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check if pointed thing actually works in on_use
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2
init.lua
2
init.lua
@ -564,7 +564,7 @@ function unifieddyes.on_use(itemstack, player, pointed_thing)
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local stackname = itemstack:get_name()
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local stackname = itemstack:get_name()
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local playername = player:get_player_name()
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local playername = player:get_player_name()
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if pointed_thing and pointed_thing.type == "node" then
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if pointed_thing and pointed_thing.type == "node" and unifieddyes.select_node(pointed_thing) then
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if minetest.is_protected(unifieddyes.select_node(pointed_thing), playername)
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if minetest.is_protected(unifieddyes.select_node(pointed_thing), playername)
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and not minetest.check_player_privs(playername, "protection_bypass") then
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and not minetest.check_player_privs(playername, "protection_bypass") then
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minetest.chat_send_player(playername, "Sorry, someone else owns that spot.")
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minetest.chat_send_player(playername, "Sorry, someone else owns that spot.")
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