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Show useful information in //show_journal
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@ -103,9 +103,6 @@ improve memory usage.
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* Allow undoing changes which happened before other changes (considered unsafe)
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e.g. //undo ~1 to undo the change before the latest one
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* Add code for more of the WorldEdit chat commands (see the lists above)
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* worldedit pyramid fix
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* Improve the //show_journal output
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* Show the UTC time of the changes
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* Check if the shown number of changed nodes is correct
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* Show the executed chat command and parameters
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* Show the affected area, number of changed metadatas, nodes, etc.
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* Add a verbose option to the //show_journal output to show detailed information
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such as the UTC time when the changes happened and the required memory to
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store them
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140
init.lua
140
init.lua
@ -216,9 +216,10 @@ minetest.register_chatcommand("/show_journal", {
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minetest.get_color_escape_sequence"#8ABDA9" .. "* "
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end
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local data = j.ring[(j.start + i) % max_commands]
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info = info .. data.type
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if undo_info_funcs[data.type] then
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info = info .. ": " .. undo_info_funcs[data.type](data)
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info = info .. undo_info_funcs[data.type](data)
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else
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info = info .. data.type
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end
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if i < j.entry_count-1 then
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info = info .. "\n" ..
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@ -293,7 +294,7 @@ if remember_innocuous then
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if not data.pos then
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return "Set pos" .. data.id
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end
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return "changed pos" .. data.id .. ", previous value: " ..
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return "Changed pos" .. data.id .. ", previous value: " ..
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minetest.pos_to_string(data.pos)
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end
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@ -312,16 +313,16 @@ override_chatcommand("/n",
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)
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override_chatcommand("/y",
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function(...)
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function()
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local t = y_pending[command_invoker]
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if t and t.before then
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t.before(...)
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t.before(t.params)
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end
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end,
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function(...)
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function()
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local t = y_pending[command_invoker]
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if t and t.after then
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t.after(...)
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t.after(t.params)
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end
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y_pending[command_invoker] = nil
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end
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@ -335,9 +336,10 @@ local function override_cc_with_confirm(cname, func_before, func_after)
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-- player then calls //y (unless the player calls //n before //y).
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-- Therefore these two functions should only do temporary overridings of
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-- relevant functions, e.g. worldedit.cube.
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local function func_after_wrap(...)
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y_pending[command_invoker] = {before = func_before, after = func_after}
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return func_after(...)
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local function func_after_wrap(params)
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y_pending[command_invoker] = {before = func_before, after = func_after,
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params = params}
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return func_after(params)
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end
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return override_chatcommand(cname, func_before, func_after_wrap)
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end
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@ -748,11 +750,45 @@ undo_funcs.nodes = function(name, data)
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data.count_p1 .. " param1s set, " .. data.count_p2 ..
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" param2s set and " .. #indices_m .. " metaens changed")
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end
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undo_info_funcs.nodes = function(data)
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local changed_info = {}
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local changed_info_numbers = {}
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if data.count_n > 0 then
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changed_info[#changed_info+1] = "nodeids"
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changed_info_numbers[#changed_info_numbers+1] = data.count_n
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end
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if data.count_p1 > 0 then
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changed_info[#changed_info+1] = "param1"
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changed_info_numbers[#changed_info_numbers+1] = data.count_p1
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end
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if data.count_p2 > 0 then
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changed_info[#changed_info+1] = "param2"
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changed_info_numbers[#changed_info_numbers+1] = data.count_p2
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end
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if data.count_m > 0 then
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changed_info[#changed_info+1] = "metadata"
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changed_info_numbers[#changed_info_numbers+1] = data.count_m
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end
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changed_info = "(" .. table.concat(changed_info, ", ") .. ")"
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changed_info_numbers = "(" .. table.concat(changed_info_numbers, ", ") ..
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")"
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if changed_info == "()" then
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changed_info = ", no node, param1, param2 or metadata changes"
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else
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changed_info = ", number of changed " .. changed_info .. ": " ..
