mirror of
https://github.com/HybridDog/vector_extras.git
synced 2024-11-22 15:33:44 +01:00
f400a91e90
Removing deprecated functionality can help to clean up the code a bit. I remove the following deprecated functions and values: * vector.zero * vector.plane() * vector.pos_to_string() * vector.quickadd() * vector.scalar() * vector.get_data_from_pos() * vector.set_data_to_pos() * vector.set_data_to_pos_optional() * vector.remove_data_from_pos() * vector.get_data_pos_table() Furthermore, I remove the unused, experimental vector_meta.lua file and make luacheck linting more strict so that it can show accidental uses of deprecated functions in the code of this mod if there are any. This change can break compatility with old mods which use vector_extras.
949 lines
22 KiB
Lua
949 lines
22 KiB
Lua
local path = minetest.get_modpath"vector_extras"
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local funcs = {}
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local r_corr = 0.25 --remove a bit more nodes (if shooting diagonal) to let it
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-- look like a hole (sth like antialiasing)
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-- this doesn't need to be calculated every time
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local f_1 = 0.5-r_corr
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local f_2 = 0.5+r_corr
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--returns information about the direction
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local function get_used_dir(dir)
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local abs_dir = {x=math.abs(dir.x), y=math.abs(dir.y), z=math.abs(dir.z)}
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local dir_max = math.max(abs_dir.x, abs_dir.y, abs_dir.z)
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if dir_max == abs_dir.x then
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local tab = {"x", {x=1, y=dir.y/dir.x, z=dir.z/dir.x}}
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if dir.x >= 0 then
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tab[3] = "+"
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end
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return tab
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end
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if dir_max == abs_dir.y then
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local tab = {"y", {x=dir.x/dir.y, y=1, z=dir.z/dir.y}}
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if dir.y >= 0 then
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tab[3] = "+"
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end
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return tab
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end
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local tab = {"z", {x=dir.x/dir.z, y=dir.y/dir.z, z=1}}
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if dir.z >= 0 then
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tab[3] = "+"
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end
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return tab
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end
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local function node_tab(z, d)
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local n1 = math.floor(z*d+f_1)
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local n2 = math.floor(z*d+f_2)
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if n1 == n2 then
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return {n1}
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end
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return {n1, n2}
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end
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local function return_line(pos, dir, range) --range ~= length
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local tab = {}
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local num = 1
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local t_dir = get_used_dir(dir)
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local dir_typ = t_dir[1]
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local f_tab
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if t_dir[3] == "+" then
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f_tab = {0, range, 1}
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else
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f_tab = {0, -range, -1}
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end
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local d_ch = t_dir[2]
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if dir_typ == "x" then
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for d = f_tab[1],f_tab[2],f_tab[3] do
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local x = d
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local ytab = node_tab(d_ch.y, d)
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local ztab = node_tab(d_ch.z, d)
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for _,y in ipairs(ytab) do
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for _,z in ipairs(ztab) do
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tab[num] = {x=pos.x+x, y=pos.y+y, z=pos.z+z}
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num = num+1
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end
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end
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end
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elseif dir_typ == "y" then
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for d = f_tab[1],f_tab[2],f_tab[3] do
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local xtab = node_tab(d_ch.x, d)
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local y = d
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local ztab = node_tab(d_ch.z, d)
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for _,x in ipairs(xtab) do
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for _,z in ipairs(ztab) do
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tab[num] = {x=pos.x+x, y=pos.y+y, z=pos.z+z}
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num = num+1
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end
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end
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end
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else
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for d = f_tab[1],f_tab[2],f_tab[3] do
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local xtab = node_tab(d_ch.x, d)
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local ytab = node_tab(d_ch.y, d)
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local z = d
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for _,x in ipairs(xtab) do
