mirror of
https://github.com/mt-mods/unifieddyes.git
synced 2024-11-25 17:03:53 +01:00
make airbrush show only the colors the right-clicked node can use
(with button to toggle between that mode and show-all)
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parent
19febc877d
commit
da9ab7215c
166
init.lua
166
init.lua
@ -155,6 +155,11 @@ local default_dyes = {
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unifieddyes.player_current_dye = {}
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unifieddyes.player_selected_dye = {}
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unifieddyes.player_last_right_clicked = {}
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unifieddyes.palette_has_color = {}
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unifieddyes.player_showall = {}
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-- unifieddyes.player_last_right_clicked[placer:get_player_name()] = {pos = pos, node = node, def = def}
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-- if a node with a palette is placed in the world,
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-- but the itemstack used to place it has no palette_index (color byte),
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@ -844,8 +849,29 @@ function unifieddyes.show_airbrush_form(player)
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local painting_with = unifieddyes.player_selected_dye[player_name] or unifieddyes.player_current_dye[player_name]
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local creative = creative and creative.is_enabled_for(player_name)
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local inv = player:get_inventory()
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local nodepalette = "extended"
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local showall = unifieddyes.player_showall[player_name]
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local base_form = "size[15,8.5]label[7,-0.25;Select a color:]"
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local last_right_click = unifieddyes.player_last_right_clicked[player_name]
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if last_right_click then
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if last_right_click.def and last_right_click.def.palette then
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if last_right_click.def.palette == "unifieddyes_palette_colorwallmounted.png" then
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nodepalette = "wallmounted"
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elseif last_right_click.def.palette == "unifieddyes_palette_extended.png" then
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base_form = base_form.."label[0.5,8.25;(Right-clicked a node that supports all 256 colors, showing them all)]"
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showall = true
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elseif last_right_click.def.palette ~= "unifieddyes_palette_extended.png" then
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nodepalette = "old89"
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elseif not string.find(last_right_click.def.palette, "unifieddyes_palette_") then
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base_form = base_form.."label[0.5,8.25;(Right-clicked a node not supported by the Airbrush, showing all colors)]"
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end
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else
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base_form = base_form.."label[0.5,8.25;(Right-clicked a non-colorable node, showing all colors)]"
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end
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end
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local selindic = "unifieddyes_select_overlay.png^unifieddyes_question.png]"
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local size="0.75,0.75;"
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@ -883,7 +909,7 @@ function unifieddyes.show_airbrush_form(player)
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local overlay = ""
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local colorize = minetest.formspec_escape("^[colorize:#"..color..":255")
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if not creative and inv:contains_item("main", dye) then
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if (showall or not nodepalette) and not creative and inv:contains_item("main", dye) then
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overlay = "^unifieddyes_available_overlay.png"
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end
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@ -893,10 +919,15 @@ function unifieddyes.show_airbrush_form(player)
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"tooltip["..val..hue..sat..";"..val..hue..sat.."]"
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end
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local unavail_overlay = ""
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if not showall and not unifieddyes.palette_has_color[nodepalette.."_"..val..hue..sat] then
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unavail_overlay = "^unifieddyes_unavailable_overlay.png"
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end
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base_form = base_form.."image_button["..
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(hp*hps)..","..(v2*vps+vs)..";"..
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size..
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"unifieddyes_white_square.png"..colorize..overlay..";"..
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"unifieddyes_white_square.png"..colorize..overlay..unavail_overlay..";"..
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val..hue..sat..";]"..
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"tooltip["..val..hue..sat..";"..val..hue..sat.."]"
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@ -935,7 +966,7 @@ function unifieddyes.show_airbrush_form(player)
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local overlay = ""
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local colorize = minetest.formspec_escape("^[colorize:#"..color..":255")
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if not creative and inv:contains_item("main", dye) then
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if (showall or not nodepalette) and not creative and inv:contains_item("main", dye) then
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overlay = "^unifieddyes_available_overlay.png"
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end
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@ -945,10 +976,15 @@ function unifieddyes.show_airbrush_form(player)
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"tooltip["..val..hue..sat..";"..val..hue..sat.."]"
