unifieddyes/init.lua
Vanessa Ezekowitz 07101b99fe add helper function for crafting param2-colorized items
One call registers the full set of 32, 89, or 256 colors.

Pass it a recipe of the following general form

```lua
unifieddyes.register_color_craft({
        output = "mymod:colorized_node",
        type = <nil or "shapeless">
        palette = <see below>,
        neutral_node = "some_mod:neutral_node",
        recipe = {
                <see below>
        }
})
```

palette may be either "wallmounted" (32 colors), false or omitted
entirely (89 colors), or "extended" (256 colors).

The recipe section is either a shapeless list, or a standard three-line
shaped recipe, same as the regular register_craft() function.  The key
difference is two placeholder keys that are now supported:

  * if an item in the recipe is "MAIN_DYE", then Unified Dyes will, with
    each pass of its registration loop, substitute the actual "dye:foo"
    craft item in its place which corresponds with the current loop's color.
  * if an item in the recipe list is "NEUTRAL_NODE", then the value of the
    "neutral_node" field will be substituted in its place.

The expectation here is that the modder probably has some base recipe in
mind that, given no dyes, would result in a neutral, uncolored node.  This
call creates all the recipes that would be needed to craft colored versions
of that neutral node either using that base recipe with dye added, or by
crafting the neutral node with some dye after the fact.
2017-06-20 17:01:54 -04:00

1140 lines
34 KiB
Lua

--[[
Unified Dyes
This mod provides an extension to the Minetest 0.4.x dye system
==============================================================================
Copyright (C) 2012-2013, Vanessa Ezekowitz
Email: vanessaezekowitz@gmail.com
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
==============================================================================
--]]
--=====================================================================
unifieddyes = {}
local creative_mode = minetest.settings:get_bool("creative_mode")
-- Boilerplate to support localized strings if intllib mod is installed.
local S
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function(s) return s end
end
-- helper functions for other mods that use this one
unifieddyes.HUES = {
"red",
"orange",
"yellow",
"lime",
"green",
"aqua",
"cyan",
"skyblue",
"blue",
"violet",
"magenta",
"redviolet"
}
-- the names of the various colors here came from http://www.procato.com/rgb+index/
unifieddyes.HUES_EXTENDED = {
{ "red", 0xff, 0x00, 0x00 },
{ "vermilion", 0xff, 0x40, 0x00 },
{ "orange", 0xff, 0x80, 0x00 },
{ "amber", 0xff, 0xbf, 0x00 },
{ "yellow", 0xff, 0xff, 0x00 },
{ "lime", 0xbf, 0xff, 0x00 },
{ "chartreuse", 0x80, 0xff, 0x00 },
{ "harlequin", 0x40, 0xff, 0x00 },
{ "green", 0x00, 0xff, 0x00 },
{ "malachite", 0x00, 0xff, 0x40 },
{ "spring", 0x00, 0xff, 0x80 },
{ "turquoise", 0x00, 0xff, 0xbf },
{ "cyan", 0x00, 0xff, 0xff },
{ "cerulean", 0x00, 0xbf, 0xff },
{ "azure", 0x00, 0x80, 0xff },
{ "sapphire", 0x00, 0x40, 0xff },
{ "blue", 0x00, 0x00, 0xff },
{ "indigo", 0x40, 0x00, 0xff },
{ "violet", 0x80, 0x00, 0xff },
{ "mulberry", 0xbf, 0x00, 0xff },
{ "magenta", 0xff, 0x00, 0xff },
{ "fuchsia", 0xff, 0x00, 0xbf },
{ "rose", 0xff, 0x00, 0x80 },
{ "crimson", 0xff, 0x00, 0x40 }
}
unifieddyes.HUES_WALLMOUNTED = {
"red",
"orange",
"yellow",
"green",
"cyan",
"blue",
"violet",
"magenta"
}
unifieddyes.SATS = {
"",
"_s50"
}
unifieddyes.VALS = {
"",
"medium_",
"dark_"
}
unifieddyes.VALS_EXTENDED = {
"faint_",
"pastel_",
"light_",
"bright_",
"",
"medium_",
"dark_"
}
unifieddyes.GREYS = {
"white",
"light_grey",
"grey",
"dark_grey",
"black"
}
local default_dyes = {
"black",
"blue",
"brown",
"cyan",
"dark_green",
"dark_grey",
"green",
"grey",
"magenta",
"orange",
"pink",
"red",
"violet",
"white",
"yellow"
}
-- this helper function registers all of the recipes needed to create colored
-- blocks with any of the dyes supported by that block's palette.
