mirror of
https://github.com/HybridDog/vector_extras.git
synced 2024-11-26 09:23:47 +01:00
Fix parabola calculation mistakes, parabola works
This commit is contained in:
parent
2fce6dbdc9
commit
c221f0eec3
103
init.lua
103
init.lua
@ -577,7 +577,7 @@ end
|
|||||||
--~ vely(0) = b = vel.y
|
--~ vely(0) = b = vel.y
|
||||||
--~ posy(0) = c = pos.y
|
--~ posy(0) = c = pos.y
|
||||||
|
|
||||||
--~ posy(t) = -0.5gravity*tt + vel.y*t + pos.y
|
--~ posy(t) = -0.5 * gravity * t * t + vel.y * t + pos.y
|
||||||
--~ vely(t) = -gravity*t + vel.y
|
--~ vely(t) = -gravity*t + vel.y
|
||||||
|
|
||||||
--~ Scheitel:
|
--~ Scheitel:
|
||||||
@ -585,31 +585,42 @@ end
|
|||||||
--~ t = vel.y / gravity
|
--~ t = vel.y / gravity
|
||||||
|
|
||||||
--~ 45°
|
--~ 45°
|
||||||
--~ vely(t) = +/-1 = -gravity*t + vel.y
|
--~ vely(t)^2 = velx(t)^2 + velz(t)^2
|
||||||
--~ t = (vel.y - 1) / gravity //links
|
--~ (-gravity*t + vel.y)^2 = vel.x * vel.x + vel.z * vel.z
|
||||||
--~ t = (vel.y + 1) / gravity //rechts
|
--~ gravity^2 * t^2 + vel.y^2 - -2*gravity*t*vel.y = vel.x * vel.x + vel.z * vel.z
|
||||||
|
--~ gravity^2 * t^2 - 2*gravity*vel.y * t + (vel.y^2 - vel.x^2 - vel.z^2) = 0
|
||||||
|
--~ t = (2*gravity*vel.y .. rt((2*gravity*vel.y)^2 - 4*gravity^2*(vel.y^2 - vel.x^2 - vel.z^2))) / (2*gravity^2)
|
||||||
|
--~ t = (2*gravity*vel.y .. rt(4*gravity^2*vel.y^2 - 4*gravity^2*(vel.y^2) + 4*gravity^2*(vel.x^2 + vel.z^2))) / (2*gravity^2)
|
||||||
|
--~ t = (2*gravity*vel.y .. 2*gravity*rt(vel.x^2 + vel.z^2)) / (2*gravity^2)
|
||||||
|
--~ t = (vel.y .. rt(vel.x^2 + vel.z^2)) / gravity
|
||||||
|
--~ t1 = (vel.y - math.sqrt(vel.x * vel.x + vel.z * vel.z)) / gravity
|
||||||
|
--~ t2 = (vel.y + math.sqrt(vel.x * vel.x + vel.z * vel.z)) / gravity
|
||||||
|
|
||||||
--~ yswitch = posy(t) //links und rechts gleich
|
--~ yswitch = posy(t1) (= posy(t2)) //links und rechts gleich
|
||||||
--~ yswitch = -0.5gravity*((vel.y + 1) / gravity)^2 + vel.y*(vel.y + 1) / gravity + pos.y
|
--~ yswitch = -0.5 * gravity * ((vel.y + math.sqrt(vel.x * vel.x + vel.z * vel.z)) / gravity)^2 + vel.y * ((vel.y + math.sqrt(vel.x * vel.x + vel.z * vel.z)) / gravity) + pos.y
|
||||||
--~ yswitch = -0.5(vel.y + 1)^2 / gravity + (vel.y^2 + vel.y) / gravity + pos.y
|
--~ yswitch = -0.5 * gravity * (vel.y + math.sqrt(vel.x * vel.x + vel.z * vel.z))^2 / gravity^2 + vel.y * ((vel.y + math.sqrt(vel.x * vel.x + vel.z * vel.z)) / gravity) + pos.y
|
||||||
--~ yswitch = -0.5(vel.y^2 + 2vel.y + 1) / gravity + (vel.y^2 + vel.y) / gravity + pos.y
|
--~ yswitch = -0.5 * (vel.y^2 + 2*vel.y*math.sqrt(vel.x * vel.x + vel.z * vel.z) + vel.x^2 + vel.z^2) / gravity + ((vel.y^2 + vel.y*math.sqrt(vel.x * vel.x + vel.z * vel.z)) / gravity) + pos.y
|
||||||
--~ yswitch = (-0.5vel.y^2 - vel.y - 0.5 + vel.y^2 + vel.y) / gravity + pos.y
|
--~ yswitch = (-0.5 * (vel.y^2 + 2*vel.y*math.sqrt(vel.x * vel.x + vel.z * vel.z) + vel.x^2 + vel.z^2) + ((vel.y^2 + vel.y*math.sqrt(vel.x * vel.x + vel.z * vel.z)))) / gravity + pos.y
|
||||||
--~ yswitch = (0.5vel.y^2 - 0.5) / gravity + pos.y
|
