added notes about the new example template code and related download links to

README
This commit is contained in:
Vanessa Ezekowitz 2012-07-14 01:38:44 -04:00
parent f63d48b6f2
commit efc793f3af
2 changed files with 69 additions and 33 deletions

24
README

@ -166,3 +166,27 @@ mod). All of the output files will be placed in that folder.
Use your favorite image browser or file manager to review the results, and if Use your favorite image browser or file manager to review the results, and if
they're right, copy them over to the textures/ folder in your mod. they're right, copy them over to the textures/ folder in your mod.
Example Code
============
Along with this mod, you should also download my template mod, which is quite
easy to transform into whatever mod you want to create that needs this mod.
It's just a skeleton, but all you should need to do to get started is to rename
the folder to whatever your mod will be named, tweak a few variables near the
start of the template's init.lua, and follow the above instructions regarding
the creation of your textures.
If you do it right, you should end up with a very basic mod giving you craft
and /give access to your various items. After that part is confirmed working,
just add whatever code you need to the end of the init.lua to define additional
functions, items, crafts, and smelting recipes, etc., as needed by your mod,
and start coding and testing like usual.
This template is not supplied as part of the unifieddyes mod, rather you need
fetch it separately from here:
Download Template: https://github.com/VanessaE/modtemplate/zipball/master
...or browse the code: https://github.com/VanessaE/modtemplate

@ -20,7 +20,7 @@
-- First, the standard machine-readable name of your mod -- First, the standard machine-readable name of your mod
colored_block_modname = "template_mod" colored_block_modname = "template"
-- Human-readable description of the category of nodes you want to generate -- Human-readable description of the category of nodes you want to generate
@ -48,13 +48,14 @@ colored_block_sunlight = "false"
colored_block_walkable = "true" colored_block_walkable = "true"
-- What groups should the generated nodes belong to? -- What groups should the generated nodes belong to? Note that this must
-- be in the form of a table as in the default.
colored_block_groups = "{ snappy = 3, flammable = 2 }" colored_block_groups = { snappy=3, flammable=2 }
-- What sound should be played when the node is digged? -- What sound should be played when the node is digged?
colored_block_groups = "default.node_sound_leaves_defaults()" colored_block_sound = "default.node_sound_leaves_defaults()"
-- ====================================================== -- ======================================================
@ -72,8 +73,8 @@ colored_block_groups = "default.node_sound_leaves_defaults()"
-- and 33% ("dark"). -- and 33% ("dark").
shades = { shades = {
"dark", "dark_",
"medium", "medium_",
"" -- represents "no special shade name", e.g. bright. "" -- represents "no special shade name", e.g. bright.
} }
@ -147,33 +148,40 @@ for shade = 1, 3 do
huename = hues[hue] huename = hues[hue]
huename2 = hues2[hue] huename2 = hues2[hue]
minetest.register_node(colored_block_modname .. ":" .. shadename .. "_" .. huename, { colorname = colored_block_modname..":"..shadename..huename
description = shadename2 .. huename2 .. colored_block_description, pngname = colored_block_modname.."_"..shadename..huename..".png"
tiles = { colored_block_modname .. "_" .. shadename .. "_" .. huename .. ".png" }, nodedesc = shadename2..huename2..colored_block_description
inventory_image = colored_block_modname .. "_" .. shadename .. "_" .. huename .. ".png", s50colorname = colored_block_modname..":"..shadename..huename.."_s50"
wield_image = colored_block_modname .. "_" .. shadename .. "_" .. huename .. ".png", s50pngname = colored_block_modname.."_"..shadename..huename.."_s50.png"
s50nodedesc = shadename2..huename2..colored_block_description.." (50% Saturation)"
minetest.register_node(colorname, {
description = nodedesc,
tiles = { pngname },
inventory_image = pngname,
wield_image = pngname,
sunlight_propagates = colored_block_sunlight, sunlight_propagates = colored_block_sunlight,
paramtype = "light", paramtype = "light",
walkable = colored_block_walkable, walkable = colored_block_walkable,
groups = colored_block_groups, groups = colored_block_groups,
sounds = colored_block_groups sounds = colored_block_sound
}) })
minetest.register_node(colored_block_modname .. ":" .. shadename .. "_" .. huename .. "_s50", { minetest.register_node(s50colorname, {
description = shadename2 .. huename2 .. colored_block_description .. " (50% Saturation)", description = s50nodedesc,
tiles = { colored_block_modname .. "_" .. shadename .. "_" .. huename .. "_s50.png" }, tiles = { s50pngname },
inventory_image = colored_block_modname .. "_" .. shadename .. "_" .. huename .. "_s50.png", inventory_image = s50pngname,
wield_image = colored_block_modname .. "_" .. shadename .. "_" .. huename .. "_s50.png", wield_image = s50pngname,
sunlight_propagates = colored_block_sunlight, sunlight_propagates = colored_block_sunlight,
paramtype = "light", paramtype = "light",
walkable = colored_block_walkable, walkable = colored_block_walkable,
groups = colored_block_groups, groups = colored_block_groups,
sounds = colored_block_groups sounds = colored_block_sound
}) })
minetest.register_craft( { minetest.register_craft( {
type = "shapeless", type = "shapeless",
output = colored_block_modname .. ":" .. shadename .. "_" .. huename .. " " .. colored_block_yield, output = colorname.." "..colored_block_yield,
recipe = { recipe = {
neutral_block, neutral_block,
"unifieddyes:"..shadename.."_"..huename "unifieddyes:"..shadename.."_"..huename
@ -182,7 +190,7 @@ for shade = 1, 3 do
minetest.register_craft( { minetest.register_craft( {
type = "shapeless", type = "shapeless",
output = colored_block_modname .. ":" .. shadename .. "_" .. huename "_s50 " .. colored_block_yield, output = colorname.." "..colored_block_yield,
recipe = { recipe = {
neutral_block, neutral_block,
"unifieddyes:"..shadename.."_"..huename.."_s50" "unifieddyes:"..shadename.."_"..huename.."_s50"
@ -206,21 +214,25 @@ for grey = 1,5 do
greyname2 = greys2[grey] greyname2 = greys2[grey]
greyname3 = greys3[grey] greyname3 = greys3[grey]
minetest.register_node(colored_block_modname .. ":" .. greyname, { greyshadename = colored_block_modname..":"..greyname
description = greyname2 .. colored_block_description, pngname = colored_block_modname.."_"..greyname..".png"
tiles = { colored_block_modname .. "_" .. greyname .. ".png" }, nodedesc = greyname2..colored_block_description
inventory_image = colored_block_modname .. "_" .. greyname .. ".png",
wield_image = colored_block_modname .. "_" .. greyname .. ".png", minetest.register_node(greyshadename, {
description = nodedesc,
tiles = { pngname },
inventory_image = pngname,
wield_image = pngname,
sunlight_propagates = colored_block_sunlight, sunlight_propagates = colored_block_sunlight,
paramtype = "light", paramtype = "light",
walkable = colored_block_walkable, walkable = colored_block_walkable,
groups = colored_block_groups, groups = colored_block_groups,
sounds = colored_block_groups sounds = colored_block_sound
}) })
minetest.register_craft( { minetest.register_craft( {
type = "shapeless", type = "shapeless",
output = colored_block_modname .. ":" .. greyname .. " " .. colored_block_yield, output = greyshadename.." "..colored_block_yield,
recipe = { recipe = {
neutral_block, neutral_block,
"unifieddyes:"..greyname3 "unifieddyes:"..greyname3