mirror of
https://github.com/mt-mods/unifieddyes.git
synced 2024-11-22 23:43:45 +01:00
added notes about the new example template code and related download links to
README
This commit is contained in:
parent
f63d48b6f2
commit
efc793f3af
24
README
24
README
@ -166,3 +166,27 @@ mod). All of the output files will be placed in that folder.
|
|||||||
|
|
||||||
Use your favorite image browser or file manager to review the results, and if
|
Use your favorite image browser or file manager to review the results, and if
|
||||||
they're right, copy them over to the textures/ folder in your mod.
|
they're right, copy them over to the textures/ folder in your mod.
|
||||||
|
|
||||||
|
|
||||||
|
Example Code
|
||||||
|
============
|
||||||
|
|
||||||
|
Along with this mod, you should also download my template mod, which is quite
|
||||||
|
easy to transform into whatever mod you want to create that needs this mod.
|
||||||
|
|
||||||
|
It's just a skeleton, but all you should need to do to get started is to rename
|
||||||
|
the folder to whatever your mod will be named, tweak a few variables near the
|
||||||
|
start of the template's init.lua, and follow the above instructions regarding
|
||||||
|
the creation of your textures.
|
||||||
|
|
||||||
|
If you do it right, you should end up with a very basic mod giving you craft
|
||||||
|
and /give access to your various items. After that part is confirmed working,
|
||||||
|
just add whatever code you need to the end of the init.lua to define additional
|
||||||
|
functions, items, crafts, and smelting recipes, etc., as needed by your mod,
|
||||||
|
and start coding and testing like usual.
|
||||||
|
|
||||||
|
This template is not supplied as part of the unifieddyes mod, rather you need
|
||||||
|
fetch it separately from here:
|
||||||
|
|
||||||
|
Download Template: https://github.com/VanessaE/modtemplate/zipball/master
|
||||||
|
...or browse the code: https://github.com/VanessaE/modtemplate
|
||||||
|
@ -20,7 +20,7 @@
|
|||||||
|
|
||||||
-- First, the standard machine-readable name of your mod
|
-- First, the standard machine-readable name of your mod
|
||||||
|
|
||||||
colored_block_modname = "template_mod"
|
colored_block_modname = "template"
|
||||||
|
|
||||||
-- Human-readable description of the category of nodes you want to generate
|
-- Human-readable description of the category of nodes you want to generate
|
||||||
|
|
||||||
@ -31,7 +31,7 @@ colored_block_description = "My Colored Block"
|
|||||||
-- applied. Typically, this should refer to the white version of your
|
-- applied. Typically, this should refer to the white version of your
|
||||||
-- mod's main block, but it can be anything as long as it makes sense.
|
-- mod's main block, but it can be anything as long as it makes sense.
|
||||||
|
|
||||||
neutral_block = colored_block_modname .. ":white"
|
neutral_block = colored_block_modname..":white"
|
||||||
|
|
||||||
-- This variable defines just how many of a given block a crafting operation
|
-- This variable defines just how many of a given block a crafting operation
|
||||||
-- should give. In most cases, the default (1) is correct.
|
-- should give. In most cases, the default (1) is correct.
|
||||||
@ -48,13 +48,14 @@ colored_block_sunlight = "false"
|
|||||||
|
|
||||||
colored_block_walkable = "true"
|
colored_block_walkable = "true"
|
||||||
|
|
||||||
-- What groups should the generated nodes belong to?
|
-- What groups should the generated nodes belong to? Note that this must
|
||||||
|
-- be in the form of a table as in the default.
|
||||||
|
|
||||||
colored_block_groups = "{ snappy = 3, flammable = 2 }"
|
colored_block_groups = { snappy=3, flammable=2 }
|
||||||
|
|
||||||
-- What sound should be played when the node is digged?
|
-- What sound should be played when the node is digged?
|
||||||
|
|
||||||
colored_block_groups = "default.node_sound_leaves_defaults()"
|
colored_block_sound = "default.node_sound_leaves_defaults()"
|
||||||
|
|
||||||
|
|
||||||
-- ======================================================
|
-- ======================================================
|
||||||
@ -72,8 +73,8 @@ colored_block_groups = "default.node_sound_leaves_defaults()"
|
|||||||
-- and 33% ("dark").
|
-- and 33% ("dark").
|
||||||
|
|
||||||
shades = {
|
shades = {
|
||||||
"dark",
|
"dark_",
|
||||||
"medium",
|
"medium_",
|
||||||
"" -- represents "no special shade name", e.g. bright.
|
"" -- represents "no special shade name", e.g. bright.
