0a589e7529
(instead of punch or shift-punch) Must be pointing at a node, doesn't matter what it is, but with a range of 12, it's hard not to. |
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locale | ||
textures | ||
.gitignore | ||
API.md | ||
bottle_overlay.png | ||
changelog.txt | ||
colors.txt | ||
depends.txt | ||
description.txt | ||
init.lua | ||
LICENSE | ||
mod.conf | ||
README.md |
VanessaE's Unified Dyes
The purpose of this mod originally was to supply a complete set of colors for Minetest mod authors to use for colorized nodes, or to reference in recipes. Since the advent of the default dyes mod in minetest_game, this mod has become more of an extension of the default mod. Since the advent of param2 colorization, it has also become a library for general color handling.
Unified Dyes expands the standard dye set from 15 colors to 32, 89, or 256 (see the API and usage info).
Dependencies: Minetest engine version 0.4.16 or higher and a corresponding copy of minetest_game.
License: GPL 2.0 or higher.
Install: Unzip the distribution file, rename the resultant folder to just "unifieddyes", move it into Minetest's mods folder, and enable it in your world configuration.
Usage: for detailed usage information, please see the Unified Dyes Thread on the Minetest forum.
API: the full API is documented here: https://github.com/minetest-mods/unifieddyes/blob/master/API.md