we_undo/init.lua
2017-11-13 15:34:00 +01:00

440 lines
11 KiB
Lua

----------------- Settings -----------------------------------------------------
local max_commands = 256
local min_commands = 3
local max_memory_usage = 2^25 -- 32 MiB
----------------- Journal and chatcommands -------------------------------------
local command_invoker
local function override_chatcommand(cname, func_before, func_after)
local command = minetest.registered_chatcommands[cname]
-- save the name of the player and execute func_before if present
if func_before then
local func = command.func
command.func = function(name, ...)
command_invoker = name
func_before(...)
return func(name, ...)
end
else
local func = command.func
command.func = function(name, ...)
command_invoker = name
return func(name, ...)
end
end
-- reset command_invoker and optionally execute func_after
if func_after then
local func = command.func
command.func = function(name, ...)
local rv = func(name, ...)
local custom_rv = func_after(...)
command_invoker = nil
if custom_rv ~= nil then
return custom_rv
end
return rv
end
else
local func = command.func
command.func = function(...)
local rv = func(...)
command_invoker = nil
return rv
end
end
end
local journal = {}
local function add_to_history(data, name)
name = name or command_invoker
journal[name] = journal[name] or {
ring = {},
start = 0,
off_start = -1,
entry_count = 0,
mem_usage = 0,
}
local j = journal[name]
j.off_start = j.off_start+1
if j.off_start == j.entry_count then
j.entry_count = j.entry_count+1
end
if j.off_start == max_commands then
-- max_commands are stored, replace the oldest one
j.mem_usage = j.mem_usage - j.ring[j.start].mem_use
j.start = (j.start+1) % max_commands
j.off_start = j.off_start-1
j.entry_count = j.entry_count-1
assert(j.start == (j.start + j.off_start + 1) % max_commands
and j.entry_count == j.off_start+1
and j.entry_count == max_commands)
end
if j.entry_count-1 > j.off_start then
print(j.off_start, j.entry_count)
-- remove redo remnants
for i = j.off_start+1, j.entry_count-1 do
local im = (j.start + i) % max_commands
j.mem_usage = j.mem_usage - j.ring[im].mem_use
j.ring[im] = nil
end
j.entry_count = j.off_start+1
end
-- insert the new data
j.ring[(j.start + j.off_start) % max_commands] = data
j.mem_usage = j.mem_usage + data.mem_use
-- remove old data if too much memory is used
if j.mem_usage > max_memory_usage then
while j.entry_count > min_commands do
j.mem_usage = j.mem_usage - j.ring[j.start].mem_use
j.ring[j.start] = nil
j.start = (j.start+1) % max_commands
j.off_start = j.off_start-1
j.entry_count = j.entry_count-1
if j.mem_usage <= max_memory_usage then
break
end
end
end
end
-- remove old undo history after un- or redoing
local function trim_undo_history(j)
while j.entry_count > min_commands
and j.off_start > 0 do
j.mem_usage = j.mem_usage - j.ring[j.start].mem_use
j.ring[j.start] = nil
j.start = (j.start+1) % max_commands
j.off_start = j.off_start-1
j.entry_count = j.entry_count-1
if j.mem_usage <= max_memory_usage then
return
end
end
-- never remove redo history
end
local undo_funcs = {}
local function apply_undo(name)
local j = journal[name]
local i = (j.start + j.off_start) % max_commands
local data = j.ring[i]
local old_memuse = data.mem_use
undo_funcs[data.type](name, data)
j.mem_usage = j.mem_usage + data.mem_use - old_memuse
j.ring[i] = data
j.off_start = j.off_start-1
if j.mem_usage > max_memory_usage then
trim_undo_history(j)
end
end
local function apply_redo(name)
local j = journal[name]
j.off_start = j.off_start+1
local i = (j.start + j.off_start) % max_commands
local data = j.ring[i]
local old_memuse = data.mem_use
-- undoing an undone undo function is redoing
undo_funcs[data.type](name, data)
j.mem_usage = j.mem_usage + data.mem_use - old_memuse
j.ring[i] = data
if j.mem_usage > max_memory_usage then
trim_undo_history(j)
end
end
minetest.register_chatcommand("/undo", {
params = "",
description = "Worldedit undo",
privs = {worldedit=true},
func = function(name)
local j = journal[name]
if not j
or j.off_start < 0 then
return false, "Nothing to be undone, try //show_journal"
end
apply_undo(name)
end,
})
minetest.register_chatcommand("/redo", {
params = "",
description = "Worldedit redo",
privs = {worldedit=true},
func = function(name)
local j = journal[name]
if not j
or j.off_start == j.entry_count-1 then
return false, "Nothing to be redone, try //show_journal"
end
apply_redo(name)
end,
})
local undo_info_funcs = {}
minetest.register_chatcommand("/show_journal", {
params = "",
description = "List Worldedit undos and redos, the last one is the newest",
privs = {worldedit=true},
func = function(name)
local j = journal[name]
if not j then
return false, "Empty journal"
end
local info = j.entry_count .. " entries, " ..