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changed_info_numbers
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end
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return string.format('Command: "%s", minp: %s, maxp: %s%s',
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data.command,
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minetest.pos_to_string(data.pos1),
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minetest.pos_to_string(data.pos2),
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changed_info)
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end
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----------------------- World changing commands --------------------------------
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local function we_nodeset_wrapper(pos1, pos2, func, ...)
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local function we_nodeset_wrapper(pos1, pos2, command, func, ...)
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assert(command_invoker, "Player not known")
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pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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-- FIXME: Protection support isn't needed
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@ -763,7 +799,7 @@ local function we_nodeset_wrapper(pos1, pos2, func, ...)
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local data_before = manip:get_data()
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we_data = nil
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local rv = func(...)
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local return_values = {func(...)}
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local ystride = pos2.x - pos1.x + 1
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local zstride = (pos2.y - pos1.y + 1) * ystride
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@ -795,6 +831,7 @@ local function we_nodeset_wrapper(pos1, pos2, func, ...)
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}
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add_to_history({
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type = "nodeids",
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command = command,
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mem_use = #compressed_data,
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pos1 = pos1,
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pos2 = pos2,
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@ -803,7 +840,7 @@ local function we_nodeset_wrapper(pos1, pos2, func, ...)
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compressed_data = compressed_data
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}, command_invoker)
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return rv
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return unpack(return_values)
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-- Note: param1, param2 and metadata are not changed by worldedit.set and
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-- similar functions
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end
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@ -852,9 +889,12 @@ undo_funcs.nodeids = function(name, data)
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worldedit.player_notify(name, data.count .. " nodes set")
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end
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undo_info_funcs.nodeids = function(data)
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return "pos1: " .. minetest.pos_to_string(data.pos1) .. ", pos2: " ..
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minetest.pos_to_string(data.pos2) .. ", " .. data.count ..
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" nodes changed"
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return string.format(
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'Command: "%s", minp: %s, maxp: %s, %d nodes changed',
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data.command,
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minetest.pos_to_string(data.pos1),
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minetest.pos_to_string(data.pos2),
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data.count)
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end
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-- A helper function to override the simple functions, e.g. cube, sphere, etc.
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@ -862,21 +902,23 @@ local function override_nodeid_changer(command_names, function_name,
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func_get_boundaries)
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-- The function from worldedit which changes nodes, e.g. worldedit["cube"]
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local changer_original = worldedit[function_name]
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-- The overridden function which uses we_nodeset_wrapper to get the nodes
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-- before the Worldedit operation (changer_original),
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-- then executes the Worldedit operation,
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-- and after that calculates and saves the changes
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local function changer_overridden(...)
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-- func_get_boundaries depends on the command; it should determine the
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-- area within which node ids are changed
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local pos1, pos2 = func_get_boundaries(...)
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return we_nodeset_wrapper(pos1, pos2, changer_original, ...)
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end
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-- Do the before and after overriding
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for i = 1, #command_names do
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override_cc_with_confirm(command_names[i],
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function()
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worldedit[function_name] = changer_overridden
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function(params)
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-- The overridden function uses we_nodeset_wrapper to get the
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-- nodes before the Worldedit operation changer_original,
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-- then executes the Worldedit operation,
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-- and after that calculates and saves the changes
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worldedit[function_name] = function(...)
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-- func_get_boundaries depends on the command;
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-- it should determine the area within which node ids are
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-- changed
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local pos1, pos2 = func_get_boundaries(...)
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local command = command_names[i] .. " " .. params
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return we_nodeset_wrapper(pos1, pos2, command,
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changer_original, ...)
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end
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end,
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function()
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worldedit[function_name] = changer_original
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@ -971,6 +1013,7 @@ override_nodeid_changer({"/spiral"}, "spiral",
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local we_deserialize = worldedit.deserialize
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local my_we_deserialize_currrent_command
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local function my_we_deserialize(pos_base, ...)
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-- remember the previous nodes and meta
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-- Collect the changes by overriding minetest.add_node since this is
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@ -1132,6 +1175,7 @@ local function my_we_deserialize(pos_base, ...)
