upgrade_packs/api.lua

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function upgrade_packs.meta_to_inv(player)
local meta = player:get_meta()
local inv = player:get_inventory()
local data = meta:get("upgrade_packs:ugpacks")
inv:set_size("ugpacks", 4)
if not data then
return -- List was empty or it's a new player
end
local list = minetest.deserialize(data)
if not list then
-- This should not happen at all
minetest.log("warning", "[upgrade_packs] Failed to deserialize "
.. "player meta of player " .. player:get_player_name())
else
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for i = 1, 4 do
list[i] = ItemStack(list[i])
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end
inv:set_list("ugpacks", list)
end
meta:set_string("upgrade_packs:ugpacks", "")
end
-- Metadata cannot be accessed directly
-- If this mod is disabled, the inventory list will be unavailable
function upgrade_packs.inv_to_meta(player)
local meta = player:get_meta()
local inv = player:get_inventory()
local list = inv:get_list("ugpacks")
if list and not inv:is_empty("ugpacks") then
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for i, v in ipairs(list) do
list[i] = v:to_table()
end
meta:set_string("upgrade_packs:ugpacks", minetest.serialize(list))
end
inv:set_size("ugpacks", 0)
end
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function upgrade_packs.add_wear(player, pack, amount)
local lookup = upgrade_packs[pack .. "_items"]
local inv = player:get_inventory()
local list = inv:get_list("ugpacks")
for i, stack in pairs(list) do
if lookup[stack:get_name()] then
assert(stack:add_wear(amount), "Wear out impossible: "
.. stack:get_name())
end
end
inv:set_list("ugpacks", list)
end
function upgrade_packs.register_pack(name, pack, pack_def)
assert(pack == "breath" or pack == "health")
assert(pack_def.description)
assert(pack_def.image)
assert(pack_def.strength > 0)
local def = {
description = pack_def.description,
inventory_image = pack_def.image,
groups = pack_def.groups or {}
}
def.groups["upgrade_" .. pack] = pack_def.strength
minetest.register_tool(name, def)
end
function upgrade_packs.update_player(player)
local inv = player:get_inventory()
local health = minetest.PLAYER_MAX_HP_DEFAULT
local breath = minetest.PLAYER_MAX_BREATH_DEFAULT
local health_items = upgrade_packs.health_items
local breath_items = upgrade_packs.breath_items
local list = inv:get_list("ugpacks")
for i, stack in pairs(list) do
local name = stack:get_name()
if health_items[name] then
health = health + health_items[name]
elseif breath_items[name] then
breath = breath + breath_items[name]
else
-- How did we reach this?
end
end
player:set_properties({
hp_max = health,
breath_max = breath
})
end