Commit Graph

229 Commits

Author SHA1 Message Date
Vanessa Dannenberg
d2512952d9 forgot to add pink to craft helper 2018-08-22 20:06:29 -04:00
Vanessa Dannenberg
5557178cb4 proper handling of 89-color "split" palette in craft helper 2018-08-22 20:01:03 -04:00
Vanessa Dannenberg
4847b926d5 preserve color bits in rotation fixup calls 2018-08-22 04:25:43 -04:00
Vanessa Dannenberg
e3648f77e2 remove debug prints 2018-08-22 03:27:17 -04:00
Vanessa Dannenberg
b49ed1724b fix hue table type for wallmounted in craft helper 2018-08-22 03:14:20 -04:00
Vanessa Dannenberg
992bca7e15 update API for new paradigm
plus some minor cleanups and style fixes
2018-08-22 01:10:19 -04:00
Vanessa Dannenberg
2a81653492 Merge branch 'colored-itemstacks'
Make colored itemstacks the official code
2018-08-21 23:29:43 -04:00
Vanessa Dannenberg
a55f6faa14 further refine how colored itemstacks work 2018-08-21 23:28:17 -04:00
Vanessa Dannenberg
da24c09f62 check if pointed thing actually works in on_use 2018-08-03 09:22:17 -04:00
Vanessa Dannenberg
cd130cf8de
Merge pull request #23 from katkaha/dye_aliases
adding aliases for brown and grey dyes
2018-05-11 08:57:49 -04:00
katka
f6581b6ba3 adding aliases for brown and grey dyes 2018-05-10 20:13:31 +02:00
Carlos Barraza
48cd40a5c2 Agrege la traducción al español 2018-04-23 20:09:02 -07:00
Vanessa Dannenberg
0d654eafec
Merge pull request #21 from Jat15/patch-2
Fix grayscale with 89-color palette
2017-12-11 15:09:20 -05:00
Jat15
5dc464a4b2
Fix grayscale with 89-color palette
Fixes #19
2017-12-11 10:35:30 +01:00
Vanessa Dannenberg
3c8b698e8e
Merge pull request #20 from MuhdNurHidayat/master
Add Malay translation
2017-11-13 22:21:14 -05:00
Muhammad Nur Hidayat Yasuyoshi (MNH48.com)
e947a073ef Add Malay translation 2017-11-14 02:43:28 +08:00
Vanessa Ezekowitz
3764d33490 Merge pull request #16 from fat115/master
add french translation
stable-20170925
2017-08-12 16:24:58 -04:00
fat115
384ccc3d44 add french translation 2017-08-06 15:11:07 +02:00
Vanessa Ezekowitz
08695d01ac some mods still need unifieddyes:white -> dye:white alias 2017-08-01 14:31:04 -04:00
Vanessa Ezekowitz
d843b33e7c Merge pull request #14 from afmachado/master
Translation to Brazilian Portuguese
2017-07-20 01:38:40 -04:00
Free Educational Software for Mobile Devices - Translations to Brazilian Portuguese
54c3316423 Translation to Brazilian Portuguese
Translation to Brazilian Portuguese
2017-06-27 18:55:52 -03:00
Vanessa Ezekowitz
a8caed8195 separate the make-colored-itemstack code into its own function 2017-06-20 17:01:54 -04:00
Vanessa Ezekowitz
731c7d133e disable old after_dig_node() callbacks
(don't split a digged node into neutral+dye)
2017-06-20 17:01:54 -04:00
Vanessa Ezekowitz
ad8ab99bd8 disable auto-coloring code entirely 2017-06-20 17:01:54 -04:00
Vanessa Ezekowitz
07101b99fe add helper function for crafting param2-colorized items
One call registers the full set of 32, 89, or 256 colors.

Pass it a recipe of the following general form

```lua
unifieddyes.register_color_craft({
        output = "mymod:colorized_node",
        type = <nil or "shapeless">
        palette = <see below>,
        neutral_node = "some_mod:neutral_node",
        recipe = {
                <see below>
        }
})
```

palette may be either "wallmounted" (32 colors), false or omitted
entirely (89 colors), or "extended" (256 colors).

The recipe section is either a shapeless list, or a standard three-line
shaped recipe, same as the regular register_craft() function.  The key
difference is two placeholder keys that are now supported:

  * if an item in the recipe is "MAIN_DYE", then Unified Dyes will, with
    each pass of its registration loop, substitute the actual "dye:foo"
    craft item in its place which corresponds with the current loop's color.
  * if an item in the recipe list is "NEUTRAL_NODE", then the value of the
    "neutral_node" field will be substituted in its place.

