function upgrade_packs.meta_to_inv(player) local meta = player:get_meta() local inv = player:get_inventory() local data = meta:get("upgrade_packs:ugpacks") inv:set_size("ugpacks", 4) if not data then return -- List was empty or it's a new player end local list = minetest.deserialize(data) if not list then -- This should not happen at all minetest.log("warning", "[upgrade_packs] Failed to deserialize " .. "player meta of player " .. player:get_player_name()) else inv:set_list("ugpacks", list) end meta:set_string("upgrade_packs:ugpacks", "") end -- Metadata cannot be accessed directly -- If this mod is disabled, the inventory list will be unavailable function upgrade_packs.inv_to_meta(player) local meta = player:get_meta() local inv = player:get_inventory() local list = inv:get_list("ugpacks") if list and not inv:is_empty("ugpacks") then meta:set_string("upgrade_packs:ugpacks", minetest.serialize(list)) end inv:set_size("ugpacks", 0) end function upgrade_packs.add_wear(player, pack, amount) local lookup = upgrade_packs[pack .. "_items"] local inv = player:get_inventory() local list = inv:get_list("ugpacks") for i, stack in pairs(list) do if lookup[stack:get_name()] then assert(stack:add_wear(amount), "Wear out impossible: " .. stack:get_name()) end end inv:set_list("ugpacks", list) end function upgrade_packs.register_pack(name, pack, pack_def) assert(pack == "breath" or pack == "health") assert(pack_def.description) assert(pack_def.image) assert(pack_def.strength > 0) local def = { description = pack_def.description, inventory_image = pack_def.image, groups = pack_def.groups or {} } def.groups["upgrade_" .. pack] = pack_def.strength minetest.register_tool(name, def) end function upgrade_packs.update_player(player) local inv = player:get_inventory() local health = minetest.PLAYER_MAX_HP_DEFAULT local breath = minetest.PLAYER_MAX_BREATH_DEFAULT local health_items = upgrade_packs.health_items local breath_items = upgrade_packs.breath_items local list = inv:get_list("ugpacks") for i, stack in pairs(list) do local name = stack:get_name() if health_items[name] then health = health + health_items[name] elseif breath_items[name] then breath = breath + breath_items[name] else -- How did we reach this? end end player:set_properties({ hp_max = health, breath_max = breath }) end