make airbrush show only the colors the right-clicked node can use

(with button to toggle between that mode and show-all)
This commit is contained in:
Vanessa Dannenberg 2018-09-08 09:09:13 -04:00
parent 19febc877d
commit da9ab7215c
2 changed files with 145 additions and 23 deletions

166
init.lua

@ -155,6 +155,11 @@ local default_dyes = {
unifieddyes.player_current_dye = {}
unifieddyes.player_selected_dye = {}
unifieddyes.player_last_right_clicked = {}
unifieddyes.palette_has_color = {}
unifieddyes.player_showall = {}
-- unifieddyes.player_last_right_clicked[placer:get_player_name()] = {pos = pos, node = node, def = def}
-- if a node with a palette is placed in the world,
-- but the itemstack used to place it has no palette_index (color byte),
@ -844,8 +849,29 @@ function unifieddyes.show_airbrush_form(player)
local painting_with = unifieddyes.player_selected_dye[player_name] or unifieddyes.player_current_dye[player_name]
local creative = creative and creative.is_enabled_for(player_name)
local inv = player:get_inventory()
local nodepalette = "extended"
local showall = unifieddyes.player_showall[player_name]
local base_form = "size[15,8.5]label[7,-0.25;Select a color:]"
local last_right_click = unifieddyes.player_last_right_clicked[player_name]
if last_right_click then
if last_right_click.def and last_right_click.def.palette then
if last_right_click.def.palette == "unifieddyes_palette_colorwallmounted.png" then
nodepalette = "wallmounted"
elseif last_right_click.def.palette == "unifieddyes_palette_extended.png" then
base_form = base_form.."label[0.5,8.25;(Right-clicked a node that supports all 256 colors, showing them all)]"
showall = true
elseif last_right_click.def.palette ~= "unifieddyes_palette_extended.png" then
nodepalette = "old89"
elseif not string.find(last_right_click.def.palette, "unifieddyes_palette_") then
base_form = base_form.."label[0.5,8.25;(Right-clicked a node not supported by the Airbrush, showing all colors)]"
end
else
base_form = base_form.."label[0.5,8.25;(Right-clicked a non-colorable node, showing all colors)]"
end
end
local selindic = "unifieddyes_select_overlay.png^unifieddyes_question.png]"
local size="0.75,0.75;"
@ -883,7 +909,7 @@ function unifieddyes.show_airbrush_form(player)
local overlay = ""
local colorize = minetest.formspec_escape("^[colorize:#"..color..":255")
if not creative and inv:contains_item("main", dye) then
if (showall or not nodepalette) and not creative and inv:contains_item("main", dye) then
overlay = "^unifieddyes_available_overlay.png"
end
@ -893,10 +919,15 @@ function unifieddyes.show_airbrush_form(player)
"tooltip["..val..hue..sat..";"..val..hue..sat.."]"
end
local unavail_overlay = ""
if not showall and not unifieddyes.palette_has_color[nodepalette.."_"..val..hue..sat] then
unavail_overlay = "^unifieddyes_unavailable_overlay.png"
end
base_form = base_form.."image_button["..
(hp*hps)..","..(v2*vps+vs)..";"..
size..
"unifieddyes_white_square.png"..colorize..overlay..";"..
"unifieddyes_white_square.png"..colorize..overlay..unavail_overlay..";"..
val..hue..sat..";]"..
"tooltip["..val..hue..sat..";"..val..hue..sat.."]"
@ -935,7 +966,7 @@ function unifieddyes.show_airbrush_form(player)
local overlay = ""
local colorize = minetest.formspec_escape("^[colorize:#"..color..":255")
if not creative and inv:contains_item("main", dye) then
if (showall or not nodepalette) and not creative and inv:contains_item("main", dye) then
overlay = "^unifieddyes_available_overlay.png"
end
@ -945,10 +976,15 @@ function unifieddyes.show_airbrush_form(player)
"tooltip["..val..hue..sat..";"..val..hue..sat.."]"
end
local unavail_overlay = ""
if not showall and not unifieddyes.palette_has_color[nodepalette.."_"..val..hue..sat] then
unavail_overlay = "^unifieddyes_unavailable_overlay.png"
end
base_form = base_form.."image_button["..