The expectation here is that the modder probably has some base recipe in
mind that, given no dyes, would result in a neutral, uncolored node.  This
call creates all the recipes that would be needed to craft colored versions
of that neutral node either using that base recipe with dye added, or by
crafting the neutral node with some dye after the fact.
2017-06-20 17:01:54 -04:00
Vanessa Ezekowitz
133bc06e3d link API to README 2017-06-20 17:00:46 -04:00
Vanessa Ezekowitz
9018efd1b9 rename README 2017-06-20 16:58:33 -04:00
Vanessa Ezekowitz
9503386100 update README, point user to forum for detailed usage info 2017-06-20 16:50:24 -04:00
Vanessa Ezekowitz
40b836edf4 document the API 2017-06-20 16:44:27 -04:00
Vanessa Ezekowitz
495479c6a2 remove a few redundant aliases 2017-06-20 16:11:15 -04:00
Vanessa Ezekowitz
0822757382 add alternate recipe for dark orange 2017-06-20 16:04:00 -04:00
Vanessa Ezekowitz
ffd03b9c3c clean-up of dark/medium orange and light/red
(fixes #13)
2017-06-20 15:44:28 -04:00
Vanessa Ezekowitz
8b20a069d3 rotation fixes for compat with minetest 0.4.16 2017-06-04 16:17:37 -04:00
Vanessa Ezekowitz
9dd533f4a0 Merge pull request #9 from AntumDeluge/settings
Replace deprecated 'setting_getbool' with 'settings:get_bool'
2017-05-18 05:44:39 -04:00
Vanessa Ezekowitz
83261d5db4 Merge pull request #8 from AntumDeluge/master
Replace deprecated call to 'get_look_yaw' with 'get_look_horizontal'
2017-05-18 05:44:31 -04:00
AntumDeluge
73e05d9c76 Replace deprecated 'setting_getbool' with 'settings:get_bool' 2017-05-13 16:55:37 -07:00
AntumDeluge
df3f1b18ab Replace deprecated call to 'get_look_yaw' with 'get_look_horizontal' 2017-05-03 23:05:40 -07:00
Vanessa Ezekowitz
df177c26a7 allow shift-punching on a colorable node, to cancel auto-coloring
also add a message in the chat when auto-color is activated, and with what.
2017-03-18 15:56:28 -04:00
Vanessa Ezekowitz
cf186f5f9c make sure the pointed thing is a node before checking protection 2017-03-18 14:37:09 -04:00
Vanessa Ezekowitz
726bb75e1d add recolor-on-place helper
if you add `after_place_node = unifieddyes.recolor_on_place,`
to your node def, UD will automatically colorize the node when
placed, using the last dye you colored that kind of node with.

If you switch to some other colorable node, or you run out of whatever
color dye you were using at the time, a warning message will be printed
and the autocolor will be reset back to neutral.

If a player signs off, autocolor for him/her is reset to neutral
(this also helps prevent a minor memory leak)

also get rid of one or two debug prints.
2017-03-18 03:26:05 -04:00
Vanessa Ezekowitz
8fc5468212 remove outdated comment 2017-03-17 22:26:51 -04:00
Vanessa Ezekowitz
63153f1093 protection check on_use 2017-03-17 03:18:06 -04:00
Vanessa Ezekowitz
15b6016f0f on_construct for nodes that were 89-color or static,
but now use an LBM to convert to the 256-color palette
2017-03-14 02:05:52 -04:00
Vanessa Ezekowitz
978e88bda5 don't crash if the dye target is an unknown node :P 2017-03-11 21:20:10 -05:00
Vanessa Ezekowitz
70b1f9fbc9 made base_color_crafts, shade_crafts,
and greymixes tables globally accessible
stable-20170227
2017-02-26 22:32:56 -05:00
Vanessa Ezekowitz
2804327825 get rid of some redundant variables
(just directly reference the table elements instead)
2017-02-26 18:56:12 -05:00
Vanessa Ezekowitz
315dfb8283 add another recipe 2017-02-26 18:39:41 -05:00
Vanessa Ezekowitz
f852fb6861 add more hue recipes
also fix a variable that got capitalized for some reason
2017-02-26 18:37:34 -05:00
Vanessa Ezekowitz
2b9831a869 add more "direct" recipes
for the more esoteric colors
2017-02-26 17:57:44 -05:00
Vanessa Ezekowitz
0cd0758c08 only use the node def's palette entry to check palette type
(don't assume it has to be paramtype2="color", otherwise that screws up
uncolored nodes that need this check for on_use)
2017-02-26 10:55:49 -05:00