use right-click (on any random node) to open the color selector

experimental code to read the param2 of a node and make a dye out of it
used by airbrush, shift-right-click to change to that color
This commit is contained in:
Vanessa Dannenberg 2018-08-26 22:09:44 -04:00
parent 0a589e7529
commit c9d7733d87

115
init.lua

@ -704,6 +704,103 @@ function unifieddyes.on_airbrush(itemstack, player, pointed_thing)
end end
end end
-- get a node's dye color based on its palette and param2
function unifieddyes.color_to_name(param2, def)
if not param2 or not def or not def.palette then return end
if def.palette == "unifieddyes_palette_extended.png" then
local color = param2
local v = 0
local s = 1
if color < 24 then v = 1
elseif color > 23 and color < 48 then v = 2
elseif color > 47 and color < 72 then v = 3
elseif color > 71 and color < 96 then v = 4
elseif color > 95 and color < 120 then v = 5
elseif color > 119 and color < 144 then v = 5 s = 2
elseif color > 143 and color < 168 then v = 6
elseif color > 167 and color < 192 then v = 6 s = 2
elseif color > 191 and color < 216 then v = 7
elseif color > 215 and color < 240 then v = 7 s = 2
end
if color > 239 then
if color == 240 then return "white"
elseif color == 244 then return "light_grey"
elseif color == 247 then return "grey"
elseif color == 251 then return "dark_grey"
elseif color == 255 then return "black"
else return "grey_"..15-(color-240)
end
else
local h = color - math.floor(color/24)*24
return unifieddyes.VALS_EXTENDED[v]..unifieddyes.HUES_EXTENDED[h+1][1]..unifieddyes.SATS[s]
end
elseif def.palette == "unifieddyes_palette.png" then
local color = param2
local h = math.floor(color/8)
local s = 1
local val = ""
if color == 1 or color == h or color > 103 or color == 6 or color == 7 then return "white"
elseif color == 2 then return "light_grey"
elseif color == 3 then return "grey"
elseif color == 4 then return "dark_grey"
elseif color == 5 then return "black"
end
local c = color - h*8
if c == 2 then s = 2
elseif c == 3 then val = "light_"
elseif c == 4 then val = "medium_"
elseif c == 5 then val = "medium_" s = 2
elseif c == 6 then val = "dark_"
else val = "dark_" s = 2
end
return val..unifieddyes.HUES[h+1]..unifieddyes.SATS[s]
elseif def.palette == "unifieddyes_palette_colorwallmounted.png" then
local color = math.floor(param2 / 8)
if color == 0 then return "white"
elseif color == 1 then return "light_grey"
elseif color == 2 then return "grey"
elseif color == 3 then return "dark_grey"
elseif color == 4 then return "black"
elseif color == 5 then return "azure"
elseif color == 6 then return "light_green"
elseif color == 7 then return "pink"
end
local v = math.floor(color/8)
local h = color - v * 8
return unifieddyes.VALS[v]..unifieddyes.HUES_WALLMOUNTED[h+1]
elseif string.find(def.palette, "unifieddyes_palette") then -- it's the "split" 89-color palette
-- palette names in this mode are always "unifieddyes_palette_COLORs.png"
local s = string.sub(def.palette, 21)
local color = string.sub(s, 1, string.find(s, "s")-1)
local v = math.floor(param2/32)
if v == 0 then return "white" end
if color ~= "grey" then
if v == 1 then return color
elseif v == 2 then return color.."_s50"
elseif v == 3 then return "light_"..color
elseif v == 4 then return "medium_"..color
elseif v == 5 then return "medium_"..color.."_s50"
elseif v == 6 then return "dark_"..color
elseif v == 7 then return "dark_"..color.."_s50"
end
else
if v > 0 and v < 6 then return unifieddyes.GREYS[v]
else return "white"
end
end
end
end
function unifieddyes.show_airbrush_form(player) function unifieddyes.show_airbrush_form(player)
if not player then return end if not player then return end
local player_name = player:get_player_name() local player_name = player:get_player_name()
@ -880,8 +977,24 @@ minetest.register_tool("unifieddyes:airbrush", {
range = 12, range = 12,
on_use = unifieddyes.on_airbrush, on_use = unifieddyes.on_airbrush,
on_place = function(itemstack, placer, pointed_thing) on_place = function(itemstack, placer, pointed_thing)
if placer:get_player_control().sneak then local keys = placer:get_player_control()
if not keys.sneak then
unifieddyes.show_airbrush_form(placer) unifieddyes.show_airbrush_form(placer)
elseif keys.sneak then
local player_name = placer:get_player_name()
local pos = minetest.get_pointed_thing_position(pointed_thing)
if not pos then return end
local node = minetest.get_node(pos)
local def = minetest.registered_items[node.name]
if not def then return end
local newcolor = unifieddyes.color_to_name(node.param2, def)
if not newcolor then
minetest.chat_send_player(player_name, "That node is uncolored.")
return
end
minetest.chat_send_player(player_name, "Switching to dye:"..newcolor.." to match that node.")
unifieddyes.player_current_dye[player_name] = "dye:"..newcolor
end end
end end
}) })