mirror of
https://github.com/mt-mods/unifieddyes.git
synced 2024-11-26 09:23:47 +01:00
use on_use instead of on_rightclick to apply dyes
also add some useful messages if the target was already the same color as the dye, can't be colored, can't take the requested color, etc.
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parent
112ba73ed6
commit
e981b29cd2
174
init.lua
174
init.lua
@ -73,6 +73,24 @@ local HUES2 = {
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"Red-violet"
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}
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local default_dyes = {
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"black",
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"blue",
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"brown",
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"cyan",
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"dark_green",
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"dark_grey",
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"green",
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"grey",
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"magenta",
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"orange",
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"pink",
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"red",
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"violet",
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"white",
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"yellow"
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}
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-- code borrowed from homedecor
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function unifieddyes.select_node(pointed_thing)
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@ -271,17 +289,49 @@ function unifieddyes.after_dig_node(pos, oldnode, oldmetadata, digger)
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end
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end
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function unifieddyes.on_rightclick(pos, node, player, stack, pointed_thing, newnode, is_color_fdir)
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local name = player:get_player_name()
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if minetest.is_protected(pos,name) and not minetest.check_player_privs(name,{protection_bypass=true}) then
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minetest.record_protection_violation(pos,name)
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return stack
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end
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local name = stack:get_name()
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local pos2 = unifieddyes.select_node(pointed_thing)
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local paletteidx, hue = unifieddyes.getpaletteidx(name, is_color_fdir)
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function unifieddyes.on_use(itemstack, player, pointed_thing)
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print(dump(paletteidx))
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if not pointed_thing or pointed_thing.type == "nothing" then return end -- if "using" the dye on air
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local pos = minetest.get_pointed_thing_position(pointed_thing)
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local node = minetest.get_node(pos)
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local nodedef = minetest.registered_nodes[node.name]
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-- if the node has an on_punch defined, bail out and call that instead.
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local onpunch = nodedef.on_punch(pos, node, player, pointed_thing)
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if onpunch then
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return onpunch
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end
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-- if the target is unknown, has no groups defined, or isn't UD-colorable, just bail out
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if not (nodedef and nodedef.groups and nodedef.groups.ud_param2_colorable) then return end
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local newnode = nodedef.ud_replacement_node
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local is_color_fdir
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if nodedef.paramtype2 == "color" then
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is_color_fdir = false
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elseif nodedef.paramtype2 == "colorfacedir"
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then is_color_fdir = true
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elseif nodedef.paramtype2 == "colorwallmounted"
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then is_color_fdir = "wallmounted"
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end
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local playername = player:get_player_name()
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if is_color_fdir == nil then -- target node doesn't support coloring at all.
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minetest.chat_send_player(playername, "That node can't be colored.")
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return
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end
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if minetest.is_protected(pos, playername) and not minetest.check_player_privs(playername, {protection_bypass=true}) then
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minetest.record_protection_violation(pos, playername)
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return
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end
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local stackname = itemstack:get_name()
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local pos2 = unifieddyes.select_node(pointed_thing)
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local paletteidx, hue = unifieddyes.getpaletteidx(stackname, is_color_fdir)
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if paletteidx then
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@ -297,14 +347,19 @@ function unifieddyes.on_rightclick(pos, node, player, stack, pointed_thing, newn
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end
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end
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meta:set_string("dye", name)
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if not creative_mode and prevdye ~= name then
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stack:take_item()
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meta:set_string("dye", stackname)
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if prevdye == stackname then
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local a,b = string.find(stackname, ":")
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minetest.chat_send_player(playername, "That node is already "..string.sub(stackname, a + 1).."." )
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return
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elseif not creative_mode then
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itemstack:take_item()
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end
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node.param2 = paletteidx
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local oldpaletteidx, oldhuenum = unifieddyes.getpaletteidx(prevdye, is_color_fdir)
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local oldnode = minetest.get_node(pos)
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local oldhue = nil
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@ -343,6 +398,9 @@ function unifieddyes.on_rightclick(pos, node, player, stack, pointed_thing, newn
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end
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node.name = newnode
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minetest.swap_node(pos, node)
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if not creative_mode then
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return itemstack
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end
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else -- this path is used when you're just painting an existing node, rather than replacing one.