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}
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add_to_history({
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type = "nodes",
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command = my_we_deserialize_currrent_command,
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mem_use = #compressed_data,
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pos1 = minp,
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pos2 = maxp,
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@ -1146,7 +1190,8 @@ local function my_we_deserialize(pos_base, ...)
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return count
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end
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override_cc_with_confirm("/load",
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function()
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function(params)
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my_we_deserialize_currrent_command = "/load " .. params
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worldedit.deserialize = my_we_deserialize
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end,
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function()
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@ -1156,7 +1201,7 @@ override_cc_with_confirm("/load",
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-- A helper function to override a complex function, e.g. mtschemplace
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local function get_overridden_changer(changer_original, func_get_boundaries,
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local function get_overridden_changer(command, changer_original, func_get_boundaries,
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collect_meta)
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return function(...)
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-- Get the boundary positions
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@ -1175,6 +1220,7 @@ local function get_overridden_changer(changer_original, func_get_boundaries,
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local compressed_data = compress_nodedata(changes)
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add_to_history({
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type = "nodes",
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command = command,
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mem_use = #compressed_data,
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pos1 = pos1,
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pos2 = pos2,
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@ -1192,27 +1238,28 @@ local function get_overridden_changer(changer_original, func_get_boundaries,
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end
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local original_place_schematic = minetest.place_schematic
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local my_place_schematic = get_overridden_changer(original_place_schematic,
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override_cc_with_confirm("/mtschemplace",
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function(params)
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minetest.place_schematic = get_overridden_changer(
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"/mtschemplace " .. params,
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original_place_schematic,
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function(pos, schematic_path, rotation, _, _, flags)
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-- Get the area which is changed by the schematic
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if rotation then
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minetest.log("error",
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"Received a rotation from worldedit's schematic placement; " ..
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"not yet implemented in we_undo")
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"Received a rotation from worldedit's schematic " ..
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"placement; not yet implemented in we_undo")
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end
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if flags then
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minetest.log("error",
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"Received flags from worldedit's schematic placement; " ..
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"not yet implemented in we_undo")
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"Received flags from worldedit's schematic " ..
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"placement; not yet implemented in we_undo")
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end
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local schem = minetest.read_schematic(schematic_path, {})
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local pos1 = pos
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local pos2 = vector.subtract(vector.add(pos1, schem.size), 1)
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return pos1, pos2
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end, false)
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override_cc_with_confirm("/mtschemplace",
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function()
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minetest.place_schematic = my_place_schematic
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end,
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function()
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minetest.place_schematic = original_place_schematic
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@ -1220,7 +1267,11 @@ override_cc_with_confirm("/mtschemplace",
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)
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local we_luatransform = worldedit.luatransform
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local my_luatransform = get_overridden_changer(we_luatransform,
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override_cc_with_confirm("/luatransform",
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function(params)
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worldedit.luatransform = get_overridden_changer(
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"/luatransform " .. params,
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we_luatransform,
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function(pos1_actual, pos2_actual)
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local pos1_further, pos2_further = worldedit.sort_pos(pos1_actual,
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pos2_actual)
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@ -1230,9 +1281,6 @@ local my_luatransform = get_overridden_changer(we_luatransform,
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pos2_further = vector.add(pos2_further, 5)
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return pos1_further, pos2_further
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end, true)
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override_cc_with_confirm("/luatransform",
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function()
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worldedit.luatransform = my_luatransform
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end,
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function()
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worldedit.luatransform = we_luatransform
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@ -1242,11 +1290,11 @@ override_cc_with_confirm("/luatransform",
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local function override_we_changer(command_name, function_name, collect_meta,
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func_get_boundaries)
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local original_changer = worldedit[function_name]
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local my_changer = get_overridden_changer(original_changer,
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func_get_boundaries, collect_meta)
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override_cc_with_confirm(command_name,
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function()
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worldedit[function_name] = my_changer
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function(params)
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local command = command_name .. " " .. params
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worldedit[function_name] = get_overridden_changer(command,
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original_changer, func_get_boundaries, collect_meta)
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end,
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function()
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worldedit[function_name] = original_changer
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