7de142dd34
when doing sneak + right-click on a node which has a formspec in its metadata. Right-clicking any node without a formspec in its meta will trigger the color picker as usual, without holding sneak. This also makes the "use this thing's color" feature use aux1 + right-click on most nodes, when it was sneak + right-click before. On a node with a formspec in its meta, the engine will intercept the right-click before UD can see it, but then drop back to UD if the user is holding sneak, so to pick the color of one of these nodes, use sneak + aux1 + right-click. (on my setup, sneak is bound to "Shift", aux1 is "E"). |
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locale | ||
textures | ||
airbrush.lua | ||
aliases.lua | ||
api.lua | ||
API.md | ||
bottle_overlay.png | ||
changelog.txt | ||
color-tables.lua | ||
dyes-crafting.lua | ||
init.lua | ||
LICENSE | ||
mod.conf | ||
README.md |
VanessaE's Unified Dyes
The purpose of this mod originally was to supply a complete set of colors for Minetest mod authors to use for colorized nodes, or to reference in recipes. Since the advent of the default dyes mod in minetest_game, this mod has become more of an extension of the default mod. Since the advent of param2 colorization, it has also become a library for general color handling.
Unified Dyes expands the standard dye set from 15 colors to 32, 89, or 256 (see the API and usage info).
Dependencies: Minetest engine version 0.4.16 or higher and a corresponding copy of minetest_game.
License: GPL 2.0 or higher.
Install: Unzip the distribution file, rename the resultant folder to just "unifieddyes", move it into Minetest's mods folder, and enable it in your world configuration.
Usage: for detailed usage information, please see the Unified Dyes Thread on the Minetest forum.
API: the full API is documented here: https://github.com/minetest-mods/unifieddyes/blob/master/API.md