Support mtschemplace and add luatransform on the todo list

This commit is contained in:
HybridDog 2021-07-29 14:17:15 +02:00
parent 4a331234e0
commit a9af2cbb89
3 changed files with 114 additions and 2 deletions

@ -7,6 +7,9 @@ read_globals = {
add_node = {
read_only = false
},
place_schematic = {
read_only = false
},
registered_chatcommands = {
read_only = false,
other_fields = true

@ -26,12 +26,12 @@ Supported chatcommands:
* /hollowpyramid and /hpyr
* /spiral
* /load
* /mtschemplace
* /y
* /n
Ignored chatcommands:
* /lua
* /luatransform
* /clearobjects
* /fixlight
* /save
@ -67,8 +67,8 @@ Not yet implemented:
* /highlight
* /restore
* /allocate
* /mtschemplace
* /deleteblocks
* /luatransform

109
init.lua

@ -1058,6 +1058,115 @@ undo_funcs.nodes = function(name, data)
end
local original_place_schematic = minetest.place_schematic
local function my_place_schematic(pos, schematic_path, rotation, replacements,
force_placement, flags)
-- Get the area which is changed by the schematic
if rotation then
minetest.log("error",
"Received a rotation from worldedit's schematic placement; " ..
"not yet implemented in we_undo")
end
if flags then
minetest.log("error",
"Received flags from worldedit's schematic placement; " ..
"not yet implemented in we_undo")
end
local schem = minetest.read_schematic(schematic_path, {})
local pos1 = pos
local pos2 = vector.subtract(vector.add(pos1, schem.size), 1)
-- Get the node ids, param1s and param2s (before)
-- Note: schematic placement doesn't change the metadata
local manip = minetest.get_voxel_manip()
local e1, e2 = manip:read_from_map(pos1, pos2)
local area = VoxelArea:new{MinEdge=e1, MaxEdge=e2}
local nodeids_before = manip:get_data()
local param1s_before = manip:get_light_data()
local param2s_before = manip:get_param2_data()
-- Do the schematic placement
local rv = original_place_schematic(pos, schematic_path, rotation,
replacements, force_placement, flags)
-- Get the node ids, param1s and param2s (after)
manip = minetest.get_voxel_manip()
manip:read_from_map(pos1, pos2)
local nodeids_after = manip:get_data()
local param1s_after = manip:get_light_data()
local param2s_after = manip:get_param2_data()
-- Collect the changed nodes
local ystride = pos2.x - pos1.x + 1
local zstride = (pos2.y - pos1.y + 1) * ystride
local indices_n = {}
local indices_p1 = {}
local indices_p2 = {}
local nodeids = {}
local param1s = {}
local param2s = {}
for z = pos1.z, pos2.z do
for y = pos1.y, pos2.y do
for x = pos1.x, pos2.x do
local vi_vm = area:index(x,y,z)
local vi_my = (z - pos1.z) * zstride
+ (y - pos1.y) * ystride
+ x - pos1.x
if nodeids_after[vi_vm] ~= nodeids_before[vi_vm] then
indices_n[#indices_n+1] = vi_my
nodeids[#nodeids+1] = nodeids_before[vi_vm]
end
if param1s_after[vi_vm] ~= param1s_before[vi_vm] then
indices_p1[#indices_p1+1] = vi_my
param1s[#param1s+1] = param1s_before[vi_vm]
end
if param2s_after[vi_vm] ~= param2s_before[vi_vm] then
indices_p2[#indices_p2+1] = vi_my
param2s[#param2s+1] = param2s_before[vi_vm]
end
end
end
end
-- Compress the collected changes and add it to history
local index_bytes = math.ceil(math.log(worldedit.volume(pos1, pos2)) /
math.log(0x100))
local compressed_data = compress_nodedata{
indices_n = indices_n,
indices_p1 = indices_p1,
indices_p2 = indices_p2,
indices_m = {},
nodeids = nodeids,
param1s = param1s,
param2s = param2s,
metastrings = {},
index_bytes = index_bytes,
}
add_to_history({
type = "nodes",
mem_use = #compressed_data,
pos1 = pos1,
pos2 = pos2,
count_n = #nodeids,
count_p1 = #param1s,
count_p2 = #param2s,
count_m = 0,
index_bytes = index_bytes,
compressed_data = compressed_data
}, command_invoker)
return rv
end
override_cc_with_confirm("/mtschemplace",
function()
minetest.place_schematic = my_place_schematic
end,
function()
minetest.place_schematic = original_place_schematic
end
)
local time = (minetest.get_us_time() - load_time_start) / 1000000
local msg = "[we_undo] loaded after ca. " .. time .. " seconds."
if time > 0.01 then