--~ yswitch = (-0.5 * vel.y^2 - vel.y*math.sqrt(vel.x * vel.x + vel.z * vel.z) - 0.5 * vel.x^2 - 0.5 * vel.z^2 + vel.y^2 + vel.y*math.sqrt(vel.x * vel.x + vel.z * vel.z)) / gravity + pos.y
|
||||||
|
--~ yswitch = (-0.5 * vel.y^2 - 0.5 * vel.x^2 - 0.5 * vel.z^2 + vel.y^2) / gravity + pos.y
|
||||||
|
--~ yswitch = (0.5 * vel.y^2 - 0.5 * vel.x^2 - 0.5 * vel.z^2) / gravity + pos.y
|
||||||
|
--~ yswitch = -0.5 * (vel.x * vel.x + vel.z * vel.z - vel.y * vel.y) / gravity + pos.y
|
||||||
|
|
||||||
--~ yswitch = -0.5gravity*((vel.y - 1) / gravity)^2 + vel.y*(vel.y - 1) / gravity + pos.y
|
|
||||||
--~ yswitch = -0.5(vel.y - 1)^2 / gravity + (vel.y^2 - vel.y) / gravity + pos.y
|
|
||||||
--~ yswitch = (-0.5(vel.y - 1)^2 + vel.y^2 - vel.y) / gravity + pos.y
|
|
||||||
--~ yswitch = (-0.5(vel.y^2 - 2vel.y + 1) + vel.y^2 - vel.y) / gravity + pos.y
|
|
||||||
--~ yswitch = (-0.5vel.y^2 + vel.y - 0.5 + vel.y^2 - vel.y) / gravity + pos.y
|
|
||||||
--~ yswitch = (0.5vel.y^2 - 0.5) / gravity + pos.y
|
|
||||||
|
|
||||||
--~ posy nach t umstellen, kleineres beim Aufstieg, größeres beim Fall
|
--~ 45° Zeitpunkte kleineres beim Aufstieg, größeres beim Fall
|
||||||
--~ posy = -0.5gravity*tt + vel.y*t + pos.y
|
--~ (-gravity*t + vel.y)^2 = vel.x * vel.x + vel.z * vel.z
|
||||||
--~ 0 = -0.5gravity*tt + vel.y*t + pos.y - posy //→Mitternachtsformel
|
--~ -gravity*t + vel.y = ..math.sqrt(vel.x * vel.x + vel.z * vel.z)
|
||||||
--~ t = -vel.y +-rt(vel.y^2 -4(-0.5gravity)(pos.y - posy)) / 2(-0.5gravity)
|
--~ t = (..math.sqrt(vel.x * vel.x + vel.z * vel.z) + vel.y) / gravity
|
||||||
--~ t = -vel.y +-rt(vel.y^2 +2gravity(pos.y - posy)) / gravity
|
--~ t_raise = (-math.sqrt(vel.x * vel.x + vel.z * vel.z) + vel.y) / gravity
|
||||||
--~ t_rise = -vel.y - rt(vel.y^2 +2gravity(pos.y - posy)) / gravity
|
--~ t_fall = (math.sqrt(vel.x * vel.x + vel.z * vel.z) + vel.y) / gravity
|
||||||
--~ t_fall = -vel.y + rt(vel.y^2 +2gravity(pos.y - posy)) / gravity
|
|
||||||
|
--~ posy nach t umstellen
|
||||||
|
--~ y = -0.5 * gravity * t * t + vel.y * t + pos.y
|
||||||
|
--~ 0 = -0.5 * gravity * t * t + vel.y * t + pos.y - y
|
||||||
|
--~ t = (-vel.y .. math.sqrt(vel.y^2 + 2 * gravity * (pos.y - y))) / (-gravity)
|
||||||
|
--~ t = (vel.y .. math.sqrt(vel.y^2 + 2 * gravity * (pos.y - y))) / gravity
|
||||||
|
--~ t_up = (vel.y - math.sqrt(vel.y^2 + 2 * gravity * (pos.y - y))) / gravity
|
||||||
|
--~ t_down = (vel.y + math.sqrt(vel.y^2 + 2 * gravity * (pos.y - y))) / gravity
|
||||||
|
|
||||||
--~ posx(t) = vel.x * t + pos.x
|
--~ posx(t) = vel.x * t + pos.x
|
||||||
--~ posz(t) = vel.z * t + pos.z
|
--~ posz(t) = vel.z * t + pos.z
|
||||||
@ -623,17 +634,19 @@ local function get_parabola_points(pos, vel, gravity, waypoints, max_pointcount)
|
|||||||
local pointcount = 0
|
local pointcount = 0
|
||||||
|
|
||||||
-- the height of the 45° angle point
|
-- the height of the 45° angle point
|
||||||
local yswitch = 0.5 * (vel.y * vel.y - 1) / gravity + pos.y
|
local yswitch = -0.5 * (vel.x * vel.x + vel.z * vel.z - vel.y * vel.y)
|
||||||
|
/ gravity + pos.y
|
||||||
|
|
||||||
local t_fall_start = (vel.y + 1) / gravity
|
-- the times of the 45° angle point
|
||||||
local t_raise_end = (vel.y - 1) / gravity