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newnode = oldnode -- note that here, newnode/oldnode are a full node, not just the name.
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if is_color_fdir == "wallmounted" then
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@ -362,42 +420,36 @@ function unifieddyes.on_rightclick(pos, node, player, stack, pointed_thing, newn
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newnode.param2 = paletteidx
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end
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minetest.swap_node(pos, newnode)
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end
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else -- here is where a node is just being placed, not something being colored
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if unifieddyes.is_buildable_to(player:get_player_name(), pos2) and
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minetest.registered_nodes[name] then
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local placeable_node = minetest.registered_nodes[stack:get_name()]
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local fdir = 0
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if is_color_fdir == "wallmounted" then
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local yaw = player:get_look_yaw()
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local dir = minetest.yaw_to_dir(yaw-1.5)
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fdir = minetest.dir_to_wallmounted(dir)
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elseif is_color_fdir then
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local yaw = player:get_look_yaw()
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local dir = minetest.yaw_to_dir(yaw-1.5)
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fdir = minetest.dir_to_facedir(dir)
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end
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minetest.set_node(pos2, { name = placeable_node.name, param2 = fdir })
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if not creative_mode then
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stack:take_item()
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return itemstack
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end
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return stack
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end
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else
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local a,b = string.find(stackname, ":")
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if a then
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minetest.chat_send_player(playername, "That node can't be colored "..string.sub(stackname, a + 1).."." )
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end
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end
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end
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-- re-define default dyes slightly, to add on_use
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for _, color in ipairs(default_dyes) do
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minetest.override_item("dye:"..color, {
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on_use = unifieddyes.on_use
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})
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end
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-- Items/recipes needed to generate the few base colors that are not
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-- provided by the standard dyes mod.
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-- Lime
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minetest.register_craftitem(":dye:lime", {
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description = S("Lime Dye"),
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inventory_image = "unifieddyes_lime.png",
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groups = { dye=1, excolor_lime=1, unicolor_lime=1, not_in_creative_inventory=1 }
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description = S("Lime Dye"),
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inventory_image = "unifieddyes_lime.png",
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groups = { dye=1, excolor_lime=1, unicolor_lime=1, not_in_creative_inventory=1 },
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on_use = unifieddyes.on_use
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})
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minetest.register_craft( {
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@ -412,9 +464,10 @@ minetest.register_craft( {
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-- Aqua
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minetest.register_craftitem(":dye:aqua", {
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description = S("Aqua Dye"),
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inventory_image = "unifieddyes_aqua.png",
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groups = { dye=1, excolor_aqua=1, unicolor_aqua=1, not_in_creative_inventory=1 }
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description = S("Aqua Dye"),
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inventory_image = "unifieddyes_aqua.png",
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groups = { dye=1, excolor_aqua=1, unicolor_aqua=1, not_in_creative_inventory=1 },
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on_use = unifieddyes.on_use
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})
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minetest.register_craft( {
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@ -429,9 +482,10 @@ minetest.register_craft( {
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-- Sky blue
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minetest.register_craftitem(":dye:skyblue", {
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description = S("Sky-blue Dye"),
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inventory_image = "unifieddyes_skyblue.png",
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groups = { dye=1, excolor_sky_blue=1, unicolor_sky_blue=1, not_in_creative_inventory=1 }
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description = S("Sky-blue Dye"),
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inventory_image = "unifieddyes_skyblue.png",
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groups = { dye=1, excolor_sky_blue=1, unicolor_sky_blue=1, not_in_creative_inventory=1 },
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on_use = unifieddyes.on_use
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})
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minetest.register_craft( {
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@ -446,9 +500,10 @@ minetest.register_craft( {