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for _,y in ipairs(ytab) do
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tab[num] = {x=pos.x+x, y=pos.y+y, z=pos.z+z}
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num = num+1
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end
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end
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end
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end
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return tab
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end
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function funcs.rayIter(pos, dir)
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-- make a table of possible movements
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local step = {}
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for i in pairs(pos) do
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local v = math.sign(dir[i])
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if v ~= 0 then
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step[i] = v
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end
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end
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local p
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return function()
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if not p then
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-- avoid skipping the first position
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p = vector.round(pos)
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return vector.new(p)
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end
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-- find the position which has the smallest distance to the line
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local choose = {}
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local choosefit = vector.new()
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for i in pairs(step) do
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choose[i] = vector.new(p)
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choose[i][i] = choose[i][i] + step[i]
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choosefit[i] = vector.dot(vector.normalize(vector.subtract(choose[i], pos)), dir)
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end
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p = choose[vector.get_max_coord(choosefit)]
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return vector.new(p)
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end
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end
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function funcs.fine_line(pos, dir, range)
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if not range then --dir = pos2
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dir, range = vector.direction(pos, dir), vector.distance(pos, dir)
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end
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local result,n = {},1
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for p in vector.rayIter(pos, dir) do
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if vector.distance(p, pos) > range then
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break
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end
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result[n] = p
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n = n+1
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end
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return result
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end
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function funcs.line(pos, dir, range, alt)
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--assert_vector(pos)
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if alt then
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if not range then --dir = pos2
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dir, range = vector.direction(pos, dir), vector.distance(pos, dir)
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end
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return return_line(pos, dir, range)
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end
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if range then
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dir = vector.round(vector.multiply(dir, range))
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else --dir = pos2
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dir = vector.subtract(dir, pos)
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end
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local line,n = {},1
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for _,i in ipairs(vector.threeline(dir.x, dir.y, dir.z)) do
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line[n] = {x=pos.x+i[1], y=pos.y+i[2], z=pos.z+i[3]}
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n = n+1
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end
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return line
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end
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local twolines = {}
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function funcs.twoline(x, y)
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local pstr = x.." "..y
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local line = twolines[pstr]
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if line then
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return line
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end
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line = {}
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local n = 1
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local dirx = 1
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if x < 0 then
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dirx = -dirx
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end
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local ymin, ymax = 0, y
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if y < 0 then
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ymin, ymax = ymax, ymin
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end
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local m = y/x --y/0 works too
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local dir = 1
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if m < 0 then
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dir = -dir
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end
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for i = 0,x,dirx do
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local p1 = math.max(math.min(math.floor((i-0.5)*m+0.5), ymax), ymin)
