upgrade_packs/init.lua
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2018-05-15 19:32:23 +02:00

95 lines
2.4 KiB
Lua

upgrade_packs = {}
upgrade_packs.health_items = {}
upgrade_packs.breath_items = {}
local modpath = minetest.get_modpath("upgrade_packs")
dofile(modpath .. "/api.lua")
if minetest.get_modpath("unified_inventory") then
dofile(modpath .. "/gui_unified_inventory.lua")
elseif minetest.get_modpath("sfinv") then
dofile(modpath .. "/gui_sfinv.lua")
end
upgrade_packs.register_pack("upgrade_packs:hp_10", "health", {
description = "+10 HP",
strength = 10,
image = "heart.png"
})
upgrade_packs.register_pack("upgrade_packs:breath_5", "breath", {
description = "+5 Breath",
strength = 5,
image = "bubble.png"
})
-- Cache items which are interesting for this mod
minetest.after(0, function()
local items = minetest.registered_items
local health_items = {}
local breath_items = {}
for name, def in pairs(items) do
local groups = def.groups or {}
if groups.upgrade_health
and groups.upgrade_health ~= 0 then
health_items[name] = groups.upgrade_health
end
if groups.upgrade_breath
and groups.upgrade_breath ~= 0 then
breath_items[name] = groups.upgrade_breath
end
end
upgrade_packs.health_items = health_items
upgrade_packs.breath_items = breath_items
end)
minetest.register_on_joinplayer(function(player)
local inv = player:get_inventory()
inv:set_size("ugpacks", 4)
upgrade_packs.update_player(player)
end)
minetest.register_on_item_eat(function(hp_change, replace_with_item, itemstack, user)
print(dump(hp_change))
if hp_change == 0 then
return
end
-- Undo some of the wear when eating instead of dying
upgrade_packs.add_wear(user, "health", hp_change * -10)
end)
minetest.register_on_player_hpchange(function(player, hp_change, reason)
if hp_change >= 0 then
return
end
if reason == "drown" then
upgrade_packs.add_wear(player, "breath", 200)
else
upgrade_packs.add_wear(player, "health", hp_change * -10)
end
end, false)
minetest.register_allow_player_inventory_action(function(player, action, inv, data)
print(dump(data))
if data.to_list ~= "ugpacks" then
return -- Not interesting for this mod
end
local stack = inv:get_stack(data.from_list, data.from_index)
if upgrade_packs.health_items[stack:get_name()] then
return 1
end
if upgrade_packs.breath_items[stack:get_name()] then
return 1
end
return 0
end)
minetest.register_on_player_inventory_action(function(player, action, inv, data)
if data.to_list == "ugpacks" or data.from_list == "ugpacks" then
upgrade_packs.update_player(player)
end
end)