(hp*hps)..","..(v2*vps+vs)..";"..
size..
"unifieddyes_white_square.png"..colorize..overlay..";"..
"unifieddyes_white_square.png"..colorize..overlay..unavail_overlay..";"..
val..hue..sat..";]"..
"tooltip["..val..hue..sat..";"..val..hue..sat.."]"
end
@ -975,7 +1011,7 @@ function unifieddyes.show_airbrush_form(player)
local overlay = ""
local colorize = minetest.formspec_escape("^[colorize:#"..grey..":255")
if not creative and inv:contains_item("main", dye) then
if (showall or not nodepalette) and not creative and inv:contains_item("main", dye) then
overlay = "^unifieddyes_available_overlay.png"
end
@ -985,10 +1021,15 @@ function unifieddyes.show_airbrush_form(player)
"tooltip["..grey2..";"..grey2.."]"
end
local unavail_overlay = ""
if not showall and not unifieddyes.palette_has_color[nodepalette.."_"..grey2] then
unavail_overlay = "^unifieddyes_unavailable_overlay.png"
end
base_form = base_form.."image_button["..
(hp*hps)..","..(v2*vps+vs)..";"..
size..
"unifieddyes_white_square.png"..colorize..overlay..";"..
"unifieddyes_white_square.png"..colorize..overlay..unavail_overlay..";"..
grey2..";]tooltip["..grey2..";"..grey2.."]"
end
@ -999,18 +1040,30 @@ function unifieddyes.show_airbrush_form(player)
"unifieddyes_available_overlay.png]"..
"label[11.0,"..(vps*5.1+vs)..";Dyes on hand]"
end
base_form = base_form..
"image[12.5,"..(vps*5+vs)..";"..size..
selindic..
"label[13.2,"..(vps*5.1+vs)..";Your selection]"
base_form = base_form.."image[12.5,"..(vps*5+vs)..";"..size..
selindic.."label[13.2,"..(vps*5.1+vs)..";Your selection]"
base_form = base_form..
"button_exit[11,8;2,1;cancel;Cancel]"..
"button_exit[13,8;2,1;accept;Accept]"
if last_right_click and last_right_click.def and last_right_click.def.palette and nodepalette ~= "extended" then
if showall then
base_form = base_form..
"button[0.5,8;2,1;show_avail;Show Available]"..
"label[2.5,8.25;(Currently showing all 256 colors)]"
else
base_form = base_form..
"button[0.5,8;2,1;show_all;Show All Colors]"..
"label[2.5,8.25;(Currently only showing what the right-clicked node can use)]"
end
end
if painting_with then
base_form = base_form..
"label[1,"..(7.5+vs)..";Selected dye: "..
"label[0.5,"..(7.25+vs)..";Selected dye: "..
painting_with.."]"