function unifieddyes.register_color_craft(craft)
if not craft or not craft.recipe or not craft.output or not craft.neutral_node then return end
local hues_table = unifieddyes.HUES_EXTENDED
local sats_table = unifieddyes.SATS
local vals_table = unifieddyes.VALS_EXTENDED
if not craft.palette then
hues_table = unifieddyes.HUES
sats_table = unifieddyes.SATS
vals_table = unifieddyes.VALS
elseif craft.palette == "wallmounted" then
hues_table = unifieddyes.HUES_WALLMOUNTED
sats_table = {""}
vals_table = unifieddyes.VALS
end
for _,hue in ipairs(hues_table) do
for _,sat in ipairs(sats_table) do
for _,val in ipairs(vals_table) do
local color = "dye:"..val..hue[1]..sat
local paletteidx = unifieddyes.getpaletteidx(color, craft.palette)
local newrecipe = table.copy(craft.recipe)
for k, item in ipairs(newrecipe) do
if item == "MAIN_DYE" then newrecipe[k] = color end
if item == "NEUTRAL_NODE" then newrecipe[k] = craft.neutral_node end
end
local stack = ItemStack(craft.output)
stack:get_meta():set_int("palette_index", paletteidx)
stack:get_meta():set_string("dye", color)
local colorized_itemstack = stack:to_string()
minetest.register_craft({
output = colorized_itemstack,
type = craft.type,
recipe = newrecipe
})
if craft.neutral_node ~= string.split(craft.output, " ")[1] then
minetest.register_craft( {
output = colorized_itemstack,
type = "shapeless",
recipe = {
craft.neutral_node,
color
}
})
end
end
end
end
end
-- automatically recolor a placed node to match the last-used dye
-- should be called in the node's `after_place_node` callback.
function unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
local playername = placer:get_player_name()
local stackname = itemstack:get_name()
if unifieddyes.last_dyed_node[playername] ~= stackname then
if unifieddyes.last_used_dye[playername] then
minetest.chat_send_player(playername, "Switched to \""..stackname.."\" while auto-coloring, color reset to neutral.")
end
unifieddyes.last_used_dye[playername] = nil
unifieddyes.last_dyed_node[playername] = nil
end
unifieddyes.last_dyed_node[playername] = stackname
if unifieddyes.last_used_dye[playername] then
local lastdye = unifieddyes.last_used_dye[playername]
local inv = placer:get_inventory()
if (lastdye and lastdye ~= "" and inv:contains_item("main", lastdye.." 1")) or creative_mode then
local nodedef = minetest.registered_nodes[stackname]
local newname = nodedef.ud_replacement_node or stackname
local node = minetest.get_node(pos)
local palette_type = true -- default to 89-color split, because the others are easier to check for.
local oldfdir = node.param2 % 32
if nodedef.palette == "unifieddyes_palette.png" then
palette_type = false
oldfdir = 0
elseif nodedef.palette == "unifieddyes_palette_colorwallmounted.png" then
palette_type = "wallmounted"
oldfdir = node.param2 % 8
elseif nodedef.palette == "unifieddyes_palette_extended.png" then
palette_type = "extended"
oldfdir = 0
end
local paletteidx, hue = unifieddyes.getpaletteidx(lastdye, palette_type)
if palette_type == true then newname = string.gsub(newname, "_grey", "_"..unifieddyes.HUES[hue]) end
minetest.set_node(pos, { name = newname, param2 = oldfdir + paletteidx })
local meta = minetest.get_meta(pos)
meta:set_string("dye", lastdye)
if not creative_mode then
inv:remove_item("main", lastdye.." 1")
end
else
minetest.chat_send_player(playername, "Ran out of "..unifieddyes.last_used_dye[playername]..", resetting to neutral.")
unifieddyes.last_used_dye[playername] = nil
end
end
end
minetest.register_on_leaveplayer(function(player)
local playername = player:get_player_name()
unifieddyes.last_used_dye[playername] = nil
unifieddyes.last_dyed_node[playername] = nil
end)
-- code borrowed from homedecor
-- call this function to reset the rotation of a "wallmounted" object on place
function unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)
local node = minetest.get_node(pos)
local yaw = placer:get_look_horizontal()
local dir = minetest.yaw_to_dir(yaw) -- -1.5)
local pitch = placer:get_look_vertical()
local fdir = minetest.dir_to_wallmounted(dir)
if pitch < -(math.pi/8) then
fdir = 0
elseif pitch > math.pi/8 then
fdir = 1
end
minetest.swap_node(pos, { name = node.name, param2 = fdir })
end
-- use this when you have a "wallmounted" node that should never be oriented
-- to floor or ceiling...
function unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)
local node = minetest.get_node(pos)
local yaw = placer:get_look_horizontal()
local dir = minetest.yaw_to_dir(yaw+1.5)
local fdir = minetest.dir_to_wallmounted(dir)
minetest.swap_node(pos, { name = node.name, param2 = fdir })
end
-- ... and use this one to force that kind of node off of floor/ceiling
-- orientation after the screwdriver rotates it.
