allow custom hammer textures

This commit is contained in:
Dirk Sohler 2018-09-30 19:14:41 +02:00
parent f74c71b448
commit 145208ade5
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GPG Key ID: B9751241BD7D4E1A
2 changed files with 25 additions and 8 deletions

@ -46,7 +46,9 @@ The *Universal Hammer API* can be used by calling the `uniham.register_hammer` f
```lua
uniham.register_hammer('my_cool_id', {
name = 'My Cool Hammer',
head = 'mymod_my_cool_texture.png',
head = 'mymod_my_cool_head_base_texture.png',
--- Alternative to `head`, see description below
-- texture = 'mymod_my_cool_hammer_texture.png',
craft = 'mymod:my_cool_item',
uses = 200
})
@ -54,6 +56,8 @@ uniham.register_hammer('my_cool_id', {
This registers a hammer with the name “My Cool Hammer” that has the ID `mymod:my_cool_id`. The head base texture is `mymod_my_cool_texture.png` and the texture is automatically masked to form a hammer head.
If instead of `head` the value `texture` is provided then the automatic texture generation is disabled and the hammer will get the texture defined by the `texture` value. If both values are added then the `texture` value is given precedence.
The hammer is crafted like the provided hammers with two sticks and two of the items provided for `craft`.
`uses` defines how often the hammer can be used. The value also gets stored in the tools definition as `_uniham.uses` that can be used by a custom `on_use` function for example

@ -7,6 +7,7 @@ local use_hammer = uniham.use_hammer
-- definition = {
-- name = 'Name of the hammer',
-- head = 'head_material_texture.png',
-- texture = 'hammer_texture.png',
-- craft = 'crafting:material',
-- on_use = on_use_function,
-- uses = 123,
@ -19,6 +20,10 @@ local use_hammer = uniham.use_hammer
-- To change the mask textture packs need to add `uniham_head_mask.png` with
-- another file. All black pixels will become transparent.
--
-- Instead of `head` the entry `texture` can be used. This does not auto-create
-- The hammer texture but uses the given texture file as hammer texture. If
-- both `head` and `texture` are given `texture` gets precedence.
--
-- With `craft` the material to craft the hammer from is defined. Hammers are
-- crafted all the same with the provided material for x and a stick for s
--
@ -43,14 +48,22 @@ local use_hammer = uniham.use_hammer
-- @see <https://dev.minetest.net/on_use#on_use>
-- @return void
uniham.register_hammer = function (short_id, definition)
local texture = '([combine:16x16:-1,1=+s)^((+h^+m)^[makealpha:0,0,0)'
texture = texture:gsub('+.', {
local on_use = definition.on_use or use_hammer
local autotexture = '([combine:16x16:-1,1=+s)^((+h^+m)^[makealpha:0,0,0)'
local texture = ''
if definition.head and not definition.texture then
texture = autotexture:gsub('+.', {
['+s'] = 'default_stick.png',
['+h'] = definition.head,
['+m'] = 'uniham_head_mask.png'
})
end
if definition.texture then
texture = definition.texture
end
local on_use = definition.on_use or use_hammer
minetest.register_tool('uniham:'..short_id, {
description = definition.name,