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end
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local unavail_overlay = ""
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if not showall and not unifieddyes.palette_has_color[nodepalette.."_"..val..hue..sat] then
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unavail_overlay = "^unifieddyes_unavailable_overlay.png"
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end
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base_form = base_form.."image_button["..
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(hp*hps)..","..(v2*vps+vs)..";"..
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size..
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"unifieddyes_white_square.png"..colorize..overlay..";"..
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"unifieddyes_white_square.png"..colorize..overlay..unavail_overlay..";"..
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val..hue..sat..";]"..
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"tooltip["..val..hue..sat..";"..val..hue..sat.."]"
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end
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@ -975,7 +1011,7 @@ function unifieddyes.show_airbrush_form(player)
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local overlay = ""
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local colorize = minetest.formspec_escape("^[colorize:#"..grey..":255")
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if not creative and inv:contains_item("main", dye) then
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if (showall or not nodepalette) and not creative and inv:contains_item("main", dye) then
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overlay = "^unifieddyes_available_overlay.png"
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end
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@ -985,10 +1021,15 @@ function unifieddyes.show_airbrush_form(player)
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"tooltip["..grey2..";"..grey2.."]"
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end
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local unavail_overlay = ""
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if not showall and not unifieddyes.palette_has_color[nodepalette.."_"..grey2] then
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unavail_overlay = "^unifieddyes_unavailable_overlay.png"
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end
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base_form = base_form.."image_button["..
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(hp*hps)..","..(v2*vps+vs)..";"..
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size..
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"unifieddyes_white_square.png"..colorize..overlay..";"..
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"unifieddyes_white_square.png"..colorize..overlay..unavail_overlay..";"..
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grey2..";]tooltip["..grey2..";"..grey2.."]"
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end
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@ -999,18 +1040,30 @@ function unifieddyes.show_airbrush_form(player)
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"unifieddyes_available_overlay.png]"..
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"label[11.0,"..(vps*5.1+vs)..";Dyes on hand]"
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end
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base_form = base_form..
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"image[12.5,"..(vps*5+vs)..";"..size..
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selindic..
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"label[13.2,"..(vps*5.1+vs)..";Your selection]"
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base_form = base_form.."image[12.5,"..(vps*5+vs)..";"..size..
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selindic.."label[13.2,"..(vps*5.1+vs)..";Your selection]"
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base_form = base_form..
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"button_exit[11,8;2,1;cancel;Cancel]"..
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"button_exit[13,8;2,1;accept;Accept]"
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if last_right_click and last_right_click.def and last_right_click.def.palette and nodepalette ~= "extended" then
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if showall then
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base_form = base_form..
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"button[0.5,8;2,1;show_avail;Show Available]"..
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"label[2.5,8.25;(Currently showing all 256 colors)]"
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else
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base_form = base_form..
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"button[0.5,8;2,1;show_all;Show All Colors]"..
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"label[2.5,8.25;(Currently only showing what the right-clicked node can use)]"
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end
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end
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if painting_with then
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base_form = base_form..
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"label[1,"..(7.5+vs)..";Selected dye: "..
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"label[0.5,"..(7.25+vs)..";Selected dye: "..
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painting_with.."]"
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end
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@ -1028,15 +1081,21 @@ minetest.register_tool("unifieddyes:airbrush", {
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on_use = unifieddyes.on_airbrush,
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on_place = function(itemstack, placer, pointed_thing)
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local keys = placer:get_player_control()
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local player_name = placer:get_player_name()
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local pos = minetest.get_pointed_thing_position(pointed_thing)
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local node
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local def
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if pos then node = minetest.get_node(pos) end
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if node then def = minetest.registered_items[node.name] end
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unifieddyes.player_last_right_clicked[player_name] = {pos = pos, node = node, def = def}
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if not keys.sneak then
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unifieddyes.show_airbrush_form(placer)
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elseif keys.sneak then
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local player_name = placer:get_player_name()
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local pos = minetest.get_pointed_thing_position(pointed_thing)
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if not pos then return end
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local node = minetest.get_node(pos)
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local def = minetest.registered_items[node.name]
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if not def then return end
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if not pos or not def then return end
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local newcolor = unifieddyes.color_to_name(node.param2, def)
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if not newcolor then
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@ -1059,13 +1118,21 @@ minetest.register_craft( {
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})
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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print(dump(fields))
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if formname == "unifieddyes:dye_select_form" then
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local player_name = player:get_player_name()
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if fields.quit then
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if not fields.accept then
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unifieddyes.player_selected_dye[player_name] = nil
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if fields.show_all then
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unifieddyes.player_showall[player_name] = true
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unifieddyes.show_airbrush_form(player)
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return
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else
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elseif fields.show_avail then
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unifieddyes.player_showall[player_name] = false
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unifieddyes.show_airbrush_form(player)
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return
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elseif fields.quit then
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if fields.accept then
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local dye = unifieddyes.player_selected_dye[player_name]
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if not dye then
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minetest.chat_send_player(player_name, "*** Clicked \"Accept\", but no color was selected!")