j.off_start+1 .. " can be undone, " ..
j.entry_count-1 - j.off_start .. " can be redone\n"
for i = 0, j.entry_count-1 do
if i <= j.off_start then
-- undo entry
info = info ..
minetest.get_color_escape_sequence"#A47DFF" .. " "
else
-- redo entry
info = info ..
minetest.get_color_escape_sequence"#8ABDA9" .. "* "
end
local data = j.ring[(j.start + i) % max_commands]
info = info .. data.type
if undo_info_funcs[data.type] then
info = info .. ": " .. undo_info_funcs[data.type](data)
end
if i < j.entry_count-1 then
info = info .. "\n" ..
minetest.get_color_escape_sequence"#ffffff"
end
end
return true, info
end,
})
----------------- The worldedit stuff ------------------------------------------
override_chatcommand("/pos1",
function()
add_to_history{
type = "marker",
mem_use = 9 * 7,
id = 1,
pos = worldedit.pos1[command_invoker]
}
end
)
override_chatcommand("/pos2",
function()
add_to_history{
type = "marker",
mem_use = 9 * 7,
id = 2,
pos = worldedit.pos2[command_invoker]
}
end
)
undo_funcs.marker = function(name, data)
local pos = data.pos
local i = "pos" .. data.id
local current_pos = worldedit[i][name]
worldedit[i][name] = pos
worldedit["mark_pos" .. data.id](name)
if pos then
worldedit.player_notify(name, "position " .. data.id .. " set to " ..
minetest.pos_to_string(pos))
else
worldedit.player_notify(name, "position " .. data.id .. " reset")
end
data.pos = current_pos
end
undo_info_funcs.marker = function(data)
if not data.pos then
return "Set pos" .. data.id
end
return "changed pos" .. data.id .. ", previous value: " ..
minetest.pos_to_string(data.pos)
end
-- override the worldedit vmanip finish function to catch the data table
local we_data = false
local we_manip_end = worldedit.manip_helpers.finish
function worldedit.manip_helpers.finish(manip, data)
if we_data == nil then
we_data = data
end
return we_manip_end(manip, data)
end
local function compress_nodedata(nodedata)
-- nodeids contain 16 bit values (see mapnode.h)
-- big endian here
local data = {}
local prev_index = 0
for i = 1,#nodedata.indices do
local index = nodedata.indices[i]
local off = index - prev_index -- always > 0
local v = ""
for f = nodedata.index_bytes, 0, -1 do
v = v .. string.char(math.floor(off * 2^(-8*f)) % 0x100)
data[i] = v
end
prev_index = index
end
for i = 1,#nodedata.nodeids do
data[#data+1] = string.char(math.floor(nodedata.nodeids[i] * 2^-8)) ..
string.char(nodedata.nodeids[i] % 0x100)
end
return minetest.compress(table.concat(data))
end
local function decompress_nodedata(ccontent)
local indices = {}
local nodeids = {}
local data = minetest.decompress(ccontent.compressed_data)
local nodeids_cnt = ccontent.nodeids_cnt
assert(#data == nodeids_cnt * (ccontent.index_bytes+1 + 2),
"invalid decompressed data")
local p = 1
local prev_index = 0
for i = 1,nodeids_cnt do
local v = prev_index
for f = ccontent.index_bytes, 0, -1 do
v = v + 2^(8*f) * data:byte(p)
p = p+1
end
indices[i] = v
prev_index = v
end
for i = 1,nodeids_cnt do
nodeids[i] = data:byte(p) * 0x100 + data:byte(p+1)
p = p + 2
end
--~ print("compression factor: " ..
