mirror of
https://github.com/mt-mods/unifieddyes.git
synced 2024-11-30 03:13:53 +01:00
Rewrote the README again to match what's in the forum post, minus the download
and image links (since they're redundant and not exacly viewable in a text editor ;-) )
This commit is contained in:
parent
a2086bdf0c
commit
f0d13d1a39
74
README
74
README
@ -1,19 +1,25 @@
|
||||
VanessaE's Unified Dyes Mod
|
||||
===========================
|
||||
VanessaE's Unified Dyes
|
||||
=======================
|
||||
|
||||
This is a pretty extensive dyes mod, which has the sole purpose of supplying a
|
||||
complete set of colors and a few greys, all of which are intended to be used by
|
||||
other mods as needed to make colored objects. It uses Ironzorg's Flowers mod
|
||||
as the source of the actual pigments (this same mod is part of neko259's nature
|
||||
pack, and can be found in a few other mods/mod packs as well).
|
||||
as the source of the actual pigments. Flowers can be had from one of the links
|
||||
below, or as part of neko259's Nature Pack.
|
||||
|
||||
In total, this mod provides 77 colors and greys.
|
||||
|
||||
Dependencies: flowers
|
||||
|
||||
Recommends: buckets, junglegrass
|
||||
|
||||
License: For the buckets of paint, cc-by-sa 3.0. For everything else, WTFPL.
|
||||
|
||||
In total, this mod provides [b]77[/b] colors (including greys) at present.
|
||||
|
||||
Usage instructions, technical information
|
||||
=========================================
|
||||
|
||||
Colors
|
||||
------
|
||||
|
||||
Creating a particular color of dye is pretty simple - just harvest coal,
|
||||
cactus, or the appropriate flowers and start smelting them and crafting the
|
||||
@ -25,13 +31,14 @@ Red (0°): smelt one rose (yields 2 portions of red dye)
|
||||
Orange (30°): smelt one tulip (yields 2) or mix red+yellow (yields 2)
|
||||
Yellow (60°): smelt one yellow dandelion (yields 2)
|
||||
Lime (90°): mix yellow + green (yields 2)
|
||||
Green (120°): smelt one cactus or one waterlily (yields 2),
|
||||
or mix yellow + blue (yields 2)
|
||||
Green (120°): smelt one cactus or one waterlily (yields 2), or mix
|
||||
yellow + blue (yields 2)
|
||||
Aqua (150°): mix green + cyan (yields 2)
|
||||
Cyan (180°): green + blue (yields 2)
|
||||
Sky blue (210°): mix cyan + blue (yields 2)
|
||||
Blue (240°): Smelt one viola (yields 2)
|
||||
Violet (270°): mix blue + magenta (yields 2) or mix 2 blues + 1 red (yields 3)
|
||||
Violet (270°): mix blue + magenta (yields 2) or mix
|
||||
2 blues + 1 red (yields 3)
|
||||
Magenta (300°): Mix blue + red (yields 2)
|
||||
Red-violet (330°): mix magenta + red (yields 2)
|
||||
|
||||
@ -43,19 +50,11 @@ There are also three shades of grey plus pure black and pure white (figures in
|
||||
parenthesis indicate the intended brightness of the shade, relative to white):
|
||||
|
||||
Black (0%): smelt one piece of coal (yields 2)
|
||||
Dark grey (25%): mix one portion of white paint with two portions of black dye
|
||||
(yields 3)
|
||||
Dark grey (25%): mix one portion of white paint with two portions of black
|
||||
dye (yields 3)
|
||||
Medium grey (50%): mix one white and one black (yields 2)
|
||||
Light grey (75%): mix two white and one black (yields 3)
|
||||
White (100%): see below.
|
||||
|
||||
To obtain a medium-brightness (66%) version of a given color, mix the desired
|
||||
base color from the list above with one portion of black dye (for example,
|
||||
medium lime = lime + black). All such mixtures yield two portions of the final
|
||||
color.
|
||||
|
||||
To obtain a dark (33%) version of a given color, use two portions of black dye
|
||||
along with the base color, which yields three portions of the final color.
|
||||
Light grey (75%): Mix two white and one black (yields 3)
|
||||
White (100%): See below.
|
||||
|
||||
|
||||
White Paint
|
||||
@ -67,8 +66,20 @@ Titanium Dioxide. Finally, craft one portion of that with a bucket of water
|
||||
and one piece of jungle grass. Yields one bucket of white paint.
|
||||
|
||||
|
||||
Reduced saturation colors
|
||||
-------------------------
|
||||
Darker colors
|
||||
-------------
|
||||
|
||||
To obtain a medium-brightness (66%) version of a given color, mix the desired
|
||||
base color from the list above with one portion of black dye (for example,
|
||||
medium lime = lime + black). All such mixtures yield two portions of the final
|
||||
color.
|
||||
|
||||
To obtain a dark (33%) version of a given color, use two portions of black dye
|
||||
along with the base color, which yields three portions of the final color.
|
||||
|
||||
|
||||
Low-saturation colors
|
||||
---------------------
|
||||
|
||||
To get the low saturation (50%) version of one of the base colors, mix one or
|
||||
more of white, black, or a shade of grey with the desired base color:
|
||||
@ -91,9 +102,7 @@ RGB values
|
||||
|
||||
All RGB values and filenames for all colors and shades of grey are represented
|
||||
in the file "colors.txt" (which is generated with the bash script
|
||||
"listcolors.sh", which actually reads from the texture files included with this
|
||||
mod), included in the distribution directory. This script requires
|
||||
Imagemagick.
|
||||
"listcolors.sh"), included in the distribution directory.
|
||||
|
||||
|
||||
Misc. Notes
|
||||
@ -131,13 +140,12 @@ will use as the basis of its texture filenames. For example, the default is
|
||||
cotton, so the files created by the script will be named cotton_xxxxxx.png for
|
||||
each of the supported colors.
|
||||
|
||||
Then, using yoiur favorite image editor, create a single version of your
|
||||
desired texture. Draw it in the brightest, deepest shade of RED you can muster
|
||||
without losing any detail, and save it out. Ideally, you will want the average
|
||||
color of the texture, when taking into account all bright and dark areas, to be
|
||||
as close as possible to the hex value
|
||||
#FF0000 (0 degrees, 100% saturation, pure red) without losing any appreciable
|
||||
#detail
|
||||
Then, using your favorite image editor, create a single version of your desired
|
||||
texture. Draw it in the brightest, deepest shade of RED you can muster without
|
||||
losing any detail, and save it out. Ideally, you will want the average color
|
||||
of the texture, when taking into account all bright and dark areas, to be as
|
||||
close as possible to the hex value #FF0000 (0 degrees, 100% saturation, pure
|
||||
red) without losing any appreciable #detail
|
||||
|
||||
Save this source texture out with a filename of red_base_whatever.png, where
|
||||
"whatever" is the same name you used in the TEXTURE variable above. The
|
||||
|
Loading…
Reference in New Issue
Block a user