allow shift-punching on a colorable node, to cancel auto-coloring

also add a message in the chat when auto-color is activated, and with what.
This commit is contained in:
Vanessa Ezekowitz 2017-03-18 15:46:08 -04:00
parent cf186f5f9c
commit df177c26a7

@ -561,6 +561,7 @@ function unifieddyes.after_dig_node(pos, oldnode, oldmetadata, digger)
end
function unifieddyes.on_use(itemstack, player, pointed_thing)
local stackname = itemstack:get_name()
local playername = player:get_player_name()
if pointed_thing and pointed_thing.type == "node" then
@ -593,6 +594,14 @@ function unifieddyes.on_use(itemstack, player, pointed_thing)
end
end
if player:get_player_control().sneak then
if unifieddyes.last_used_dye[playername] then
minetest.chat_send_player(playername, "Shift-punched a node, switching back to neutral color." )
end
unifieddyes.last_used_dye[playername] = nil
return
end
-- if the target is unknown, has no groups defined, or isn't UD-colorable, just bail out
if not (nodedef and nodedef.groups and nodedef.groups.ud_param2_colorable) then
minetest.chat_send_player(playername, "That node can't be colored.")
@ -617,13 +626,15 @@ function unifieddyes.on_use(itemstack, player, pointed_thing)
return
end
local stackname = itemstack:get_name()
local pos2 = unifieddyes.select_node(pointed_thing)
local paletteidx, hue = unifieddyes.getpaletteidx(stackname, palette_type)
if paletteidx then
unifieddyes.last_used_dye[playername] = stackname
if unifieddyes.last_used_dye[playername] ~= stackname then
minetest.chat_send_player(playername, "Color "..stackname.." selected, auto-coloring activated." )
unifieddyes.last_used_dye[playername] = stackname
end
local meta = minetest.get_meta(pos)
local prevdye = meta:get_string("dye")