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local p2 = math.max(math.min(math.floor((i+0.5)*m+0.5), ymax), ymin)
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for j = p1,p2,dir do
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line[n] = {i, j}
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n = n+1
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end
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end
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twolines[pstr] = line
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return line
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end
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local threelines = {}
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function funcs.threeline(x, y, z)
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local pstr = x.." "..y.." "..z
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local line = threelines[pstr]
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if line then
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return line
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end
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if x ~= math.floor(x) then
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minetest.log("error", "[vector_extras] INFO: The position used for " ..
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"vector.threeline isn't round.")
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end
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local two_line = vector.twoline(x, y)
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line = {}
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local n = 1
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local zmin, zmax = 0, z
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if z < 0 then
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zmin, zmax = zmax, zmin
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end
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local m = z/math.hypot(x, y)
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local dir = 1
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if m < 0 then
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dir = -dir
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end
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for _,i in ipairs(two_line) do
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local px, py = unpack(i)
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local ph = math.hypot(px, py)
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local z1 = math.max(math.min(math.floor((ph-0.5)*m+0.5), zmax), zmin)
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local z2 = math.max(math.min(math.floor((ph+0.5)*m+0.5), zmax), zmin)
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for pz = z1,z2,dir do
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line[n] = {px, py, pz}
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n = n+1
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end
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end
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threelines[pstr] = line
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return line
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end
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function funcs.sort_positions(ps, preferred_coords)
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preferred_coords = preferred_coords or {"z", "y", "x"}
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local a,b,c = unpack(preferred_coords)
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local function ps_sorting(p1, p2)
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if p1[a] == p2[a] then
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if p1[b] == p2[a] then
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if p1[c] < p2[c] then
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return true
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end
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elseif p1[b] < p2[b] then
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return true
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end
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elseif p1[a] < p2[a] then
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return true
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end
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end
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table.sort(ps, ps_sorting)
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end
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-- Tschebyschew norm
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function funcs.maxnorm(v)
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return math.max(math.max(math.abs(v.x), math.abs(v.y)), math.abs(v.z))
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end
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function funcs.sumnorm(v)
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return math.abs(v.x) + math.abs(v.y) + math.abs(v.z)
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end
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function funcs.pnorm(v, p)
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return (math.abs(v.x)^p + math.abs(v.y)^p + math.abs(v.z)^p)^(1 / p)
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end
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function funcs.straightdelay(s, v, a)
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if not a then
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return s/v
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end
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return (math.sqrt(v*v+2*a*s)-v)/a
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end
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function funcs.sun_dir(time)
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if not time then
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time = minetest.get_timeofday()
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end
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local t = (time-0.5)*5/6+0.5 --the sun rises at 5 o'clock, not at 6
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if t < 0.25
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or t > 0.75 then
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return
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end
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local tmp = math.cos(math.pi*(2*t-0.5))
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return {x=tmp, y=math.sqrt(1-tmp*tmp), z=0}
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end
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function funcs.inside(pos, minp, maxp)
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for _,i in pairs({"x", "y", "z"}) do
