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https://github.com/mt-mods/unifieddyes.git
synced 2024-11-26 09:23:47 +01:00
show the player's current painting-with color,
if no color is selected, if any if no painting-with and no selected, shows a "?"
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11
init.lua
11
init.lua
@ -829,6 +829,7 @@ end
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function unifieddyes.show_airbrush_form(player)
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if not player then return end
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local player_name = player:get_player_name()
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local painting_with = unifieddyes.player_selected_dye[player_name] or unifieddyes.player_current_dye[player_name]
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local creative = creative and creative.is_enabled_for(player_name)
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local inv = player:get_inventory()
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@ -874,7 +875,7 @@ function unifieddyes.show_airbrush_form(player)
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overlay = "^unifieddyes_available_overlay.png"
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end
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if dye == unifieddyes.player_selected_dye[player_name] then
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if dye == painting_with then
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overlay = "^unifieddyes_select_overlay.png"
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selindic = "unifieddyes_white_square.png"..colorize..overlay.."]"..
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"tooltip["..val..hue..sat..";"..val..hue..sat.."]"
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@ -926,7 +927,7 @@ function unifieddyes.show_airbrush_form(player)
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overlay = "^unifieddyes_available_overlay.png"
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end
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if dye == unifieddyes.player_selected_dye[player_name] then
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if dye == painting_with then
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overlay = "^unifieddyes_select_overlay.png"
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selindic = "unifieddyes_white_square.png"..colorize..overlay.."]"..
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"tooltip["..val..hue..sat..";"..val..hue..sat.."]"
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@ -966,7 +967,7 @@ function unifieddyes.show_airbrush_form(player)
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overlay = "^unifieddyes_available_overlay.png"
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end
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if dye == unifieddyes.player_selected_dye[player_name] then
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if dye == painting_with then
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overlay = "^unifieddyes_select_overlay.png"
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slindic = "unifieddyes_white_square.png"..colorize..overlay.."]"..
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"tooltip["..grey2..";"..grey2.."]"
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@ -995,10 +996,10 @@ function unifieddyes.show_airbrush_form(player)
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"button_exit[11,8;2,1;cancel;Cancel]"..
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"button_exit[13,8;2,1;accept;Accept]"
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if unifieddyes.player_selected_dye[player_name] then
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if painting_with then
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base_form = base_form..
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"label[1,"..(7.5+vs)..";Selected dye: "..
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unifieddyes.player_selected_dye[player_name].."]"
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painting_with.."]"
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end
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minetest.show_formspec(player_name, "unifieddyes:dye_select_form", base_form)
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