function unifieddyes.fix_after_screwdriver_nsew(pos, node, user, mode, new_param2)
local new_fdir = new_param2 % 8
local color = new_param2 - new_fdir
if new_fdir < 2 then
new_fdir = 2
minetest.swap_node(pos, { name = node.name, param2 = new_fdir + color })
return true
end
end
function unifieddyes.select_node(pointed_thing)
local pos = pointed_thing.under
local node = minetest.get_node_or_nil(pos)
local def = node and minetest.registered_nodes[node.name]
if not def or not def.buildable_to then
pos = pointed_thing.above
node = minetest.get_node_or_nil(pos)
def = node and minetest.registered_nodes[node.name]
end
return def and pos, def
end
function unifieddyes.is_buildable_to(placer_name, ...)
for _, pos in ipairs({...}) do
local node = minetest.get_node_or_nil(pos)
local def = node and minetest.registered_nodes[node.name]
if not (def and def.buildable_to) or minetest.is_protected(pos, placer_name) then
return false
end
end
return true
end
function unifieddyes.get_hsv(name) -- expects a node/item name
local hue = ""
local a,b
for _, i in ipairs(unifieddyes.HUES) do
a,b = string.find(name, "_"..i)
if a and not ( string.find(name, "_redviolet") and i == "red" ) then
hue = i
break
end
end
if string.find(name, "_light_grey") then hue = "light_grey"
elseif string.find(name, "_lightgrey") then hue = "light_grey"
elseif string.find(name, "_dark_grey") then hue = "dark_grey"
elseif string.find(name, "_darkgrey") then hue = "dark_grey"
elseif string.find(name, "_grey") then hue = "grey"
elseif string.find(name, "_white") then hue = "white"
elseif string.find(name, "_black") then hue = "black"
end
local sat = ""
if string.find(name, "_s50") then sat = "_s50" end
local val = ""
if string.find(name, "dark_") then val = "dark_" end
if string.find(name, "medium_") then val = "medium_" end
if string.find(name, "light_") then val = "light_" end
return hue, sat, val
end
-- code partially borrowed from cheapie's plasticbox mod
-- in the function below, color is just a color string, while
-- palette_type can be:
--
-- false/nil = standard 89 color palette
-- true = 89 color palette split into pieces for colorfacedir
-- "wallmounted" = 32-color abridged palette
-- "extended" = 256 color palette
function unifieddyes.getpaletteidx(color, palette_type)
local origcolor = color
local aliases = {
["pink"] = "light_red",
["brown"] = "medium_orange",
}
local grayscale = {
["white"] = 1,
["light_grey"] = 2,
["grey"] = 3,
["dark_grey"] = 4,
["black"] = 5,
}
local grayscale_extended = {
["white"] = 0,
["grey_14"] = 1,
["grey_13"] = 2,
["grey_12"] = 3,
["light_grey"] = 3,
["grey_11"] = 4,
["grey_10"] = 5,
["grey_9"] = 6,
["grey_8"] = 7,
["grey"] = 7,
["grey_7"] = 8,
["grey_6"] = 9,
["grey_5"] = 10,
["grey_4"] = 11,
["dark_grey"] = 11,
["grey_3"] = 12,
["grey_2"] = 13,
["grey_1"] = 14,
["black"] = 15,
}
local grayscale_wallmounted = {
["white"] = 0,
["light_grey"] = 1,
["grey"] = 2,
["dark_grey"] = 3,
["black"] = 4,
}
local hues = {
["red"] = 1,
["orange"] = 2,
["yellow"] = 3,
["lime"] = 4,
["green"] = 5,
["aqua"] = 6,
["cyan"] = 7,
["skyblue"] = 8,
["blue"] = 9,
["violet"] = 10,
["magenta"] = 11,
["redviolet"] = 12,
}
local hues_extended = {
["red"] = 0,
["vermilion"] = 1,
["orange"] = 2,
["amber"] = 3,
["yellow"] = 4,
["lime"] = 5,
["chartreuse"] = 6,
["harlequin"] = 7,
["green"] = 8,
["malachite"] = 9,
["spring"] = 10,
["turquoise"] = 11,
["cyan"] = 12,
["cerulean"] = 13,
["azure"] = 14,
["sapphire"] = 15,
["blue"] = 16,
["indigo"] = 17,
["violet"] = 18,
["mulberry"] = 19,
["magenta"] = 20,
["fuchsia"] = 21,
["rose"] = 22,
["crimson"] = 23,
}
local hues_wallmounted = {
["red"] = 0,
["orange"] = 1,
["yellow"] = 2,
["green"] = 3,
["cyan"] = 4,
["blue"] = 5,
["violet"] = 6,
["magenta"] = 7
}
local shades = {
[""] = 1,
["s50"] = 2,
["light"] = 3,
["medium"] = 4,
["mediums50"] = 5,
["dark"] = 6,
["darks50"] = 7,
}
local shades_extended = {
["faint"] = 0,
["pastel"] = 1,
["light"] = 2,
["bright"] = 3,
[""] = 4,
["s50"] = 5,
["medium"] = 6,
["mediums50"] = 7,
["dark"] = 8,
["darks50"] = 9
}
local shades_wallmounted = {
[""] = 1,
["medium"] = 2,
["dark"] = 3
}
if string.sub(color,1,4) == "dye:" then
color = string.sub(color,5,-1)
elseif string.sub(color,1,12) == "unifieddyes:" then