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if pos[i] < minp[i]
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or pos[i] > maxp[i] then
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return false
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end
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end
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return true
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end
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function funcs.minmax(pos1, pos2)
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local p1 = vector.new(pos1)
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local p2 = vector.new(pos2)
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for _,i in ipairs({"x", "y", "z"}) do
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if p1[i] > p2[i] then
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p1[i], p2[i] = p2[i], p1[i]
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end
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end
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return p1, p2
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end
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function funcs.move(p1, p2, s)
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return vector.round(
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vector.add(
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vector.multiply(
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vector.direction(
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p1,
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p2
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),
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s
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),
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p1
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)
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)
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end
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function funcs.from_number(i)
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return {x=i, y=i, z=i}
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end
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local adammil_fill = dofile(path .. "/adammil_flood_fill.lua")
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function funcs.search_2d(go_test, x0, y0, allow_revisit, give_map)
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local marked_places = adammil_fill(go_test, x0, y0, allow_revisit)
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if give_map then
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return marked_places
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end
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local l = {}
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for vi in pairs(marked_places) do
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local x = (vi % 65536) - 32768
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local y = (math.floor(x / 65536) % 65536) - 32768
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l[#l+1] = {x, y}
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end
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return l
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end
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local fallings_search = dofile(path .. "/fill_3d.lua")
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local moves_touch = {
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{x = -1, y = 0, z = 0},
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{x = 0, y = 0, z = 0}, -- FIXME should this be here?
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{x = 1, y = 0, z = 0},
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{x = 0, y = -1, z = 0},
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{x = 0, y = 1, z = 0},
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{x = 0, y = 0, z = -1},
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{x = 0, y = 0, z = 1},
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}
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local moves_near = {}
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for z = -1,1 do
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for y = -1,1 do
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for x = -1,1 do
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moves_near[#moves_near+1] = {x = x, y = y, z = z}
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end
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end
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end
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function funcs.search_3d(can_go, startpos, apply_move, moves)
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local visited = {}
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local found = {}
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local function on_visit(pos)
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local vi = minetest.hash_node_position(pos)
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if visited[vi] then
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return false
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end
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visited[vi] = true
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local valid_pos = can_go(pos)
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if valid_pos then
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found[#found+1] = pos
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end
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return valid_pos
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end
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if apply_move == "touch" then
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apply_move = vector.add
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moves = moves_touch
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elseif apply_move == "near" then
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apply_move = vector.add
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moves = moves_near
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end
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fallings_search(on_visit, startpos, apply_move, moves)
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end
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local explosion_tables = {}
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function funcs.explosion_table(r)
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local table = explosion_tables[r]
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if table then
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return table
