue = i
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break
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end
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end
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if newnode then -- this path is used when the calling mod want to supply a replacement node
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if palette_type == "wallmounted" then
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node.param2 = paletteidx + (minetest.get_node(pos).param2 % 8)
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elseif palette_type == true then -- it's colorfacedir
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if oldhue ~=0 then -- it's colored, not grey
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if oldhue ~= nil then -- it's been painted before
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if hue ~= 0 then -- the player's wielding a colored dye
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newnode = string.gsub(newnode, "_"..oldhue, "_"..unifieddyes.HUES[hue])
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else -- it's a greyscale dye
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newnode = string.gsub(newnode, "_"..oldhue, "_grey")
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end
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else -- it's never had a color at all
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if hue ~= 0 then -- and if the wield is greyscale, don't change the node name
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newnode = string.gsub(newnode, "_grey", "_"..unifieddyes.HUES[hue])
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end
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end
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else
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if hue ~= 0 then -- greyscale dye on greyscale node = no hue change
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newnode = string.gsub(newnode, "_grey", "_"..unifieddyes.HUES[hue])
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end
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end
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node.param2 = paletteidx + (minetest.get_node(pos).param2 % 32)
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else -- it's the 89-color palette, or the extended palette
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node.param2 = paletteidx
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end
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node.name = newnode
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minetest.swap_node(pos, node)
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if palette_type == "extended" then
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meta:set_string("palette", "ext")
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end
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if not creative_mode then
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return itemstack
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end
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else -- this path is used when you're just painting an existing node, rather than replacing one.
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newnode = oldnode -- note that here, newnode/oldnode are a full node, not just the name.
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if palette_type == "wallmounted" then
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newnode.param2 = paletteidx + (minetest.get_node(pos).param2 % 8)
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elseif palette_type == true then -- it's colorfacedir
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if oldhue then
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if hue ~= 0 then
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newnode.name = string.gsub(newnode.name, "_"..oldhue, "_"..unifieddyes.HUES[hue])
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else
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newnode.name = string.gsub(newnode.name, "_"..oldhue, "_grey")
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end
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elseif string.find(minetest.get_node(pos).name, "_grey") and hue ~= 0 then
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newnode.name = string.gsub(newnode.name, "_grey", "_"..unifieddyes.HUES[hue])
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end
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newnode.param2 = paletteidx + (minetest.get_node(pos).param2 % 32)
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else -- it's the 89-color palette, or the extended palette
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newnode.param2 = paletteidx
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end
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minetest.swap_node(pos, newnode)
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if palette_type == "extended" then
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meta:set_string("palette", "ext")
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end
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if not creative_mode then
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return itemstack
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end
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end
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else
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local a,b = string.find(stackname, ":")
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if a then
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minetest.chat_send_player(playername, "That node can't be colored "..string.sub(stackname, a + 1).."." )
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end
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end
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end
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-- re-define default dyes slightly, to add on_use
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for _, color in ipairs(default_dyes) do
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minetest.override_item("dye:"..color, {
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on_use = unifieddyes.on_use
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})
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end
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-- build a table to convert from classic/89-color palette to extended palette
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-- build a table to convert from classic/89-color palette to extended palette
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-- the first five entries are for the old greyscale - white, light, grey, dark, black
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-- the first five entries are for the old greyscale - white, light, grey, dark, black
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@ -825,7 +651,6 @@ for _, h in ipairs(unifieddyes.HUES_EXTENDED) do
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if minetest.registered_items["dye:"..val..hue] then
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if minetest.registered_items["dye:"..val..hue] then
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minetest.override_item("dye:"..val..hue, {
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minetest.override_item("dye:"..val..hue, {
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inventory_image = "unifieddyes_dye.png^[colorize:#"..color..":200",
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inventory_image = "unifieddyes_dye.png^[colorize:#"..color..":200",
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on_use = unifieddyes.on_use
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})
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})
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else
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else
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if (val..hue) ~= "medium_orange"
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if (val..hue) ~= "medium_orange"
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@ -834,7 +659,6 @@ for _, h in ipairs(unifieddyes.HUES_EXTENDED) do
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description = S(desc),
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description = S(desc),
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inventory_image = "unifieddyes_dye.png^[colorize:#"..color..":200",
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inventory_image = "unifieddyes_dye.png^[colorize:#"..color..":200",
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groups = { dye=1, not_in_creative_inventory=1 },
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groups = { dye=1, not_in_creative_inventory=1 },
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on_use = unifieddyes.on_use
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})
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})
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end
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end
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end
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end
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@ -857,7 +681,6 @@ for _, h in ipairs(unifieddyes.HUES_EXTENDED) do
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description = S(desc.." (low saturation)"),
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description = S(desc.." (low saturation)"),
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inventory_image = "unifieddyes_dye.png^[colorize:#"..color..":200",
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inventory_image = "unifieddyes_dye.png^[colorize:#"..color..":200",
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groups = { dye=1, not_in_creative_inventory=1 },
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groups = { dye=1, not_in_creative_inventory=1 },
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on_use = unifieddyes.on_use
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})
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})
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minetest.register_alias("unifieddyes:"..val..hue.."_s50", "dye:"..val..hue.."_s50")
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minetest.register_alias("unifieddyes:"..val..hue.."_s50", "dye:"..val..hue.."_s50")
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end
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end
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@ -878,7 +701,6 @@ for y = 1, 14 do -- colors 0 and 15 are black and white, default dyes
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description = S(desc),
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description = S(desc),
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inventory_image = "unifieddyes_dye.png^[colorize:#"..rgb..":200",
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inventory_image = "unifieddyes_dye.png^[colorize:#"..rgb..":200",
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groups = { dye=1, not_in_creative_inventory=1 },
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groups = { dye=1, not_in_creative_inventory=1 },
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on_use = unifieddyes.on_use
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})
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})
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minetest.register_alias("unifieddyes:"..name, "dye:"..name)
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minetest.register_alias("unifieddyes:"..name, "dye:"..name)
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end
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end
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@ -886,19 +708,16 @@ end
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minetest.override_item("dye:grey", {
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minetest.override_item("dye:grey", {
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inventory_image = "unifieddyes_dye.png^[colorize:#888888:200",
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inventory_image = "unifieddyes_dye.png^[colorize:#888888:200",
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on_use = unifieddyes.on_use
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})
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})
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minetest.override_item("dye:dark_grey", {
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minetest.override_item("dye:dark_grey", {
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inventory_image = "unifieddyes_dye.png^[colorize:#444444:200",
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inventory_image = "unifieddyes_dye.png^[colorize:#444444:200",
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on_use = unifieddyes.on_use
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})
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})
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minetest.register_craftitem(":dye:light_grey", {
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minetest.register_craftitem(":dye:light_grey", {
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description = S("Light grey Dye"),
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description = S("Light grey Dye"),
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inventory_image = "unifieddyes_dye.png^[colorize:#cccccc:200",
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inventory_image = "unifieddyes_dye.png^[colorize:#cccccc:200",
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groups = { dye=1, not_in_creative_inventory=1 },
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groups = { dye=1, not_in_creative_inventory=1 },
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on_use = unifieddyes.on_use
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})
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})
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unifieddyes.base_color_crafts = {
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unifieddyes.base_color_crafts = {
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