color = string.sub(color,13,-1)
else
return
end
if palette_type == "wallmounted" then
if grayscale_wallmounted[color] then
return (grayscale_wallmounted[color] * 8), 0
end
elseif palette_type == true then
if grayscale[color] then
return (grayscale[color] * 32), 0
end
elseif palette_type == "extended" then
if grayscale_extended[color] then
return grayscale_extended[color]+240, 0
end
else
if grayscale[color] then
return grayscale[color], 0
end
end
local shade = "" -- assume full
if string.sub(color,1,6) == "faint_" then
shade = "faint"
color = string.sub(color,7,-1)
elseif string.sub(color,1,7) == "pastel_" then
shade = "pastel"
color = string.sub(color,8,-1)
elseif string.sub(color,1,6) == "light_" then
shade = "light"
color = string.sub(color,7,-1)
elseif string.sub(color,1,7) == "bright_" then
shade = "bright"
color = string.sub(color,8,-1)
elseif string.sub(color,1,7) == "medium_" then
shade = "medium"
color = string.sub(color,8,-1)
elseif string.sub(color,1,5) == "dark_" then
shade = "dark"
color = string.sub(color,6,-1)
end
if string.sub(color,-4,-1) == "_s50" then
shade = shade.."s50"
color = string.sub(color,1,-5)
end
if palette_type == "wallmounted" then
if color == "brown" then return 48,1
elseif color == "pink" then return 56,7
elseif color == "blue" and shade == "light" then return 40,5
elseif hues_wallmounted[color] and shades_wallmounted[shade] then
return (shades_wallmounted[shade] * 64 + hues_wallmounted[color] * 8), hues_wallmounted[color]
end
else
if color == "brown" then
color = "orange"
shade = "medium"
elseif color == "pink" then
color = "red"
shade = "light"
end
if palette_type == true then -- it's colorfacedir
if hues[color] and shades[shade] then
return (shades[shade] * 32), hues[color]
end
elseif palette_type == "extended" then
if hues_extended[color] and shades_extended[shade] then
return (hues_extended[color] + shades_extended[shade]*24), hues_extended[color]
end
else -- it's the 89-color palette
-- If using this palette, translate new color names back to old.
if shade == "" then
if color == "spring" then
color = "aqua"
elseif color == "azure" then
color = "skyblue"
elseif color == "rose" then
color = "redviolet"
end
end
if hues[color] and shades[shade] then
return (hues[color] * 8 + shades[shade]), hues[color]
end
end
end
end
-- if your node was once 89-color and uses an LBM to convert to the 256-color palette,
-- call this in that node def's on_construct:
function unifieddyes.on_construct(pos)
local meta = minetest.get_meta(pos)
meta:set_string("palette", "ext")
end
-- call this in your node's after_dig_node to get the last-used dye back.
function unifieddyes.after_dig_node(pos, oldnode, oldmetadata, digger)
local prevdye
if oldmetadata and oldmetadata.fields then
prevdye = oldmetadata.fields.dye
end
local inv = digger:get_inventory()
if prevdye and not (inv:contains_item("main", prevdye) and creative_mode) and minetest.registered_items[prevdye] then
if inv:room_for_item("main", prevdye) then
inv:add_item("main", prevdye)
else
minetest.add_item(pos, prevdye)
end
end
end
function unifieddyes.on_use(itemstack, player, pointed_thing)
local stackname = itemstack:get_name()
local playername = player:get_player_name()
if pointed_thing and pointed_thing.type == "node" then
if minetest.is_protected(unifieddyes.select_node(pointed_thing), playername)
and not minetest.check_player_privs(playername, "protection_bypass") then
minetest.chat_send_player(playername, "Sorry, someone else owns that spot.")
return
end
end
if pointed_thing and pointed_thing.type == "object" then
pointed_thing.ref:punch(player, 0, itemstack:get_tool_capabilities())
return player:get_wielded_item() -- punch may modified the wielded item, load the new and return it
end
if not (pointed_thing and pointed_thing.type == "node") then return end -- if "using" the dye on nothing at all (e.g. air)
local pos = minetest.get_pointed_thing_position(pointed_thing)
local node = minetest.get_node(pos)
local nodedef = minetest.registered_nodes[node.name]
if not nodedef then return end -- target was an unknown node, just bail out
-- if the node has an on_punch defined, bail out and call that instead, unless "sneak" is pressed.
