remove animated particle for static

This commit is contained in:
FreeGamers 2020-06-14 14:36:19 -05:00
parent c19d8741fa
commit 6b1c770403
4 changed files with 72 additions and 91 deletions

@ -1,23 +1,21 @@
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@ -26,44 +24,34 @@ them if you wish), that you receive source code or can get it if you
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@ -72,7 +60,7 @@ modification follow.
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@ -631,44 +629,34 @@ to attach them to the start of each source file to most effectively
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@ -1,6 +1,6 @@
saras_simple_survival mod: void_chest saras_simple_survival mod: void_chest
===================================== =====================================
Copyright (2020) freegamers.org Copyright 2020 freegamers.org
Description Description
@ -26,10 +26,10 @@ if no magic_materials mod is present then we can just use materials from default
License of source code License of source code
------------------------------------- -------------------------------------
This program is free software; you can redistribute it and/or modify This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation; either version 3 of the License, or the Free Software Foundation; either version 3 of the License, or
(at your option) any later version. (at your option) any later version.
https://www.gnu.org/licenses/gpl-3.0.html https://www.gnu.org/licenses/agpl-3.0.en.html
License of textures License of textures

@ -40,7 +40,6 @@ minetest.register_node("void_chest:void_chest", {
on_timer = function(pos) on_timer = function(pos)
-- Particles for the void effect, implemented by MisterE, thanks! -- Particles for the void effect, implemented by MisterE, thanks!
for i=1,10 do -- number of particles spawned every on_timer for i=1,10 do -- number of particles spawned every on_timer
local spin_speed = math.random(80,175)/1000 --controls how fast a particular particle spins
local vel_scalar = math.random(0,5)/10 -- multiplied by the particle's velocity vector of 1 local vel_scalar = math.random(0,5)/10 -- multiplied by the particle's velocity vector of 1
local accel_scalar = math.random(1,5)/10 -- multiplied by the particle's accel vector of 1 local accel_scalar = math.random(1,5)/10 -- multiplied by the particle's accel vector of 1
local expir = math.random(1,10) -- number of sec particle will last, if it doesn't hit a node local expir = math.random(1,10) -- number of sec particle will last, if it doesn't hit a node
@ -59,12 +58,6 @@ minetest.register_node("void_chest:void_chest", {
collision_removal = true, collision_removal = true,
vertical = false, vertical = false,
texture = "void_chest_void_particle.png", texture = "void_chest_void_particle.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = spin_speed,
},
glow = 5, glow = 5,
}) })
end end

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