mirror of
https://github.com/mt-mods/unifieddyes.git
synced 2024-11-22 15:33:52 +01:00
moved the formspec code for the colored squares to its own function
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parent
da9ab7215c
commit
fc199cced4
155
init.lua
155
init.lua
@ -843,6 +843,44 @@ function unifieddyes.color_to_name(param2, def)
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end
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end
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end
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end
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local hps = 0.6 -- horizontal position scale
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local vps = 1.3 -- vertical position scale
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local vs = 0.3 -- vertical shift/offset
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local color_button_size = ";0.75,0.75;"
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function unifieddyes.make_colored_square(hexcolor, colorname, showall, creative, painting_with, nodepalette, hp, v2, selindic)
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local form = ""
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local dye = "dye:"..colorname
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local overlay = ""
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local colorize = minetest.formspec_escape("^[colorize:#"..hexcolor..":255")
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if (showall or not nodepalette) and not creative and inv:contains_item("main", dye) then
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overlay = "^unifieddyes_available_overlay.png"
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end
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local unavail_overlay = ""
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if not showall and not unifieddyes.palette_has_color[nodepalette.."_"..colorname] then
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unavail_overlay = "^unifieddyes_unavailable_overlay.png"
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end
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if dye == painting_with then
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overlay = "^unifieddyes_select_overlay.png"
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selindic = "unifieddyes_white_square.png"..colorize..overlay.."]"..
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"tooltip["..colorname..";"..colorname.."]"
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end
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form = form.."image_button["..
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(hp*hps)..","..(v2*vps+vs)..
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color_button_size..
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"unifieddyes_white_square.png"..colorize..overlay..unavail_overlay..";"..
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colorname..";]"..
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"tooltip["..colorname..";"..colorname.."]"
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return form, selindic
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end
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function unifieddyes.show_airbrush_form(player)
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function unifieddyes.show_airbrush_form(player)
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if not player then return end
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if not player then return end
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local player_name = player:get_player_name()
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local player_name = player:get_player_name()
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@ -853,6 +891,7 @@ function unifieddyes.show_airbrush_form(player)
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local showall = unifieddyes.player_showall[player_name]
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local showall = unifieddyes.player_showall[player_name]
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local base_form = "size[15,8.5]label[7,-0.25;Select a color:]"
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local base_form = "size[15,8.5]label[7,-0.25;Select a color:]"
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local selindic = "unifieddyes_select_overlay.png^unifieddyes_question.png]"
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local last_right_click = unifieddyes.player_last_right_clicked[player_name]
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local last_right_click = unifieddyes.player_last_right_clicked[player_name]
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if last_right_click then
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if last_right_click then
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@ -872,13 +911,6 @@ function unifieddyes.show_airbrush_form(player)
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end
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end
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end
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end
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local selindic = "unifieddyes_select_overlay.png^unifieddyes_question.png]"
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local size="0.75,0.75;"
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local hps=0.6
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local vps=1.3
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local vs=0.3
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for v = 0, 6 do
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for v = 0, 6 do
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local val = unifieddyes.VALS_EXTENDED[v+1]
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local val = unifieddyes.VALS_EXTENDED[v+1]
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@ -903,34 +935,10 @@ function unifieddyes.show_airbrush_form(player)
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local g2 = math.max(math.min(g + (4-v)*factor, 255), 0)
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local g2 = math.max(math.min(g + (4-v)*factor, 255), 0)
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local b2 = math.max(math.min(b + (4-v)*factor, 255), 0)
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local b2 = math.max(math.min(b + (4-v)*factor, 255), 0)
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local color = string.format("%02x", r2)..string.format("%02x", g2)..string.format("%02x", b2)
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local hexcolor = string.format("%02x", r2)..string.format("%02x", g2)..string.format("%02x", b2)
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local dye = "dye:"..val..hue..sat
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local f
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f, selindic = unifieddyes.make_colored_square(hexcolor, val..hue..sat, showall, creative, painting_with, nodepalette, hp, v2, selindic)
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local overlay = ""
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base_form = base_form..f
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local colorize = minetest.formspec_escape("^[colorize:#"..color..":255")
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if (showall or not nodepalette) and not creative and inv:contains_item("main", dye) then
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overlay = "^unifieddyes_available_overlay.png"
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end
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if dye == painting_with then
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overlay = "^unifieddyes_select_overlay.png"
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selindic = "unifieddyes_white_square.png"..colorize..overlay.."]"..
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"tooltip["..val..hue..sat..";"..val..hue..sat.."]"
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end
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local unavail_overlay = ""
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if not showall and not unifieddyes.palette_has_color[nodepalette.."_"..val..hue..sat] then
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unavail_overlay = "^unifieddyes_unavailable_overlay.png"
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end
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base_form = base_form.."image_button["..
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(hp*hps)..","..(v2*vps+vs)..";"..
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size..
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"unifieddyes_white_square.png"..colorize..overlay..unavail_overlay..";"..
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val..hue..sat..";]"..
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"tooltip["..val..hue..sat..";"..val..hue..sat.."]"