if not player:get_player_control().sneak then
local onpunch = nodedef.on_punch(pos, node, player, pointed_thing)
if onpunch then
return onpunch
end
end
if player:get_player_control().sneak then
if unifieddyes.last_used_dye[playername] then
minetest.chat_send_player(playername, "Shift-punched a node, switching back to neutral color." )
end
unifieddyes.last_used_dye[playername] = nil
return
end
-- if the target is unknown, has no groups defined, or isn't UD-colorable, just bail out
if not (nodedef and nodedef.groups and nodedef.groups.ud_param2_colorable) then
minetest.chat_send_player(playername, "That node can't be colored.")
return
end
local newnode = nodedef.ud_replacement_node
local palette_type
if nodedef.palette == "unifieddyes_palette_extended.png" then
palette_type = "extended"
elseif nodedef.palette == "unifieddyes_palette.png" then
palette_type = false
elseif nodedef.paramtype2 == "colorfacedir" then
palette_type = true
elseif nodedef.paramtype2 == "colorwallmounted" then
palette_type = "wallmounted"
end
if minetest.is_protected(pos, playername) and not minetest.check_player_privs(playername, {protection_bypass=true}) then
minetest.record_protection_violation(pos, playername)
return
end
local pos2 = unifieddyes.select_node(pointed_thing)
local paletteidx, hue = unifieddyes.getpaletteidx(stackname, palette_type)
if paletteidx then
if unifieddyes.last_used_dye[playername] ~= stackname then
minetest.chat_send_player(playername, "Color "..stackname.." selected, auto-coloring activated." )
unifieddyes.last_used_dye[playername] = stackname
end
local meta = minetest.get_meta(pos)
local prevdye = meta:get_string("dye")
local inv = player:get_inventory()
if not (inv:contains_item("main", prevdye) and creative_mode) and minetest.registered_items[prevdye] then
if inv:room_for_item("main", prevdye) then
inv:add_item("main", prevdye)
else
minetest.add_item(pos, prevdye)
end
end
meta:set_string("dye", stackname)
if prevdye == stackname then
local a,b = string.find(stackname, ":")
minetest.chat_send_player(playername, "That node is already "..string.sub(stackname, a + 1).."." )
return
elseif not creative_mode then
itemstack:take_item()
end
node.param2 = paletteidx
local oldpaletteidx, oldhuenum = unifieddyes.getpaletteidx(prevdye, palette_type)
local oldnode = minetest.get_node(pos)
local oldhue = nil
for _, i in ipairs(unifieddyes.HUES) do
if string.find(oldnode.name, "_"..i) and not
( string.find(oldnode.name, "_redviolet") and i == "red" ) then
oldhue = i
break
end
end
if newnode then -- this path is used when the calling mod want to supply a replacement node
if palette_type == "wallmounted" then
node.param2 = paletteidx + (minetest.get_node(pos).param2 % 8)
elseif palette_type == true then -- it's colorfacedir
if oldhue ~=0 then -- it's colored, not grey
if oldhue ~= nil then -- it's been painted before
if hue ~= 0 then -- the player's wielding a colored dye
newnode = string.gsub(newnode, "_"..oldhue, "_"..unifieddyes.HUES[hue])
else -- it's a greyscale dye
newnode = string.gsub(newnode, "_"..oldhue, "_grey")
end
else -- it's never had a color at all
if hue ~= 0 then -- and if the wield is greyscale, don't change the node name
newnode = string.gsub(newnode, "_grey", "_"..unifieddyes.HUES[hue])
end
end
else
if hue ~= 0 then -- greyscale dye on greyscale node = no hue change
newnode = string.gsub(newnode, "_grey", "_"..unifieddyes.HUES[hue])
end
end
node.param2 = paletteidx + (minetest.get_node(pos).param2 % 32)
else -- it's the 89-color palette, or the extended palette
node.param2 = paletteidx
end
node.name = newnode
minetest.swap_node(pos, node)
if palette_type == "extended" then
meta:set_string("palette", "ext")
end
if not creative_mode then
return itemstack
end
else -- this path is used when you're just painting an existing node, rather than replacing one.
newnode = oldnode -- note that here, newnode/oldnode are a full node, not just the name.