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end
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--~ local t1 = os.clock()
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local tab, n = {}, 1
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local tmp = r*r + r
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for x=-r,r do
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for y=-r,r do
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for z=-r,r do
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local rc = x*x+y*y+z*z
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if rc <= tmp then
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local np={x=x, y=y, z=z}
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if math.floor(math.sqrt(rc) +0.5) > r-1 then
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tab[n] = {np, true}
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else
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tab[n] = {np}
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end
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n = n+1
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end
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end
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end
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end
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explosion_tables[r] = tab
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--~ minetest.log("info", string.format("[vector_extras] table created after ca. %.2fs", os.clock() - t1))
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return tab
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end
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local default_nparams = {
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offset = 0,
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scale = 1,
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seed = 1337,
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octaves = 6,
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persist = 0.6
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}
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function funcs.explosion_perlin(rmin, rmax, nparams)
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local t1 = os.clock()
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local r = math.ceil(rmax)
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nparams = nparams or {}
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for i,v in pairs(default_nparams) do
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nparams[i] = nparams[i] or v
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end
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nparams.spread = nparams.spread or vector.from_number(r*5)
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local pos = {x=math.random(-30000, 30000), y=math.random(-30000, 30000), z=math.random(-30000, 30000)}
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local map = minetest.get_perlin_map(nparams, vector.from_number(r+r+1)
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):get3dMap_flat(pos)
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local id = 1
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local bare_maxdist = rmax*rmax
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local bare_mindist = rmin*rmin
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local mindist = math.sqrt(bare_mindist)
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local dist_diff = math.sqrt(bare_maxdist)-mindist
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mindist = mindist/dist_diff
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local pval_min, pval_max
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local tab, n = {}, 1
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for z=-r,r do
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local bare_dist_z = z*z
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for y=-r,r do
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local bare_dist_yz = bare_dist_z + y*y
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for x=-r,r do
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local bare_dist = bare_dist_yz + x*x
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local add = bare_dist < bare_mindist
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local pval, distdiv
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if not add
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and bare_dist <= bare_maxdist then
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distdiv = math.sqrt(bare_dist)/dist_diff-mindist
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pval = math.abs(map[id]) -- strange perlin values…
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if not pval_min then
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pval_min = pval
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pval_max = pval
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else
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pval_min = math.min(pval, pval_min)
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pval_max = math.max(pval, pval_max)
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end
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add = true--distdiv < 1-math.abs(map[id])
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end
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if add then
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tab[n] = {{x=x, y=y, z=z}, pval, distdiv}
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n = n+1
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end
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id = id+1
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end
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end
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end
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-- change strange values
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local pval_diff = pval_max - pval_min
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pval_min = pval_min/pval_diff
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for k,i in pairs(tab) do
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if i[2] then
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local new_pval = math.abs(i[2]/pval_diff - pval_min)
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if i[3]+0.33 < new_pval then
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tab[k] = {i[1]}
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elseif i[3] < new_pval then
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tab[k] = {i[1], true}
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else
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tab[k] = nil
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end
