2014-02-09 11:43:15 +01:00
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local r_corr = 0.25 --remove a bit more nodes (if shooting diagonal) to let it look like a hole (sth like antialiasing)
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-- this doesn't need to be calculated every time
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local f_1 = 0.5-r_corr
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local f_2 = 0.5+r_corr
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--returns information about the direction
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local function get_used_dir(dir)
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local abs_dir = {x=math.abs(dir.x), y=math.abs(dir.y), z=math.abs(dir.z)}
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local dir_max = math.max(abs_dir.x, abs_dir.y, abs_dir.z)
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if dir_max == abs_dir.x then
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local tab = {"x", {x=1, y=dir.y/dir.x, z=dir.z/dir.x}}
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if dir.x >= 0 then
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tab[3] = "+"
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end
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return tab
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end
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if dir_max == abs_dir.y then
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local tab = {"y", {x=dir.x/dir.y, y=1, z=dir.z/dir.y}}
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if dir.y >= 0 then
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tab[3] = "+"
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end
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return tab
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end
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local tab = {"z", {x=dir.x/dir.z, y=dir.y/dir.z, z=1}}
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if dir.z >= 0 then
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tab[3] = "+"
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end
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return tab
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end
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local function node_tab(z, d)
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local n1 = math.floor(z*d+f_1)
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local n2 = math.floor(z*d+f_2)
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if n1 == n2 then
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return {n1}
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end
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return {n1, n2}
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end
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local function return_line(pos, dir, range) --range ~= length
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local tab = {}
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local num = 1
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local t_dir = get_used_dir(dir)
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local dir_typ = t_dir[1]
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if t_dir[3] == "+" then
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f_tab = {0, range, 1}
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else
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f_tab = {0, -range, -1}
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end
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local d_ch = t_dir[2]
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if dir_typ == "x" then
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for d = f_tab[1],f_tab[2],f_tab[3] do
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local x = d
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local ytab = node_tab(d_ch.y, d)
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local ztab = node_tab(d_ch.z, d)
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for _,y in ipairs(ytab) do
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for _,z in ipairs(ztab) do
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tab[num] = {x=pos.x+x, y=pos.y+y, z=pos.z+z}
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num = num+1
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end
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end
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end
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elseif dir_typ == "y" then
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for d = f_tab[1],f_tab[2],f_tab[3] do
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local xtab = node_tab(d_ch.x, d)
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local y = d
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local ztab = node_tab(d_ch.z, d)
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for _,x in ipairs(xtab) do
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for _,z in ipairs(ztab) do
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tab[num] = {x=pos.x+x, y=pos.y+y, z=pos.z+z}
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num = num+1
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end
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end
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end
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else
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for d = f_tab[1],f_tab[2],f_tab[3] do
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local xtab = node_tab(d_ch.x, d)
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local ytab = node_tab(d_ch.y, d)
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local z = d
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for _,x in ipairs(xtab) do
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for _,y in ipairs(ytab) do
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tab[num] = {x=pos.x+x, y=pos.y+y, z=pos.z+z}
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num = num+1
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end
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end
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end
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end
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return tab
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end
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2014-02-10 18:26:49 +01:00
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local function table_contains2(t, v)
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for i = #t, 1, -1 do
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if t[i] == v then
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return true
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end
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end
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return false
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end
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2014-02-09 12:43:46 +01:00
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local function return_fine_line(pos, dir, range, scale)
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local ps1 = return_line(vector.round(vector.multiply(pos, scale)), dir, range*scale)
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2014-02-10 18:26:49 +01:00
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local ps2 = {}
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local ps2_num = 1
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2014-02-09 12:43:46 +01:00
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for _,p1 in ipairs(ps1) do
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local p2 = vector.round(vector.divide(p1, scale))
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2014-02-10 18:26:49 +01:00
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if not table_contains2(ps2, p2) then
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2014-02-09 12:43:46 +01:00
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ps2[ps2_num] = p2
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ps2_num = ps2_num+1
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end
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end
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return ps2
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end
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function vector.fine_line(pos, dir, range, scale)
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--assert_vector(pos)
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if not range then --dir = pos2
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dir = vector.direction(pos, dir)
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range = vector.distance(pos, dir)
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end
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return return_fine_line(pos, dir, range, scale)
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end
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2014-02-09 11:43:15 +01:00
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function vector.line(pos, dir, range)
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--assert_vector(pos)
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if not range then --dir = pos2
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2014-02-09 12:43:46 +01:00
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dir = vector.direction(pos, dir)
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range = vector.distance(pos, dir)
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2014-02-09 11:43:15 +01:00
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end
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return return_line(pos, dir, range)
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end
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function vector.straightdelay(s, v, a)
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if not a then
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return s/v
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end
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return (math.sqrt(v*v+2*a*s)-v)/a
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end
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2014-02-22 22:40:17 +01:00
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-- needs to get reworked
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function vector.sun_dir(t)
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if t < 0.25
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or t > 0.75 then
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return
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end
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local p2
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if t > 0.5 then
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p2 = {x=-4, y=1/(2*t-1), z=0}
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else
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p2 = {x=4, y=1/(1-2*t), z=0}
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end
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return vector.direction({x=0,y=0,z=0}, p2)
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end
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2014-02-24 19:44:02 +01:00
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function vector.inside(pos, minp, maxp)
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for _,i in ipairs({"x", "y", "z"}) do
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if pos[i] < minp[i]
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or pos[i] > maxp[i] then
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return false
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end
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end
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return true
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end
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function vector.minmax(p1, p2)
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local p1 = vector.new(p1) --Are these 2 redefinitions necessary?
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local p2 = vector.new(p2)
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for _,i in ipairs({"x", "y", "z"}) do
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if p1[i] > p2[i] then
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p1[i], p2[i] = p2[i], p1[i]
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end
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end
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return p1, p2
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end
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function vector.move(p1, p2, s)
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return vector.round(
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vector.add(
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vector.multiply(
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vector.direction(
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p1,
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p2
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),
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s
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),
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p1
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)
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)
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end
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