if palette_type == "wallmounted" then
newnode.param2 = paletteidx + (minetest.get_node(pos).param2 % 8)
elseif palette_type == true then -- it's colorfacedir
if oldhue then
if hue ~= 0 then
newnode.name = string.gsub(newnode.name, "_"..oldhue, "_"..unifieddyes.HUES[hue])
else
newnode.name = string.gsub(newnode.name, "_"..oldhue, "_grey")
end
elseif string.find(minetest.get_node(pos).name, "_grey") and hue ~= 0 then
newnode.name = string.gsub(newnode.name, "_grey", "_"..unifieddyes.HUES[hue])
end
newnode.param2 = paletteidx + (minetest.get_node(pos).param2 % 32)
else -- it's the 89-color palette, or the extended palette
newnode.param2 = paletteidx
end
minetest.swap_node(pos, newnode)
if palette_type == "extended" then
meta:set_string("palette", "ext")
end
if not creative_mode then
return itemstack
end
end
else
local a,b = string.find(stackname, ":")
if a then
minetest.chat_send_player(playername, "That node can't be colored "..string.sub(stackname, a + 1).."." )
end
end
end
-- re-define default dyes slightly, to add on_use
for _, color in ipairs(default_dyes) do
minetest.override_item("dye:"..color, {
on_use = unifieddyes.on_use
})
end
-- build a table to convert from classic/89-color palette to extended palette
-- the first five entries are for the old greyscale - white, light, grey, dark, black
unifieddyes.convert_classic_palette = {
240,
244,
247,
251,
253
}
for hue = 0, 11 do
-- light
local paletteidx = unifieddyes.getpaletteidx("dye:light_"..unifieddyes.HUES[hue+1], false)
unifieddyes.convert_classic_palette[paletteidx] = hue*2 + 48
for sat = 0, 1 do
for val = 0, 2 do
-- all other shades
local paletteidx = unifieddyes.getpaletteidx("dye:"..unifieddyes.VALS[val+1]..unifieddyes.HUES[hue+1]..unifieddyes.SATS[sat+1], false)
unifieddyes.convert_classic_palette[paletteidx] = hue*2 + sat*24 + (val*48+96)
end
end
end
-- Generate all dyes that are not part of the default minetest_game dyes mod
for _, h in ipairs(unifieddyes.HUES_EXTENDED) do
local hue = h[1]
local r = h[2]
local g = h[3]
local b = h[4]
for v = 0, 6 do
local val = unifieddyes.VALS_EXTENDED[v+1]
local factor = 40
if v > 3 then factor = 75 end
local r2 = math.max(math.min(r + (4-v)*factor, 255), 0)
local g2 = math.max(math.min(g + (4-v)*factor, 255), 0)
local b2 = math.max(math.min(b + (4-v)*factor, 255), 0)
-- full-sat color
local desc = hue:gsub("%a", string.upper, 1).." Dye"
if val ~= "" then
desc = val:sub(1, -2):gsub("%a", string.upper, 1) .." "..desc
end
local color = string.format("%02x", r2)..string.format("%02x", g2)..string.format("%02x", b2)
if minetest.registered_items["dye:"..val..hue] then
minetest.override_item("dye:"..val..hue, {
inventory_image = "unifieddyes_dye.png^[colorize:#"..color..":200",
on_use = unifieddyes.on_use
})
else
if (val..hue) ~= "medium_orange"
and (val..hue) ~= "light_red" then
minetest.register_craftitem(":dye:"..val..hue, {
description = S(desc),
inventory_image = "unifieddyes_dye.png^[colorize:#"..color..":200",
groups = { dye=1, not_in_creative_inventory=1 },
on_use = unifieddyes.on_use
})
end
end
minetest.register_alias("unifieddyes:"..val..hue, "dye:"..val..hue)
if v > 3 then -- also register the low-sat version
local pr = 0.299
local pg = 0.587
local pb = 0.114
local p = math.sqrt(r2*r2*pr + g2*g2*pg + b2*b2*pb)
local r3 = math.floor(p+(r2-p)*0.5)
local g3 = math.floor(p+(g2-p)*0.5)
local b3 = math.floor(p+(b2-p)*0.5)
local color = string.format("%02x", r3)..string.format("%02x", g3)..string.format("%02x", b3)
minetest.register_craftitem(":dye:"..val..hue.."_s50", {
description = S(desc.." (low saturation)"),
inventory_image = "unifieddyes_dye.png^[colorize:#"..color..":200",
groups = { dye=1, not_in_creative_inventory=1 },
on_use = unifieddyes.on_use
})
minetest.register_alias("unifieddyes:"..val..hue.."_s50", "dye:"..val..hue.."_s50")
end
end
end
-- register the greyscales too :P
for y = 1, 14 do -- colors 0 and 15 are black and white, default dyes
if y ~= 4 and y ~= 8 and y~= 11 then -- don't register the three greys, they're done separately.