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end
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end
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minetest.log("info", string.format("[vector_extras] table created after ca. %.2fs", os.clock() - t1))
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return tab
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end
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|
|
|
local circle_tables = {}
|
|
function funcs.circle(r)
|
|
local table = circle_tables[r]
|
|
if table then
|
|
return table
|
|
end
|
|
|
|
local t1 = os.clock()
|
|
local tab, n = {}, 1
|
|
|
|
for i = -r, r do
|
|
for j = -r, r do
|
|
if math.floor(math.sqrt(i*i+j*j)+0.5) == r then
|
|
tab[n] = {x=i, y=0, z=j}
|
|
n = n+1
|
|
end
|
|
end
|
|
end
|
|
circle_tables[r] = tab
|
|
minetest.log("info", string.format("[vector_extras] table created after ca. %.2fs", os.clock() - t1))
|
|
return tab
|
|
end
|
|
|
|
local ring_tables = {}
|
|
function funcs.ring(r)
|
|
local table = ring_tables[r]
|
|
if table then
|
|
return table
|
|
end
|
|
|
|
local t1 = os.clock()
|
|
local tab, n = {}, 1
|
|
|
|
local tmp = r*r
|
|
local p = {x=math.floor(r+0.5), z=0}
|
|
while p.x > 0 do
|
|
tab[n] = p
|
|
n = n+1
|
|
local p1, p2 = {x=p.x-1, z=p.z}, {x=p.x, z=p.z+1}
|
|
local dif1 = math.abs(tmp-p1.x*p1.x-p1.z*p1.z)
|
|
local dif2 = math.abs(tmp-p2.x*p2.x-p2.z*p2.z)
|
|
if dif1 <= dif2 then
|
|
p = p1
|
|
else
|
|
p = p2
|
|
end
|
|
end
|
|
|
|
local tab2 = {}
|
|
n = 1
|
|
for _,i in ipairs(tab) do
|
|
for _,j in ipairs({
|
|
{i.x, i.z},
|
|
{-i.z, i.x},
|
|
{-i.x, -i.z},
|
|
{i.z, -i.x},
|
|
}) do
|
|
tab2[n] = {x=j[1], y=0, z=j[2]}
|
|
n = n+1
|
|
end
|
|
end
|
|
ring_tables[r] = tab2
|
|
minetest.log("info", string.format("[vector_extras] table created after ca. %.2fs", os.clock() - t1))
|
|
return tab2
|
|
end
|
|
|
|
local function get_parabola_points(pos, vel, gravity, waypoints, max_pointcount,
|
|
time)
|
|
local pointcount = 0
|
|
|
|
-- the height of the 45° angle point
|
|
local yswitch = -0.5 * (vel.x^2 + vel.z^2 - vel.y^2)
|
|
/ gravity + pos.y
|
|
|
|
-- the times of the 45° angle point
|
|
local vel_len = math.sqrt(vel.x^2 + vel.z^2)
|
|
local t_raise_end = (-vel_len + vel.y) / gravity
|
|
local t_fall_start = (vel_len + vel.y) / gravity
|
|
if t_fall_start > 0 then
|
|
-- the right 45° angle point wasn't passed yet
|
|
if t_raise_end > 0 then
|
|
-- put points from before the 45° angle
|
|
for y = math.ceil(pos.y), math.floor(yswitch +.5) do
|
|
local t = (vel.y -
|
|
math.sqrt(vel.y^2 + 2 * gravity * (pos.y - y))) / gravity
|
|
if t > time then
|
|
return
|
|
end
|
|
local p = {
|
|
x = math.floor(vel.x * t + pos.x +.5),
|
|
y = y,
|
|
z = math.floor(vel.z * t + pos.z +.5),
|
|
}
|
|
pointcount = pointcount+1
|
|
waypoints[pointcount] = {p, t}
|
|
if pointcount == max_pointcount then
|
|
return
|
|
end
|
|
end
|
|
end
|
|
-- smaller and bigger horizonzal pivot
|
|
local shp, bhp
|
|
if math.abs(vel.x) > math.abs(vel.z) then
|
|
shp = "z"
|
|
bhp = "x"
|
|
else
|
|
shp = "x"
|
|
bhp = "z"
|
|
end
|
|
-- put points between the 45° angles
|
|
local cstart, cdir
|
|
local cend = math.floor(vel[bhp] * t_fall_start + pos[bhp] +.5)
|
|
if vel[bhp] > 0 then
|
|
cstart = math.floor(math.max(pos[bhp],
|
|
vel[bhp] * t_raise_end + pos[bhp]) +.5)
|
|
cdir = 1
|
|
else
|
|
cstart = math.floor(math.min(pos[bhp],
|
|
vel[bhp] * t_raise_end + pos[bhp]) +.5)
|
|
cdir = -1
|
|
end
|
|
for i = cstart, cend, cdir do
|
|
local t = (i - pos[bhp]) / vel[bhp]
|
|
if t > time then
|
|
return
|
|
end
|
|
local p = {
|
|
[bhp] = i,
|
|
y = math.floor(-0.5 * gravity * t * t + vel.y * t + pos.y +.5),
|
|
[shp] = math.floor(vel[shp] * t + pos[shp] +.5),
|
|
}
|
|
pointcount = pointcount+1
|
|
waypoints[pointcount] = {p, t}
|
|
if pointcount == max_pointcount then
|
|
return
|
|
end
|
|
end
|
|
end
|
|
-- put points from after the 45° angle
|
|
local y = yswitch
|
|
if vel.y < 0
|
|
and pos.y < yswitch then
|
|
y = pos.y
|
|
end
|
|
y = math.floor(y +.5)
|
|
while pointcount < max_pointcount do
|
|
local t = (vel.y +
|
|
math.sqrt(vel.y^2 + 2 * gravity * (pos.y - y))) / gravity
|
|
if t > time then
|
|
return
|
|
end
|
|
local p = {
|
|
x = math.floor(vel.x * t + pos.x +.5),
|
|
y = y,
|
|
z = math.floor(vel.z * t + pos.z +.5),
|
|
}
|
|
pointcount = pointcount+1
|
|
waypoints[pointcount] = {p, t}
|
|
y = y-1
|
|
end
|
|
end
|
|
--[[
|
|
minetest.override_item("default:axe_wood", {
|
|
on_use = function(_, player)
|
|
local dir = player:get_look_dir()
|
|
local pos = player:getpos()
|
|
local grav = 0.03
|
|
local ps = vector.throw_parabola(pos, dir, grav, 80)
|
|
for i = 1,#ps do
|
|
minetest.set_node(ps[i], {name="default:stone"})
|
|
end
|
|
--~ for t = 0,50,3 do
|
|
--~ local p = {
|
|
--~ x = dir.x * t + pos.x,
|
|
--~ y = -0.5*grav*t*t + dir.y*t + pos.y,
|
|
--~ z = dir.z * t + pos.z
|
|
--~ }
|
|
--~ minetest.set_node(p, {name="default:sandstone"})
|
|
--~ end
|
|
end,
|
|
})--]]
|
|
|
|
function funcs.throw_parabola(pos, vel, gravity, point_count, time)
|
|
local waypoints = {}
|
|
get_parabola_points(pos, vel, gravity, waypoints, point_count,
|
|
time or math.huge)
|
|
local ps = {}
|
|
local ptscnt = #waypoints
|
|
local i = 1
|
|
while i < ptscnt do
|
|
local p,t = unpack(waypoints[i])
|
|
i = i+1
|
|
local p2,t2 = unpack(waypoints[i])
|
|
ps[#ps+1] = p
|
|
local dist = vector.distance(p, p2)
|
|
if dist < 1.1 then
|
|
if dist < 0.9 then
|
|
-- same position
|
|
i = i+1
|
|
end
|
|
-- touching
|
|
elseif dist < 1.7 then
|
|
-- common edge
|
|
-- get a list of possible positions between
|
|
local diff = vector.subtract(p2, p)
|
|
local possible_positions = {}
|
|
for c,v in pairs(diff) do
|
|
if v ~= 0 then
|
|
local pos_moved = vector.new(p)
|
|
pos_moved[c] = pos_moved[c] + v
|
|
possible_positions[#possible_positions+1] = pos_moved
|
|
end
|
|
end
|
|
-- test which one fits best
|
|
t = 0.5 * (t + t2)
|
|
local near_p = {
|
|
x = vel.x * t + pos.x,
|
|
y = -0.5 * gravity * t * t + vel.y * t + pos.y,
|
|
z = vel.z * t + pos.z,
|
|
}
|
|
local d = math.huge
|
|
for k = 1,2 do
|
|
local pos_moved = possible_positions[k]
|
|
local dist_current = vector.distance(pos_moved, near_p)
|
|
if dist_current < d then
|
|
p = pos_moved
|
|
d = dist_current
|
|
end
|
|
end
|
|
-- add it
|
|
ps[#ps+1] = p
|
|
elseif dist < 1.8 then
|
|
-- common vertex
|
|
for k = 1,2 do
|
|
-- get a list of possible positions between
|
|
local diff = vector.subtract(p2, p)
|
|
local possible_positions = {}
|
|
for c,v in pairs(diff) do
|
|
if v ~= 0 then
|
|
local pos_moved = vector.new(p)
|
|
pos_moved[c] = pos_moved[c] + v
|
|
possible_positions[#possible_positions+1] = pos_moved
|
|
end
|
|
end
|
|
-- test which one fits best
|
|
t = k / 3 * (t + t2)
|
|
local near_p = {
|
|
x = vel.x * t + pos.x,
|
|
y = -0.5 * gravity * t * t + vel.y * t + pos.y,
|
|
z = vel.z * t + pos.z,
|
|
}
|
|
local d = math.huge
|
|
assert(#possible_positions == 4-k, "how, number positions?")
