Added some extra steps in the dye-making process (increases difficulty).
BIN
bottle-9-pack.png
Normal file
After Width: | Height: | Size: 43 KiB |
BIN
craft-red-dye.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
BIN
dye-base.png
Normal file
After Width: | Height: | Size: 2.3 KiB |
416
init.lua
@ -1,60 +1,278 @@
|
||||
-- Unified Dyes Mod by Vanessa Ezekowitz ~~ 2012-07-08
|
||||
-- Unified Dyes Mod by Vanessa Ezekowitz ~~ 2012-07-24
|
||||
--
|
||||
-- License: GPL
|
||||
--
|
||||
-- This mod depends on ironzorg's flowers mod
|
||||
--
|
||||
|
||||
--=================================================================
|
||||
-- Smelting/crafting recipes needed to generate various base colors
|
||||
-- (the register_craftitem functions are in the generate-the-rest
|
||||
-- loop below the base colors).
|
||||
--===========================================================================
|
||||
-- First you need something to put the dyes into - glass bottles
|
||||
--
|
||||
-- Smelt some sand into glass as usual, then smelt one of the resulting glass
|
||||
-- blocks to get a 9-pack of empty bottles.
|
||||
|
||||
-----------------
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||||
-- Primary colors
|
||||
|
||||
-- Red (rose)
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "unifieddyes:red 2",
|
||||
recipe = "flowers:flower_rose",
|
||||
minetest.register_craftitem("unifieddyes:empty_bottle", {
|
||||
description = "Empty Glass Bottle",
|
||||
inventory_image = "unifieddyes_empty_bottle.png",
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||||
})
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||||
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||||
-- Green (cactus)
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||||
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||||
minetest.register_craft({
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||||
type = "cooking",
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||||
output = "unifieddyes:green 2",
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||||
recipe = "default:cactus",
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||||
minetest.register_craftitem("unifieddyes:bottle_9_pack", {
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description = "Empty Glass Bottles (9-pack)",
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||||
inventory_image = "unifieddyes_bottle_9_pack.png",
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||||
})
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||||
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||||
minetest.register_craft({
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||||
type = "cooking",
|
||||
output = "unifieddyes:green 2",
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||||
recipe = "flowers:flower_waterlily",
|
||||
output = "unifieddyes:bottle_9_pack",
|
||||
recipe = "default:glass",
|
||||
})
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||||
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||||
-- The use of this mod will, if the mods that depend on it are written
|
||||
-- correctly, generate lots of empty bottles, so let's recycle them.
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||||
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||||
-- First, pack them into a 9-pack unit by placing one into each of the 9
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-- crafting slots.
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minetest.register_craft( {
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output = "unifieddyes:bottle_9_pack",
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recipe = {
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{ "unifieddyes:empty_bottle", "unifieddyes:empty_bottle", "unifieddyes:empty_bottle" },
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{ "unifieddyes:empty_bottle", "unifieddyes:empty_bottle", "unifieddyes:empty_bottle" },
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{ "unifieddyes:empty_bottle", "unifieddyes:empty_bottle", "unifieddyes:empty_bottle" },
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},
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})
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-- then smelt the 9-pack back into a glass block:
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||||
minetest.register_craft({
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||||
type = "cooking",
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||||
output = "default:glass",
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recipe = "unifieddyes:bottle_9_pack",
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})
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-- Now, once you have a 9-pack of bottles, craft it with one bucket of water
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-- and a piece of jungle grass to get 9 individual portions of the liquid dye
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-- base and an empty bucket:
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minetest.register_craftitem("unifieddyes:dye_base", {
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description = "Uncolored Dye Base Liquid",
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inventory_image = "unifieddyes_dye_base.png",
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})
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minetest.register_craft( {
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type = "shapeless",
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output = "unifieddyes:green 2",
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output = "unifieddyes:dye_base 9",
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recipe = {
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"unifieddyes:blue",
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"unifieddyes:yellow",
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"bucket:bucket_water",
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"default:junglegrass",
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"unifieddyes:bottle_9_pack",
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||||
},
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replacements = { {'bucket:bucket_water', 'bucket:bucket_empty'}, },
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})
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-- Blue (Viola)
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--==========================================================================
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-- Now we need to turn our color sources (flowers, etc) into pigments and from
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-- there into actual usable dyes. There are seven base colors - one for each
|
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-- flower, plus black (as "carbon black") from coal, and white (as "titanium
|
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-- dioxide") from stone. Most give two portions of pigment; cactus gives 6,
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-- stone gives 10.