local rgb = string.format("%02x", y*17)..string.format("%02x", y*17)..string.format("%02x", y*17)
local name = "grey_"..y
local desc = "Grey Dye #"..y
minetest.register_craftitem(":dye:"..name, {
description = S(desc),
inventory_image = "unifieddyes_dye.png^[colorize:#"..rgb..":200",
groups = { dye=1, not_in_creative_inventory=1 },
on_use = unifieddyes.on_use
})
minetest.register_alias("unifieddyes:"..name, "dye:"..name)
end
end
minetest.override_item("dye:grey", {
inventory_image = "unifieddyes_dye.png^[colorize:#888888:200",
on_use = unifieddyes.on_use
})
minetest.override_item("dye:dark_grey", {
inventory_image = "unifieddyes_dye.png^[colorize:#444444:200",
on_use = unifieddyes.on_use
})
minetest.register_craftitem(":dye:light_grey", {
description = S("Light grey Dye"),
inventory_image = "unifieddyes_dye.png^[colorize:#cccccc:200",
groups = { dye=1, not_in_creative_inventory=1 },
on_use = unifieddyes.on_use
})
unifieddyes.base_color_crafts = {
{ "red", "flowers:rose", nil, nil, nil, nil, 4 },
{ "vermilion", "dye:red", "dye:orange", nil, nil, nil, 3 },
{ "orange", "flowers:tulip", nil, nil, nil, nil, 4 },
{ "orange", "dye:red", "dye:yellow", nil, nil, nil, 2 },
{ "amber", "dye:orange", "dye:yellow", nil, nil, nil, 2 },
{ "yellow", "flowers:dandelion_yellow", nil, nil, nil, nil, 4 },
{ "lime", "dye:yellow", "dye:chartreuse", nil, nil, nil, 2 },
{ "lime", "dye:yellow", "dye:yellow", "dye:green", nil, nil, 3 },
{ "chartreuse", "dye:yellow", "dye:green", nil, nil, nil, 2 },
{ "harlequin", "dye:chartreuse", "dye:green", nil, nil, nil, 2 },
{ "harlequin", "dye:yellow", "dye:green", "dye:green", nil, nil, 3 },
{ "green", "default:cactus", nil, nil, nil, nil, 4 },
{ "green", "dye:yellow", "dye:blue", nil, nil, nil, 2 },
{ "malachite", "dye:green", "dye:spring", nil, nil, nil, 2 },
{ "malachite", "dye:green", "dye:green", "dye:cyan", nil, nil, 3 },
{ "malachite", "dye:green", "dye:green", "dye:green", "dye:blue", nil, 4 },
{ "spring", "dye:green", "dye:cyan", nil, nil, nil, 2 },
{ "spring", "dye:green", "dye:green", "dye:blue", nil, nil, 3 },
{ "turquoise", "dye:spring", "dye:cyan", nil, nil, nil, 2 },
{ "turquoise", "dye:green", "dye:cyan", "dye:cyan", nil, nil, 3 },
{ "turquoise", "dye:green", "dye:green", "dye:green", "dye:blue", "dye:blue", 5 },
{ "cyan", "dye:green", "dye:blue", nil, nil, nil, 2 },
{ "cerulean", "dye:cyan", "dye:azure", nil, nil, nil, 2 },
{ "cerulean", "dye:cyan", "dye:cyan", "dye:blue", nil, nil, 3 },
{ "cerulean", "dye:green", "dye:green", "dye:blue", "dye:blue", "dye:blue", 5 },
{ "azure", "dye:cyan", "dye:blue", nil, nil, nil, 2 },
{ "azure", "dye:green", "dye:blue", "dye:blue", nil, nil, 3 },
{ "sapphire", "dye:azure", "dye:blue", nil, nil, nil, 2 },
{ "sapphire", "dye:cyan", "dye:blue", "dye:blue", nil, nil, 3 },
{ "sapphire", "dye:green", "dye:blue", "dye:blue", "dye:blue", nil, 4 },
{ "blue", "flowers:geranium", nil, nil, nil, nil, 4 },
{ "indigo", "dye:blue", "dye:violet", nil, nil, nil, 2 },
{ "violet", "flowers:viola", nil, nil, nil, nil, 4 },
{ "violet", "dye:blue", "dye:magenta", nil, nil, nil, 2 },
{ "mulberry", "dye:violet", "dye:magenta", nil, nil, nil, 2 },
{ "mulberry", "dye:violet", "dye:blue", "dye:red", nil, nil, 3 },
{ "magenta", "dye:blue", "dye:red", nil, nil, nil, 2 },
{ "fuchsia", "dye:magenta", "dye:rose", nil, nil, nil, 2 },
{ "fuchsia", "dye:blue", "dye:red", "dye:rose", nil, nil, 3 },
{ "fuchsia", "dye:red", "dye:violet", nil, nil, nil, 2 },
{ "rose", "dye:magenta", "dye:red", nil, nil, nil, 2 },
{ "rose", "dye:red", "dye:red", "dye:blue", nil, nil, 3 },
{ "crimson", "dye:rose", "dye:red", nil, nil, nil, 2 },
{ "crimson", "dye:magenta", "dye:red", "dye:red", nil, nil, 3 },
{ "crimson", "dye:red", "dye:red", "dye:red", "dye:blue", nil, 4 },
{ "black", "default:coal_lump", nil, nil, nil, nil, 4 },
{ "white", "flowers:dandelion_white", nil, nil, nil, nil, 4 },
}
unifieddyes.shade_crafts = {
{ "faint_", "", "dye:white", "dye:white", "dye:white", 4 },
{ "pastel_", "", "dye:white", "dye:white", nil, 3 },
{ "light_", "", "dye:white", nil, nil, 2 },