|
|
for j = 1,4-k do
|
|
local pos_moved = possible_positions[j]
|
|
local dist_current = vector.distance(pos_moved, near_p)
|
|
if dist_current < d then
|
|
p = pos_moved
|
|
d = dist_current
|
|
end
|
|
end
|
|
-- add it
|
|
ps[#ps+1] = p
|
|
end
|
|
else
|
|
minetest.log("warning", "[vector_extras] A gap: " .. dist)
|
|
--~ error("A gap, it's a gap!: " .. dist)
|
|
end
|
|
end
|
|
if i == ptscnt then
|
|
ps[#ps+1] = waypoints[i]
|
|
end
|
|
return ps
|
|
end
|
|
|
|
function funcs.chunkcorner(pos)
|
|
return {x=pos.x-pos.x%16, y=pos.y-pos.y%16, z=pos.z-pos.z%16}
|
|
end
|
|
|
|
function funcs.point_distance_minmax(pos1, pos2)
|
|
local p1 = vector.new(pos1)
|
|
local p2 = vector.new(pos2)
|
|
local min, max, vmin, vmax, num
|
|
for _,i in ipairs({"x", "y", "z"}) do
|
|
num = math.abs(p1[i] - p2[i])
|
|
if not vmin or num < vmin then
|
|
vmin = num
|
|
min = i
|
|
end
|
|
if not vmax or num > vmax then
|
|
vmax = num
|
|
max = i
|
|
end
|
|
end
|
|
return min, max
|
|
end
|
|
|
|
function funcs.collision(p1, p2)
|
|
local clear, node_pos = minetest.line_of_sight(p1, p2)
|
|
if clear then
|
|
return false
|
|
end
|
|
local collision_pos = {}
|
|
local _, max = funcs.point_distance_minmax(node_pos, p2)
|
|
if node_pos[max] > p2[max] then
|
|
collision_pos[max] = node_pos[max] - 0.5
|
|
else
|
|
collision_pos[max] = node_pos[max] + 0.5
|
|
end
|
|
local dmax = p2[max] - node_pos[max]
|
|
local dcmax = p2[max] - collision_pos[max]
|
|
local pt = dcmax / dmax
|
|
|
|
for _,i in ipairs({"x", "y", "z"}) do
|
|
collision_pos[i] = p2[i] - (p2[i] - node_pos[i]) * pt
|
|
end
|
|
return true, collision_pos, node_pos
|
|
end
|
|
|
|
function funcs.update_minp_maxp(minp, maxp, pos)
|
|
for _,i in pairs({"z", "y", "x"}) do
|
|
minp[i] = math.min(minp[i], pos[i])
|
|
maxp[i] = math.max(maxp[i], pos[i])
|
|
end
|
|
end
|
|
|
|
function funcs.unpack(pos)
|
|
return pos.z, pos.y, pos.x
|
|
end
|
|
|
|
function funcs.get_max_coord(vec)
|
|
if vec.x < vec.y then
|
|
if vec.y < vec.z then
|
|
return "z"
|
|
end
|
|
return "y"
|
|
end
|
|
if vec.x < vec.z then
|
|
return "z"
|
|
end
|
|
return "x"
|
|
end
|
|
|
|
function funcs.get_max_coords(pos)
|
|
if pos.x < pos.y then
|
|
if pos.y < pos.z then
|
|
return "z", "y", "x"
|
|
end
|
|
if pos.x < pos.z then
|
|
return "y", "z", "x"
|
|
end
|
|
return "y", "x", "z"
|
|
end
|
|
if pos.x < pos.z then
|
|
return "z", "x", "y"
|
|
end
|
|
if pos.y < pos.z then
|
|
return "x", "z", "y"
|
|
end
|
|
return "x", "y", "z"
|
|
end
|
|
|
|
function funcs.serialize(vec)
|
|
return "{x=" .. vec.x .. ",y=" .. vec.y .. ",z=" .. vec.z .. "}"
|
|
end
|
|
|
|
function funcs.triangle(pos1, pos2, pos3)
|
|
