check if pointed thing actually works in on_use

This commit is contained in:
Vanessa Dannenberg 2018-08-03 09:22:17 -04:00
parent cd130cf8de
commit da24c09f62

@ -564,7 +564,7 @@ function unifieddyes.on_use(itemstack, player, pointed_thing)
local stackname = itemstack:get_name() local stackname = itemstack:get_name()
local playername = player:get_player_name() local playername = player:get_player_name()
if pointed_thing and pointed_thing.type == "node" then if pointed_thing and pointed_thing.type == "node" and unifieddyes.select_node(pointed_thing) then
if minetest.is_protected(unifieddyes.select_node(pointed_thing), playername) if minetest.is_protected(unifieddyes.select_node(pointed_thing), playername)
and not minetest.check_player_privs(playername, "protection_bypass") then and not minetest.check_player_privs(playername, "protection_bypass") then
minetest.chat_send_player(playername, "Sorry, someone else owns that spot.") minetest.chat_send_player(playername, "Sorry, someone else owns that spot.")