{ "bright_", "", "color", "dye:white", nil, 3 },
{ "", "_s50", "dye:light_grey", nil, nil, 2 },
{ "", "_s50", "dye:black", "dye:white", "dye:white", 3 },
{ "medium_", "", "dye:black", nil, nil, 2 },
{ "medium_", "_s50", "dye:grey", nil, nil, 2 },
{ "medium_", "_s50", "dye:black", "dye:white", nil, 3 },
{ "dark_", "", "dye:black", "dye:black", nil, 3 },
{ "dark_", "_s50", "dye:dark_grey", nil, nil, 2 },
{ "dark_", "_s50", "dye:black", "dye:black", "dye:white", 4 },
}
for _,i in ipairs(unifieddyes.base_color_crafts) do
local color = i[1]
local yield = i[7]
minetest.register_craft( {
type = "shapeless",
output = "dye:"..color.." "..yield,
recipe = {
i[2],
i[3],
i[4],
i[5],
i[6],
},
})
for _,j in ipairs(unifieddyes.shade_crafts) do
local firstdye = j[3]
if firstdye == "color" then firstdye = "dye:"..color end
-- ignore black, white, anything containing the word "grey"
if color ~= "black" and color ~= "white" and not string.find(color, "grey") then
minetest.register_craft( {
type = "shapeless",
output = "dye:"..j[1]..color..j[2].." "..yield,
recipe = {
"dye:"..color,
firstdye,
j[4],
j[5]
},
})
end
end
end
-- greys
unifieddyes.greymixes = {
{ 1, "dye:black", "dye:black", "dye:black", "dye:dark_grey", 4 },
{ 2, "dye:black", "dye:black", "dye:dark_grey", nil, 3 },
{ 3, "dye:black", "dye:dark_grey", nil, nil, 2 },
{ 4, "dye:white", "dye:black", "dye:black", nil, 3 },
{ 5, "dye:dark_grey", "dye:dark_grey", "dye:grey", nil, 3 },
{ 6, "dye:dark_grey", "dye:grey", nil, nil, 2 },
{ 7, "dye:dark_grey", "dye:grey", "dye:grey", nil, 3 },
{ 8, "dye:white", "dye:black", nil, nil, 2 },
{ 9, "dye:grey", "dye:grey", "dye:light_grey", nil, 3 },
{ 10, "dye:grey", "dye:light_grey", "dye:light_grey", nil, 3 },
{ 11, "dye:white", "dye:white", "dye:black", nil, 3 },
{ 12, "dye:light_grey", "dye:light_grey", "dye:white", nil, 3 },
{ 13, "dye:light_grey", "dye:white", nil, nil, 2 },
{ 14, "dye:white", "dye:white", "dye:light_grey", nil, 3 },
}
for _, i in ipairs(unifieddyes.greymixes) do
local shade = i[1]
local dye1 = i[2]
local dye2 = i[3]
local dye3 = i[4]
local dye4 = i[5]
local yield = i[6]
local color = "grey_"..shade
if shade == 4 then
color = "dark_grey"
elseif shade == 8 then
color = "grey"
elseif shade == 11 then
color = "light_grey"
end
minetest.register_craft( {
type = "shapeless",
output = "dye:"..color.." "..yield,
recipe = {
dye1,
dye2,
dye3,
dye4,
},
})
end
-- we can't make dark orange anymore because brown/medium orange conflicts
minetest.register_craft( {
type = "shapeless",
output = "dye:dark_orange",
recipe = {
"dye:brown",
"dye:brown"
},
})
minetest.register_alias("dye:light_red", "dye:pink")
minetest.register_alias("dye:medium_orange", "dye:brown")
minetest.register_alias("unifieddyes:black", "dye:black")
minetest.register_alias("unifieddyes:dark_grey", "dye:dark_grey")
minetest.register_alias("unifieddyes:light_grey", "dye:light_grey")
minetest.register_alias("unifieddyes:grey_0", "dye:black")
minetest.register_alias("unifieddyes:grey_4", "dye:dark_grey")
minetest.register_alias("unifieddyes:grey_8", "dye:grey")
minetest.register_alias("unifieddyes:grey_11", "dye:light_grey")
minetest.register_alias("unifieddyes:grey_15", "dye:white")
minetest.register_alias("unifieddyes:white_paint", "dye:white")
minetest.register_alias("unifieddyes:titanium_dioxide", "dye:white")
minetest.register_alias("unifieddyes:lightgrey_paint", "dye:light_grey")
minetest.register_alias("unifieddyes:grey_paint", "dye:grey")
minetest.register_alias("unifieddyes:darkgrey_paint", "dye:dark_grey")
minetest.register_alias("unifieddyes:carbon_black", "dye:black")
-- aqua -> spring, skyblue -> azure, and redviolet -> rose aliases
-- note that technically, lime should be aliased, but can't be (there IS
-- lime in the new color table, it's just shifted up a bit)
minetest.register_alias("unifieddyes:aqua", "unifieddyes:spring")
minetest.register_alias("unifieddyes:skyblue", "unifieddyes:azure")
minetest.register_alias("unifieddyes:redviolet", "unifieddyes:rose")
print(S("[UnifiedDyes] Loaded!"))