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pigments = {
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"red",
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"orange",
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"yellow",
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"green",
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"blue",
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"carbon_black",
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}
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pigmentsdesc = {
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"Red",
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"Orange",
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"Yellow",
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"Green",
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"Blue",
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}
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dyesdesc = {
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"Red",
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"Orange",
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"Yellow",
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"Green",
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"Blue",
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}
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colorsources = {
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"flowers:flower_rose",
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"flowers:flower_tulip",
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"flowers:flower_dandelion_yellow",
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"flowers:flower_waterlily",
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"flowers:flower_viola",
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}
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for color = 1, 5 do
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-- the recipes to turn sources into pigments
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minetest.register_craftitem("unifieddyes:pigment_"..pigments[color], {
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description = pigmentsdesc[color].." Pigment",
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inventory_image = "unifieddyes_pigment_"..pigments[color]..".png",
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})
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minetest.register_craft({
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type = "cooking",
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output = "unifieddyes:pigment_"..pigments[color].." 2",
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recipe = colorsources[color],
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})
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-- The recipes to turn pigments into usable dyes
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minetest.register_craftitem("unifieddyes:"..pigments[color], {
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description = dyesdesc[color].." Dye",
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inventory_image = "unifieddyes_"..pigments[color]..".png",
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})
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minetest.register_craft( {
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type = "shapeless",
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output = "unifieddyes:"..pigments[color],
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recipe = {
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"unifieddyes:pigment_"..pigments[color],
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"unifieddyes:dye_base"
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}
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})
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end
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-- Stone->titanium dioxide and cactus->green pigment are done separately
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-- because of their larger yields
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minetest.register_craftitem("unifieddyes:titanium_dioxide", {
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description = "Titanium Dioxide",
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inventory_image = "unifieddyes_titanium_dioxide.png",
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})
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minetest.register_craft({
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type = "cooking",
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output = "unifieddyes:blue 2",
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recipe = "flowers:flower_viola",
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output = "unifieddyes:titanium_dioxide 10",
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recipe = "default:stone",
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})
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minetest.register_craft({
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type = "cooking",
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output = "unifieddyes:pigment_green 6",
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recipe = "default:cactus",
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})
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-- coal->carbon black and carbon black -> black dye are done separately
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-- because of the different names
|
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minetest.register_craftitem("unifieddyes:carbon_black", {
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description = "Carbon Black",
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inventory_image = "unifieddyes_carbon_black.png",
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})
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minetest.register_craft({
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type = "cooking",
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output = "unifieddyes:carbon_black 2",
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recipe = "default:coal_lump",
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})
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minetest.register_craftitem("unifieddyes:black", {
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description = "Carbon Black",
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inventory_image = "unifieddyes_black.png",
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})
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minetest.register_craft( {
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type = "shapeless",
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output = "unifieddyes:black",
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recipe = {
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"unifieddyes:carbon_black",
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"unifieddyes:dye_base",
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},
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})
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--=======================================================================
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-- Now that we have the dyes in a usable form, let's mix the various
|
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-- ingredients together to create the rest of the mod's colors and greys.
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----------------------------
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-- The 5 levels of greyscale
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-- White paint
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minetest.register_craft( {
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type = "shapeless",
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output = "unifieddyes:white_paint",
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recipe = {
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"unifieddyes:titanium_dioxide",
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"bucket:bucket_water",
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"default:junglegrass",
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},
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})
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minetest.register_craftitem("unifieddyes:white_paint", {
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description = "White Paint",
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inventory_image = "unifieddyes_white_paint.png",
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groups = {dye=1},
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})
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-- Light grey paint
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minetest.register_craft( {
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type = "shapeless",
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output = "unifieddyes:lightgrey_paint 3",
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recipe = {
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"unifieddyes:white_paint",
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"unifieddyes:white_paint",
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"unifieddyes:carbon_black",
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},
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})
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minetest.register_craftitem("unifieddyes:lightgrey_paint", {
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description = "Light grey paint",
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inventory_image = "unifieddyes_lightgrey_paint.png",
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groups = {dye=1},
|
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})
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-- Medium grey paint
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minetest.register_craft( {
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type = "shapeless",
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output = "unifieddyes:grey_paint 2",
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recipe = {
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"unifieddyes:white_paint",
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"unifieddyes:carbon_black",
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},
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})
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minetest.register_craftitem("unifieddyes:grey_paint", {
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description = "Medium grey paint",
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inventory_image = "unifieddyes_grey_paint.png",
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groups = {dye=1},
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})
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-- Dark grey paint
|
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minetest.register_craft( {
|
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type = "shapeless",
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output = "unifieddyes:darkgrey_paint 3",
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recipe = {
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"unifieddyes:white_paint",
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"unifieddyes:carbon_black",
|
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"unifieddyes:carbon_black",
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},
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})
|
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minetest.register_craftitem("unifieddyes:darkgrey_paint", {
|
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description = "Dark grey paint",
|
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inventory_image = "unifieddyes_darkgrey_paint.png",
|
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groups = {dye=1},
|
||||
})
|
||||
|
||||
|
||||
-------------------
|
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-- Secondary colors
|
||||
--=============================================================================
|
||||
-- Smelting/crafting recipes needed to generate various remaining 'full' colors
|
||||
-- (the register_craftitem functions are in the generate-the-rest loop below).