local normal = vector.cross(vector.subtract(pos2, pos1),
|
|
vector.subtract(pos3, pos1))
|
|
-- Find the biggest absolute component of the normal vector
|
|
local dir = vector.get_max_coord({
|
|
x = math.abs(normal.x),
|
|
y = math.abs(normal.y),
|
|
z = math.abs(normal.z),
|
|
})
|
|
-- Find the other directions for the for loops
|
|
local all_other_dirs = {
|
|
x = {"z", "y"},
|
|
y = {"z", "x"},
|
|
z = {"y", "x"},
|
|
}
|
|
local other_dirs = all_other_dirs[dir]
|
|
local odir1, odir2 = other_dirs[1], other_dirs[2]
|
|
|
|
local pos1_2d = {pos1[odir1], pos1[odir2]}
|
|
local pos2_2d = {pos2[odir1], pos2[odir2]}
|
|
local pos3_2d = {pos3[odir1], pos3[odir2]}
|
|
-- The boundaries of the 2D AABB along other_dirs
|
|
local p1 = {}
|
|
local p2 = {}
|
|
for i = 1,2 do
|
|
p1[i] = math.floor(math.min(pos1_2d[i], pos2_2d[i], pos3_2d[i]))
|
|
p2[i] = math.ceil(math.max(pos1_2d[i], pos2_2d[i], pos3_2d[i]))
|
|
end
|
|
|
|
-- https://www.scratchapixel.com/lessons/3d-basic-rendering/rasterization-practical-implementation/rasterization-stage
|
|
local function edgefunc(vert1, vert2, pos)
|
|
return (pos[1] - vert1[1]) * (vert2[2] - vert1[2])
|
|
- (pos[2] - vert1[2]) * (vert2[1] - vert1[1])
|
|
end
|
|
-- eps is used to prevend holes in neighbouring triangles
|
|
-- It should be smaller than the smallest possible barycentric value
|
|
-- FIXME: I'm not sure if it really does what it should.
|
|
local eps = 0.5 / math.max(p2[1] - p1[1], p2[2] - p1[2])
|
|
local a_all_inv = 1.0 / edgefunc(pos1_2d, pos2_2d, pos3_2d)
|
|
local step_k3 = - (pos2_2d[1] - pos1_2d[1]) * a_all_inv
|
|
local step_k1 = - (pos3_2d[1] - pos2_2d[1]) * a_all_inv
|
|
-- Calculate the triangle points
|
|
local points = {}
|
|
local barycentric_coords = {}
|
|
local n = 0
|
|
-- It is possible to further optimize this
|
|
for v1 = p1[1], p2[1] do
|
|
local p = {v1, p1[2]}
|
|
local k3 = edgefunc(pos1_2d, pos2_2d, p) * a_all_inv
|
|
local k1 = edgefunc(pos2_2d, pos3_2d, p) * a_all_inv
|
|
for _ = p1[2], p2[2] do
|
|
local k2 = 1 - k1 - k3
|
|
if k1 >= -eps and k2 >= -eps and k3 >= -eps then
|
|
-- On triangle
|
|
local h = math.floor(k1 * pos1[dir] + k2 * pos2[dir] +
|
|
k3 * pos3[dir] + 0.5)
|
|
n = n+1
|
|
points[n] = {[odir1] = v1, [odir2] = p[2], [dir] = h}
|
|
barycentric_coords[n] = {k1, k2, k3}
|
|
end
|
|
p[2] = p[2]+1
|
|
k3 = k3 + step_k3
|
|
k1 = k1 + step_k1
|
|
end
|
|
end
|
|
return points, n, barycentric_coords
|
|
end
|
|
|
|
for name,func in pairs(funcs) do
|
|
if vector[name] then
|
|
minetest.log("error", "[vector_extras] vector."..name..
|
|
" already exists.")
|
|
else
|
|
-- luacheck: globals vector
|
|
vector[name] = func
|
|
end
|
|
end
|