end
@ -1028,15 +1081,21 @@ minetest.register_tool("unifieddyes:airbrush", {
on_use = unifieddyes.on_airbrush,
on_place = function(itemstack, placer, pointed_thing)
local keys = placer:get_player_control()
local player_name = placer:get_player_name()
local pos = minetest.get_pointed_thing_position(pointed_thing)
local node
local def
if pos then node = minetest.get_node(pos) end
if node then def = minetest.registered_items[node.name] end
unifieddyes.player_last_right_clicked[player_name] = {pos = pos, node = node, def = def}
if not keys.sneak then
unifieddyes.show_airbrush_form(placer)
elseif keys.sneak then
local player_name = placer:get_player_name()
local pos = minetest.get_pointed_thing_position(pointed_thing)
if not pos then return end
local node = minetest.get_node(pos)
local def = minetest.registered_items[node.name]
if not def then return end
if not pos or not def then return end
local newcolor = unifieddyes.color_to_name(node.param2, def)
if not newcolor then
@ -1059,13 +1118,21 @@ minetest.register_craft( {
})
minetest.register_on_player_receive_fields(function(player, formname, fields)
print(dump(fields))
if formname == "unifieddyes:dye_select_form" then
local player_name = player:get_player_name()
if fields.quit then
if not fields.accept then
unifieddyes.player_selected_dye[player_name] = nil
if fields.show_all then
unifieddyes.player_showall[player_name] = true
unifieddyes.show_airbrush_form(player)
return
else
elseif fields.show_avail then
unifieddyes.player_showall[player_name] = false
unifieddyes.show_airbrush_form(player)
return
elseif fields.quit then
if fields.accept then
local dye = unifieddyes.player_selected_dye[player_name]
if not dye then
minetest.chat_send_player(player_name, "*** Clicked \"Accept\", but no color was selected!")
@ -1075,6 +1142,9 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
unifieddyes.player_selected_dye[player_name] = nil
minetest.chat_send_player(player_name, "*** Selected "..string.sub(dye, 5).." for the airbrush.")
return
else -- assume "Cancel" or Esc.
unifieddyes.player_selected_dye[player_name] = nil
return
end
else
local s1 = string.sub(minetest.serialize(fields), 11)
@ -1083,7 +1153,23 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
local inv = player:get_inventory()
local creative = creative and creative.is_enabled_for(player_name)
local dye = "dye:"..s3
if minetest.registered_items[dye] and (creative or inv:contains_item("main", dye)) then
local nodepalette = "extended"
local showall = unifieddyes.player_showall[player_name]
local last_right_click = unifieddyes.player_last_right_clicked[player_name]
if last_right_click and last_right_click.def then
if last_right_click.def.palette then
if last_right_click.def.palette == "unifieddyes_palette_colorwallmounted.png" then
nodepalette = "wallmounted"
elseif last_right_click.def.palette ~= "unifieddyes_palette_extended.png" then
nodepalette = "old89"
end
end
end
if (showall or unifieddyes.palette_has_color[nodepalette.."_"..s3]) and
(minetest.registered_items[dye] and (creative or inv:contains_item("main", dye))) then
unifieddyes.player_selected_dye[player_name] = dye
unifieddyes.show_airbrush_form(player)
end
@ -1229,6 +1315,42 @@ minetest.register_craftitem(":dye:light_grey", {
groups = { dye=1, not_in_creative_inventory=1 },
})
-- build a table of color <-> palette associations to reduce the need for
-- realtime lookups with getpaletteidx()
for _, palette in ipairs({"extended", "old89", "wallmounted"}) do
local palette2 = palette
if palette == "old89" then palette2 = nil end
for i in ipairs(unifieddyes.SATS) do
local sat = (palette == "wallmounted") and "" or unifieddyes.SATS[i]
for _, hue in ipairs(unifieddyes.HUES_EXTENDED) do
for _, val in ipairs(unifieddyes.VALS_EXTENDED) do
local color = val..hue[1]..sat
if unifieddyes.getpaletteidx("dye:"..color, palette2) then
unifieddyes.palette_has_color[palette.."_"..color] = true
end
end
end
end
for y = 0, 15 do
local grey = "grey_"..y
if y == 0 then grey = "black"
elseif y == 4 then grey = "dark_grey"
elseif y == 8 then grey = "grey"
elseif y == 11 then grey = "light_grey"
elseif y == 15 then grey = "white"
end
if unifieddyes.getpaletteidx("dye:"..grey, palette2) then
unifieddyes.palette_has_color[palette.."_"..grey] = true
end
end
end
-- crafting!
unifieddyes.base_color_crafts = {
{ "red", "flowers:rose", nil, nil, nil, nil, 4 },
{ "vermilion", "dye:red", "dye:orange", nil, nil, nil, 3 },

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