|
t_raise_end = (-math.sqrt(vel.x * vel.x + vel.z * vel.z) + vel.y) / gravity
|
||||||
|
t_fall_start = (math.sqrt(vel.x * vel.x + vel.z * vel.z) + vel.y) / gravity
|
||||||
if t_fall_start > 0 then
|
if t_fall_start > 0 then
|
||||||
-- the right 45° angle point wasn't passed yet
|
-- the right 45° angle point wasn't passed yet
|
||||||
if t_raise_end > 0 then
|
if t_raise_end > 0 then
|
||||||
-- put points from before the 45° angle
|
-- put points from before the 45° angle
|
||||||
for y = math.ceil(pos.y), math.floor(yswitch +.5) do
|
for y = math.ceil(pos.y), math.floor(yswitch +.5) do
|
||||||
local t = -vel.y
|
local t = (vel.y -
|
||||||
- math.sqrt(vel.y * vel.y - 2 * gravity * (y - pos.y)) / gravity
|
math.sqrt(vel.y^2 + 2 * gravity * (pos.y - y))) / gravity
|
||||||
local p = {
|
local p = {
|
||||||
x = math.floor(vel.x * t + pos.x +.5),
|
x = math.floor(vel.x * t + pos.x +.5),
|
||||||
y = y,
|
y = y,
|
||||||
@ -684,10 +697,15 @@ local function get_parabola_points(pos, vel, gravity, waypoints, max_pointcount)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
-- put points from after the 45° angle
|
-- put points from after the 45° angle
|
||||||
local y = math.floor(math.min(yswitch, pos.y) +.5)
|
local y = yswitch
|
||||||
|
if vel.y < 0
|
||||||
|
and pos.y < yswitch then
|
||||||
|
y = pos.y
|
||||||
|
end
|
||||||
|
local y = math.floor(y +.5)
|
||||||
while pointcount < max_pointcount do
|
while pointcount < max_pointcount do
|
||||||
local t = -vel.y
|
local t = (vel.y +
|
||||||
+ math.sqrt(vel.y * vel.y + 2 * gravity * (pos.y - y)) / gravity
|
math.sqrt(vel.y^2 + 2 * gravity * (pos.y - y))) / gravity
|
||||||
local p = {
|
local p = {
|
||||||
x = math.floor(vel.x * t + pos.x +.5),
|
x = math.floor(vel.x * t + pos.x +.5),
|
||||||
y = y,
|
y = y,
|
||||||
@ -699,11 +717,26 @@ local function get_parabola_points(pos, vel, gravity, waypoints, max_pointcount)
|
|||||||
y = y-1
|
y = y-1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
--~ local ps = vector.throw_parabola(player:getpos(), player:get_look_dir(),
|
--[[
|
||||||
--~ 0.03, 80, true)
|
minetest.override_item("default:axe_wood", {
|
||||||
--~ for i = 1,#ps do
|
on_use = function(_, player)
|
||||||
--~ minetest.set_node(ps[i], ps[i])
|
local dir = player:get_look_dir()
|
||||||
|
local pos = player:getpos()
|
||||||
|
local grav = 0.03
|
||||||
|
local ps = vector.throw_parabola(pos, dir, grav, 80, true)
|
||||||
|
for i = 1,#ps do
|
||||||
|
minetest.set_node(ps[i], ps[i])
|
||||||
|
end
|
||||||
|
--~ for t = 0,50,3 do
|
||||||
|
--~ local p = {
|
||||||
|
--~ x = dir.x * t + pos.x,
|
||||||
|
--~ y = -0.5*grav*t*t + dir.y*t + pos.y,
|
||||||
|
--~ z = dir.z * t + pos.z
|
||||||
|
--~ }
|
||||||
|
--~ minetest.set_node(p, {name="default:sandstone"})
|
||||||
--~ end
|
--~ end
|
||||||
|
end,
|
||||||
|
})--]]
|
||||||
|
|
||||||
function funcs.throw_parabola(pos, vel, gravity, point_count, thicken)
|
function funcs.throw_parabola(pos, vel, gravity, point_count, thicken)
|
||||||
local waypoints = {}
|
local waypoints = {}
|
||||||
|
Loading…
Reference in New Issue
Block a user