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end
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end
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if v > 3 then
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if v > 3 then
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@ -960,33 +968,10 @@ function unifieddyes.show_airbrush_form(player)
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local g3 = math.floor(p+(g2-p)*0.5)
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local g3 = math.floor(p+(g2-p)*0.5)
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local b3 = math.floor(p+(b2-p)*0.5)
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local b3 = math.floor(p+(b2-p)*0.5)
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local color = string.format("%02x", r3)..string.format("%02x", g3)..string.format("%02x", b3)
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local hexcolor = string.format("%02x", r3)..string.format("%02x", g3)..string.format("%02x", b3)
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local dye = "dye:"..val..hue..sat
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local f
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f, selindic = unifieddyes.make_colored_square(hexcolor, val..hue..sat, showall, creative, painting_with, nodepalette, hp, v2, selindic)
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local overlay = ""
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base_form = base_form..f
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local colorize = minetest.formspec_escape("^[colorize:#"..color..":255")
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if (showall or not nodepalette) and not creative and inv:contains_item("main", dye) then
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overlay = "^unifieddyes_available_overlay.png"
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end
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if dye == painting_with then
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overlay = "^unifieddyes_select_overlay.png"
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selindic = "unifieddyes_white_square.png"..colorize..overlay.."]"..
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"tooltip["..val..hue..sat..";"..val..hue..sat.."]"
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end
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local unavail_overlay = ""
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if not showall and not unifieddyes.palette_has_color[nodepalette.."_"..val..hue..sat] then
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unavail_overlay = "^unifieddyes_unavailable_overlay.png"
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end
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base_form = base_form.."image_button["..
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(hp*hps)..","..(v2*vps+vs)..";"..
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size..
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"unifieddyes_white_square.png"..colorize..overlay..unavail_overlay..";"..
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val..hue..sat..";]"..
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"tooltip["..val..hue..sat..";"..val..hue..sat.."]"
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end
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end
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end
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end
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end
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end
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@ -996,52 +981,30 @@ function unifieddyes.show_airbrush_form(player)
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local hp=(15-y)+0.5
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local hp=(15-y)+0.5
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local grey = string.format("%02x", y*17)..string.format("%02x", y*17)..string.format("%02x", y*17)
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local hexgrey = string.format("%02x", y*17)..string.format("%02x", y*17)..string.format("%02x", y*17)
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local grey2 = "grey_"..y
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local grey = "grey_"..y
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if y == 0 then grey2 = "black"
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if y == 0 then grey = "black"
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elseif y == 4 then grey2 = "dark_grey"
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elseif y == 4 then grey = "dark_grey"
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elseif y == 8 then grey2 = "grey"
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elseif y == 8 then grey = "grey"
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elseif y == 11 then grey2 = "light_grey"
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elseif y == 11 then grey = "light_grey"
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elseif y == 15 then grey2 = "white"
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elseif y == 15 then grey = "white"
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end
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end
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local dye = "dye:"..grey2
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local f
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f, selindic = unifieddyes.make_colored_square(hexgrey, grey, showall, creative, painting_with, nodepalette, hp, v2, selindic)
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local overlay = ""
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base_form = base_form..f
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local colorize = minetest.formspec_escape("^[colorize:#"..grey..":255")
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if (showall or not nodepalette) and not creative and inv:contains_item("main", dye) then
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overlay = "^unifieddyes_available_overlay.png"
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end
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if dye == painting_with then
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overlay = "^unifieddyes_select_overlay.png"
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selindic = "unifieddyes_white_square.png"..colorize..overlay.."]"..
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"tooltip["..grey2..";"..grey2.."]"
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end
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local unavail_overlay = ""
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if not showall and not unifieddyes.palette_has_color[nodepalette.."_"..grey2] then
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unavail_overlay = "^unifieddyes_unavailable_overlay.png"
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end
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base_form = base_form.."image_button["..
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(hp*hps)..","..(v2*vps+vs)..";"..
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size..
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"unifieddyes_white_square.png"..colorize..overlay..unavail_overlay..";"..
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grey2..";]tooltip["..grey2..";"..grey2.."]"
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end
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end
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if not creative then
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if not creative then
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base_form = base_form..
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base_form = base_form..
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"image[10.3,"..(vps*5+vs)..";"..size..
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"image[10.3,"..(vps*5+vs)..color_button_size..
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"unifieddyes_available_overlay.png]"..
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"unifieddyes_available_overlay.png]"..
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"label[11.0,"..(vps*5.1+vs)..";Dyes on hand]"
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"label[11.0,"..(vps*5.1+vs)..";Dyes on hand]"
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end
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end
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base_form = base_form.."image[12.5,"..(vps*5+vs)..";"..size..
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base_form = base_form.."image[12.5,"..(vps*5+vs)..color_button_size..
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selindic.."label[13.2,"..(vps*5.1+vs)..";Your selection]"
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selindic.."label[13.2,"..(vps*5.1+vs)..";Your selection]"
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base_form = base_form..
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base_form = base_form..
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