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-- Red-violet
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minetest.register_craftitem(":dye:redviolet", {
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description = S("Red-violet Dye"),
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inventory_image = "unifieddyes_redviolet.png",
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groups = { dye=1, excolor_red_violet=1, unicolor_red_violet=1, not_in_creative_inventory=1 }
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description = S("Red-violet Dye"),
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inventory_image = "unifieddyes_redviolet.png",
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groups = { dye=1, excolor_red_violet=1, unicolor_red_violet=1, not_in_creative_inventory=1 },
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on_use = unifieddyes.on_use
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})
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minetest.register_craft( {
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@ -464,9 +519,10 @@ minetest.register_craft( {
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-- Light grey
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minetest.register_craftitem(":dye:light_grey", {
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description = S("Light Grey Dye"),
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inventory_image = "unifieddyes_lightgrey.png",
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groups = { dye=1, excolor_lightgrey=1, unicolor_light_grey=1, not_in_creative_inventory=1 }
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description = S("Light Grey Dye"),
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inventory_image = "unifieddyes_lightgrey.png",
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groups = { dye=1, excolor_lightgrey=1, unicolor_light_grey=1, not_in_creative_inventory=1 },
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on_use = unifieddyes.on_use
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})
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minetest.register_craft( {
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@ -643,40 +699,46 @@ for i = 1, 12 do
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minetest.register_craftitem("unifieddyes:dark_" .. hue .. "_s50", {
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description = S("Dark " .. hue2 .. " Dye (low saturation)"),
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inventory_image = "unifieddyes_dark_" .. hue .. "_s50.png",
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groups = { dye=1, ["unicolor_dark_"..hue.."_s50"]=1, not_in_creative_inventory=1 }
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groups = { dye=1, ["unicolor_dark_"..hue.."_s50"]=1, not_in_creative_inventory=1 },
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on_use = unifieddyes.on_use
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})
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if hue ~= "green" then
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minetest.register_craftitem("unifieddyes:dark_" .. hue, {
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description = S("Dark " .. hue2 .. " Dye"),
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inventory_image = "unifieddyes_dark_" .. hue .. ".png",
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groups = { dye=1, ["unicolor_dark_"..hue]=1, not_in_creative_inventory=1 }
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groups = { dye=1, ["unicolor_dark_"..hue]=1, not_in_creative_inventory=1 },
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on_use = unifieddyes.on_use
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})
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end
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minetest.register_craftitem("unifieddyes:medium_" .. hue .. "_s50", {
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description = S("Medium " .. hue2 .. " Dye (low saturation)"),
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inventory_image = "unifieddyes_medium_" .. hue .. "_s50.png",
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groups = { dye=1, ["unicolor_medium_"..hue.."_s50"]=1, not_in_creative_inventory=1 }
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groups = { dye=1, ["unicolor_medium_"..hue.."_s50"]=1, not_in_creative_inventory=1 },
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on_use = unifieddyes.on_use
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})
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minetest.register_craftitem("unifieddyes:medium_" .. hue, {
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description = S("Medium " .. hue2 .. " Dye"),
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inventory_image = "unifieddyes_medium_" .. hue .. ".png",
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groups = { dye=1, ["unicolor_medium_"..hue]=1, not_in_creative_inventory=1 }
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groups = { dye=1, ["unicolor_medium_"..hue]=1, not_in_creative_inventory=1 },
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on_use = unifieddyes.on_use
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})
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minetest.register_craftitem("unifieddyes:" .. hue .. "_s50", {
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description = S(hue2 .. " Dye (low saturation)"),
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inventory_image = "unifieddyes_" .. hue .. "_s50.png",
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groups = { dye=1, ["unicolor_"..hue.."_s50"]=1, not_in_creative_inventory=1 }
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groups = { dye=1, ["unicolor_"..hue.."_s50"]=1, not_in_creative_inventory=1 },
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on_use = unifieddyes.on_use
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})
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if hue ~= "red" then
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minetest.register_craftitem("unifieddyes:light_" .. hue, {
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description = S("Light " .. hue2 .. " Dye"),
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inventory_image = "unifieddyes_light_" .. hue .. ".png",
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groups = { dye=1, ["unicolor_light_"..hue]=1, not_in_creative_inventory=1 }
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groups = { dye=1, ["unicolor_light_"..hue]=1, not_in_creative_inventory=1 },
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on_use = unifieddyes.on_use
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})
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end
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minetest.register_alias("unifieddyes:"..hue, "dye:"..hue)
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