|
||||
|
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-- Cyan
|
||||
|
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@ -78,36 +296,6 @@ minetest.register_craft( {
|
||||
},
|
||||
})
|
||||
|
||||
-- Yellow (yellow dandelion)
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "unifieddyes:yellow 2",
|
||||
recipe = "flowers:flower_dandelion_yellow",
|
||||
})
|
||||
|
||||
|
||||
------------------
|
||||
-- Tertiary colors
|
||||
|
||||
-- Orange (tulip)
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "unifieddyes:orange 2",
|
||||
recipe = "flowers:flower_tulip",
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = "unifieddyes:orange 2",
|
||||
recipe = {
|
||||
"unifieddyes:yellow",
|
||||
"unifieddyes:red",
|
||||
},
|
||||
})
|
||||
|
||||
|
||||
-- Lime
|
||||
|
||||
minetest.register_craft( {
|
||||
@ -174,116 +362,11 @@ minetest.register_craft( {
|
||||
},
|
||||
})
|
||||
|
||||
----------------------------
|
||||
-- The 5 levels of greyscale
|
||||
|
||||
-- White paint
|
||||
|
||||
minetest.register_craftitem("unifieddyes:titanium_dioxide", {
|
||||
description = "Titanium Dioxide Powder",
|
||||
inventory_image = "unifieddyes_titanium_dioxide.png",
|
||||
groups = {dye=1},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "unifieddyes:titanium_dioxide 10",
|
||||
recipe = "default:stone",
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = "unifieddyes:white_paint",
|
||||
recipe = {
|
||||
"unifieddyes:titanium_dioxide",
|
||||
"bucket:bucket_water",
|
||||
"default:junglegrass",
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craftitem("unifieddyes:white_paint", {
|
||||
description = "White Paint",
|
||||
inventory_image = "unifieddyes_white_paint.png",
|
||||
groups = {dye=1},
|
||||
})
|
||||
|
||||
|
||||
-- Light grey paint
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = "unifieddyes:lightgrey_paint 3",
|
||||
recipe = {
|
||||
"unifieddyes:white_paint",
|
||||
"unifieddyes:white_paint",
|
||||
"unifieddyes:black",
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craftitem("unifieddyes:lightgrey_paint", {
|
||||
description = "Light grey paint",
|
||||
inventory_image = "unifieddyes_lightgrey_paint.png",
|
||||
groups = {dye=1},
|
||||
})
|
||||
|
||||
|
||||
-- Medium grey paint
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = "unifieddyes:grey_paint 2",
|
||||
recipe = {
|
||||
"unifieddyes:white_paint",
|
||||
"unifieddyes:black",
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craftitem("unifieddyes:grey_paint", {
|
||||
description = "Medium grey paint",
|
||||
inventory_image = "unifieddyes_grey_paint.png",
|
||||
groups = {dye=1},
|
||||
})
|
||||
|
||||
|
||||
-- Dark grey paint
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = "unifieddyes:darkgrey_paint 3",
|
||||
recipe = {
|
||||
"unifieddyes:white_paint",
|
||||
"unifieddyes:black",
|
||||
"unifieddyes:black",
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craftitem("unifieddyes:darkgrey_paint", {
|
||||
description = "Dark grey paint",
|
||||
inventory_image = "unifieddyes_darkgrey_paint.png",
|
||||
groups = {dye=1},
|
||||
})
|
||||
|
||||
|
||||
-- Black dye (coal)
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "unifieddyes:black 2",
|
||||
recipe = "default:coal_lump",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("unifieddyes:black", {
|
||||
description = "Black Dye",
|
||||
inventory_image = "unifieddyes_black.png",
|
||||
groups = {dye=1},
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- =================================================================
|
||||
|
||||
-- Finally, generate all of additional variants of hue, saturation, and
|
||||
-- brightness from the above 12 base colors.
|
||||
-- brightness.
|
||||
|
||||
-- "s50" in a file/item name means "saturation: 50%".
|
||||
-- Brightness levels in the textures are 33% ("dark"), 66% ("medium"),
|
||||
@ -440,5 +523,6 @@ for i = 1, 12 do
|
||||
end
|
||||
|
||||
|
||||
|
||||
print("[UnifiedDyes] Loaded!")
|
||||
|
||||
|
BIN
textures/unifieddyes_bottle_9_pack.png
Normal file
After Width: | Height: | Size: 230 B |
BIN
textures/unifieddyes_carbon_black.png
Normal file
After Width: | Height: | Size: 2.8 KiB |
BIN
textures/unifieddyes_dye_base.png
Normal file
After Width: | Height: | Size: 210 B |
BIN
textures/unifieddyes_empty_bottle.png
Normal file
After Width: | Height: | Size: 208 B |
BIN
textures/unifieddyes_pigment_blue.png
Normal file
After Width: | Height: | Size: 2.8 KiB |
BIN
textures/unifieddyes_pigment_green.png
Normal file
After Width: | Height: | Size: 2.8 KiB |
BIN
textures/unifieddyes_pigment_orange.png
Normal file
After Width: | Height: | Size: 2.9 KiB |
BIN
textures/unifieddyes_pigment_red.png
Normal file
After Width: | Height: | Size: 2.8 KiB |
BIN
textures/unifieddyes_pigment_yellow.png
Normal file
After Width: | Height: | Size: 2.9 KiB |
BIN
unifieddyes1.png
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 16 KiB |