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -146,46 +147,53 @@ for shade = 1, 3 do
|
|||||||
|
|
||||||
huename = hues[hue]
|
huename = hues[hue]
|
||||||
huename2 = hues2[hue]
|
huename2 = hues2[hue]
|
||||||
|
|
||||||
minetest.register_node(colored_block_modname .. ":" .. shadename .. "_" .. huename, {
|
colorname = colored_block_modname..":"..shadename..huename
|
||||||
description = shadename2 .. huename2 .. colored_block_description,
|
pngname = colored_block_modname.."_"..shadename..huename..".png"
|
||||||
tiles = { colored_block_modname .. "_" .. shadename .. "_" .. huename .. ".png" },
|
nodedesc = shadename2..huename2..colored_block_description
|
||||||
inventory_image = colored_block_modname .. "_" .. shadename .. "_" .. huename .. ".png",
|
s50colorname = colored_block_modname..":"..shadename..huename.."_s50"
|
||||||
wield_image = colored_block_modname .. "_" .. shadename .. "_" .. huename .. ".png",
|
s50pngname = colored_block_modname.."_"..shadename..huename.."_s50.png"
|
||||||
|
s50nodedesc = shadename2..huename2..colored_block_description.." (50% Saturation)"
|
||||||
|
|
||||||
|
minetest.register_node(colorname, {
|
||||||
|
description = nodedesc,
|
||||||
|
tiles = { pngname },
|
||||||
|
inventory_image = pngname,
|
||||||
|
wield_image = pngname,
|
||||||
sunlight_propagates = colored_block_sunlight,
|
sunlight_propagates = colored_block_sunlight,
|
||||||
paramtype = "light",
|
paramtype = "light",
|
||||||
walkable = colored_block_walkable,
|
walkable = colored_block_walkable,
|
||||||
groups = colored_block_groups,
|
groups = colored_block_groups,
|
||||||
sounds = colored_block_groups
|
sounds = colored_block_sound
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_node(colored_block_modname .. ":" .. shadename .. "_" .. huename .. "_s50", {
|
minetest.register_node(s50colorname, {
|
||||||
description = shadename2 .. huename2 .. colored_block_description .. " (50% Saturation)",
|
description = s50nodedesc,
|
||||||
tiles = { colored_block_modname .. "_" .. shadename .. "_" .. huename .. "_s50.png" },
|
tiles = { s50pngname },
|
||||||
inventory_image = colored_block_modname .. "_" .. shadename .. "_" .. huename .. "_s50.png",
|
inventory_image = s50pngname,
|
||||||
wield_image = colored_block_modname .. "_" .. shadename .. "_" .. huename .. "_s50.png",
|
wield_image = s50pngname,
|
||||||
sunlight_propagates = colored_block_sunlight,
|
sunlight_propagates = colored_block_sunlight,
|
||||||
paramtype = "light",
|
paramtype = "light",
|
||||||
walkable = colored_block_walkable,
|
walkable = colored_block_walkable,
|
||||||
groups = colored_block_groups,
|
groups = colored_block_groups,
|
||||||
sounds = colored_block_groups
|
sounds = colored_block_sound
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_craft( {
|
minetest.register_craft( {
|
||||||
type = "shapeless",
|
type = "shapeless",
|
||||||
output = colored_block_modname .. ":" .. shadename .. "_" .. huename .. " " .. colored_block_yield,
|
output = colorname.." "..colored_block_yield,
|
||||||
recipe = {
|
recipe = {
|
||||||
neutral_block,
|
neutral_block,
|
||||||
"unifieddyes:" .. shadename .. "_" .. huename
|
"unifieddyes:"..shadename.."_"..huename
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_craft( {
|
minetest.register_craft( {
|
||||||
type = "shapeless",
|
type = "shapeless",
|
||||||
output = colored_block_modname .. ":" .. shadename .. "_" .. huename "_s50 " .. colored_block_yield,
|
output = colorname.." "..colored_block_yield,
|
||||||
recipe = {
|
recipe = {
|
||||||
neutral_block,
|
neutral_block,
|
||||||
"unifieddyes:" .. shadename .. "_" .. huename .. "_s50"
|
"unifieddyes:"..shadename.."_"..huename.."_s50"
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
@ -206,24 +214,28 @@ for grey = 1,5 do
|
|||||||
greyname2 = greys2[grey]
|
greyname2 = greys2[grey]
|
||||||
greyname3 = greys3[grey]
|
greyname3 = greys3[grey]
|
||||||
|
|
||||||
minetest.register_node(colored_block_modname .. ":" .. greyname, {
|
greyshadename = colored_block_modname..":"..greyname
|
||||||
description = greyname2 .. colored_block_description,
|
pngname = colored_block_modname.."_"..greyname..".png"
|
||||||
tiles = { colored_block_modname .. "_" .. greyname .. ".png" },
|
nodedesc = greyname2..colored_block_description
|
||||||
inventory_image = colored_block_modname .. "_" .. greyname .. ".png",
|
|
||||||
wield_image = colored_block_modname .. "_" .. greyname .. ".png",
|
minetest.register_node(greyshadename, {
|
||||||
|
description = nodedesc,
|
||||||
|
tiles = { pngname },
|
||||||
|
inventory_image = pngname,
|
||||||
|
wield_image = pngname,
|
||||||
sunlight_propagates = colored_block_sunlight,
|
sunlight_propagates = colored_block_sunlight,
|
||||||
paramtype = "light",
|
paramtype = "light",
|
||||||
walkable = colored_block_walkable,
|
walkable = colored_block_walkable,
|
||||||
groups = colored_block_groups,
|
groups = colored_block_groups,
|
||||||
sounds = colored_block_groups
|
sounds = colored_block_sound
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_craft( {
|
minetest.register_craft( {
|
||||||
type = "shapeless",
|
type = "shapeless",
|
||||||
output = colored_block_modname .. ":" .. greyname .. " " .. colored_block_yield,
|
output = greyshadename.." "..colored_block_yield,
|
||||||
recipe = {
|
recipe = {
|
||||||
neutral_block,
|
neutral_block,
|
||||||
"unifieddyes:" .. greyname3
|
"unifieddyes:"..greyname3
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user