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@ -1075,6 +1142,9 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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unifieddyes.player_selected_dye[player_name] = nil
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minetest.chat_send_player(player_name, "*** Selected "..string.sub(dye, 5).." for the airbrush.")
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return
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else -- assume "Cancel" or Esc.
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unifieddyes.player_selected_dye[player_name] = nil
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return
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end
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else
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local s1 = string.sub(minetest.serialize(fields), 11)
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@ -1083,7 +1153,23 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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local inv = player:get_inventory()
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local creative = creative and creative.is_enabled_for(player_name)
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local dye = "dye:"..s3
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if minetest.registered_items[dye] and (creative or inv:contains_item("main", dye)) then
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local nodepalette = "extended"
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local showall = unifieddyes.player_showall[player_name]
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local last_right_click = unifieddyes.player_last_right_clicked[player_name]
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if last_right_click and last_right_click.def then
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if last_right_click.def.palette then
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if last_right_click.def.palette == "unifieddyes_palette_colorwallmounted.png" then
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nodepalette = "wallmounted"
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elseif last_right_click.def.palette ~= "unifieddyes_palette_extended.png" then
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nodepalette = "old89"
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end
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end
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end
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if (showall or unifieddyes.palette_has_color[nodepalette.."_"..s3]) and
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(minetest.registered_items[dye] and (creative or inv:contains_item("main", dye))) then
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unifieddyes.player_selected_dye[player_name] = dye
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unifieddyes.show_airbrush_form(player)
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end
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@ -1229,6 +1315,42 @@ minetest.register_craftitem(":dye:light_grey", {
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groups = { dye=1, not_in_creative_inventory=1 },
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})
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-- build a table of color <-> palette associations to reduce the need for
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-- realtime lookups with getpaletteidx()
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for _, palette in ipairs({"extended", "old89", "wallmounted"}) do
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local palette2 = palette
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if palette == "old89" then palette2 = nil end
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for i in ipairs(unifieddyes.SATS) do
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local sat = (palette == "wallmounted") and "" or unifieddyes.SATS[i]
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for _, hue in ipairs(unifieddyes.HUES_EXTENDED) do
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for _, val in ipairs(unifieddyes.VALS_EXTENDED) do
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local color = val..hue[1]..sat
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if unifieddyes.getpaletteidx("dye:"..color, palette2) then
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unifieddyes.palette_has_color[palette.."_"..color] = true
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end
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end
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end
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end
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for y = 0, 15 do
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local grey = "grey_"..y
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if y == 0 then grey = "black"
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elseif y == 4 then grey = "dark_grey"
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elseif y == 8 then grey = "grey"
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elseif y == 11 then grey = "light_grey"
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elseif y == 15 then grey = "white"
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end
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if unifieddyes.getpaletteidx("dye:"..grey, palette2) then
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unifieddyes.palette_has_color[palette.."_"..grey] = true
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end
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end
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end
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-- crafting!
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unifieddyes.base_color_crafts = {
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{ "red", "flowers:rose", nil, nil, nil, nil, 4 },
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{ "vermilion", "dye:red", "dye:orange", nil, nil, nil, 3 },
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BIN
textures/unifieddyes_unavailable_overlay.png
Normal file
BIN
textures/unifieddyes_unavailable_overlay.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 266 B |
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