it's okay to use an oversized palette

also formula for 89->256 table was wrong
This commit is contained in:
Vanessa Ezekowitz 2017-02-24 19:57:48 -05:00
parent e0c87656ed
commit fbe762cf19
2 changed files with 18 additions and 31 deletions

@ -141,22 +141,9 @@ local default_dyes = {
-- to convert it from human readable to something the engine can use as a palette.
--
-- in machine-readable form, the selected color is:
-- 16 + [hue] - [shade]*24 for the light colors, or
-- 16 + [hue] + [saturation]*24 + [shade]*48 for the dark colors, or
-- [shade] (no math) for the greys, 0 = white.
unifieddyes.extended_palette = "[combine:256x1"
..":0,0=unifieddyes_palette_extended.png"
..":16,-1=unifieddyes_palette_extended.png"
..":40,-2=unifieddyes_palette_extended.png"
..":64,-3=unifieddyes_palette_extended.png"
..":88,-4=unifieddyes_palette_extended.png"
..":112,-5=unifieddyes_palette_extended.png"
..":136,-6=unifieddyes_palette_extended.png"
..":160,-7=unifieddyes_palette_extended.png"
..":184,-8=unifieddyes_palette_extended.png"
..":208,-9=unifieddyes_palette_extended.png"
..":232,-10=unifieddyes_palette_extended.png"
-- [hue] - [shade]*24 for the light colors, or
-- [hue] + [saturation]*24 + [shade]*48 for the dark colors, or
-- 240 + [shade] for the greys, 0 = white.
-- code borrowed from homedecor
@ -379,16 +366,16 @@ function unifieddyes.getpaletteidx(color, palette_type)
}
local shades_extended = {
["faint"] = 1,
["pastel"] = 2,
["light"] = 3,
["bright"] = 4,
[""] = 5,
["s50"] = 6,
["medium"] = 7,
["mediums50"] = 8,
["dark"] = 9,
["darks50"] = 10,
["faint"] = 0,
["pastel"] = 1,
["light"] = 2,
["bright"] = 3,
[""] = 4,
["s50"] = 5,
["medium"] = 6,
["mediums50"] = 7,
["dark"] = 8,
["darks50"] = 9
}
local shades_wallmounted = {
@ -415,7 +402,7 @@ function unifieddyes.getpaletteidx(color, palette_type)
end
elseif palette_type == "extended" then
if grayscale_extended[color] then
return grayscale_extended[color], 0
return grayscale_extended[color]+240, 0
end
else
if grayscale[color] then
@ -681,19 +668,19 @@ unifieddyes.convert_classic_palette = {}
for hue = 0, 11 do
-- light
local paletteidx = unifieddyes.getpaletteidx("dye:light_"..HUES[hue+1], false)
unifieddyes.convert_classic_palette[paletteidx] = 16 + hue*2 + 48
unifieddyes.convert_classic_palette[paletteidx] = hue*2 + 48
for sat = 0, 1 do
for val = 0, 2 do
-- full
-- all other shades
local paletteidx = unifieddyes.getpaletteidx("dye:"..VALS[val+1]..HUES[hue+1]..SATS[sat+1], false)
unifieddyes.convert_classic_palette[paletteidx] = 16 + hue*2 + sat*24 + (val+4)*48
unifieddyes.convert_classic_palette[paletteidx] = hue*2 + sat*24 + (val*48+96)
end
end
end
for grey = 0, 4 do
local paletteidx = unifieddyes.getpaletteidx("dye:"..GREYS[grey+1], false)
unifieddyes.convert_classic_palette[paletteidx] = grey
unifieddyes.convert_classic_palette[paletteidx] = 240 + grey
end
-- Generate all dyes that are not part of the default minetest_game dyes mod

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