--~ (nodeids_cnt * 9) / #ccontent.compressed_data)
return {indices = indices, nodeids = nodeids}
end
local we_set = worldedit.set
local my_we_set = function(pos1, pos2, ...)
assert(command_invoker, "Player not known")
pos1, pos2 = worldedit.sort_pos(pos1, pos2)
-- FIXME: Protection support isn't needed
local manip = minetest.get_voxel_manip()
local e1, e2 = manip:read_from_map(pos1, pos2)
local area = VoxelArea:new{MinEdge=e1, MaxEdge=e2}
local data_before = manip:get_data()
we_data = nil
local rv = we_set(pos1, pos2, ...)
local ystride = pos2.x - pos1.x + 1
local zstride = (pos2.y - pos1.y + 1) * ystride
-- put indices separate because they don't correlate with nodeids
local indices = {}
local nodeids = {}
for z = pos1.z, pos2.z do
for y = pos1.y, pos2.y do
for x = pos1.x, pos2.x do
local i = area:index(x,y,z)
if we_data[i] ~= data_before[i] then
indices[#indices+1] =
(z - pos1.z) * zstride
+ (y - pos1.y) * ystride
+ x - pos1.x
nodeids[#nodeids+1] = data_before[i]
end
end
end
end
we_data = false
-- can be 0 if only one node is changed
local index_bytes = math.ceil(math.log(worldedit.volume(pos1, pos2)) /
math.log(8))
local compressed_data = compress_nodedata{
indices = indices,
nodeids = nodeids,
index_bytes = index_bytes,
}
add_to_history({
type = "nodeids",
mem_use = 9 * (2 * 7 + #compressed_data),
pos1 = pos1,
pos2 = pos2,
count = #nodeids,
index_bytes = index_bytes,
compressed_data = compressed_data
}, command_invoker)
-- Note: param1, param2 and metadata are not changed by worldedit.set
return rv
end
override_chatcommand("/set",
function()
worldedit.set = my_we_set
end,
function()
worldedit.set = we_set
end
)
undo_funcs.nodeids = function(name, data)
local pos1 = data.pos1
local pos2 = data.pos2
local ylen = pos2.y - pos1.y + 1
local ystride = pos2.x - pos1.x + 1
local decompressed_data = decompress_nodedata{
compressed_data = data.compressed_data,
nodeids_cnt = data.count,
index_bytes = data.index_bytes
}
local indices = decompressed_data.indices
local nodeids = decompressed_data.nodeids
local manip = minetest.get_voxel_manip()
local e1, e2 = manip:read_from_map(pos1, pos2)
local area = VoxelArea:new{MinEdge=e1, MaxEdge=e2}
local mdata = manip:get_data()
-- swap the nodes in the world and history data
local new_nodeids = {}
for k = 1,#indices do
local i = indices[k]
local x = i % ystride
local y = math.floor(i / ystride) % ylen
local z = math.floor(i / (ystride * ylen))
local vi = area:index(pos1.x + x, pos1.y + y, pos1.z + z)
new_nodeids[k] = mdata[vi]
mdata[vi] = nodeids[k]
end
manip:set_data(mdata)
manip:write_to_map()
data.compressed_data = compress_nodedata{
indices = indices,
nodeids = new_nodeids,
index_bytes = data.index_bytes
}
worldedit.player_notify(name, data.count .. " nodes set")
end
undo_info_funcs.nodeids = function(data)
return "pos1: " .. minetest.pos_to_string(data.pos1) .. ", pos2: " ..
minetest.pos_to_string(data.pos2) .. ", " .. data.count ..
" nodes changed"
end