2013-06-30 22:17:16 +02:00
|
|
|
local update_time = 2 -- number of seconds between wielditem updates
|
2013-06-30 22:49:33 +02:00
|
|
|
local bone = "Armature_Wield_Item"
|
2013-06-30 22:17:16 +02:00
|
|
|
|
|
|
|
dofile(minetest.get_modpath(minetest.get_current_modname()).."/rotation.lua")
|
|
|
|
|
|
|
|
minetest.register_item("wield3d:hand", {
|
|
|
|
type = "none",
|
|
|
|
wield_image = "wield3d_trans.png",
|
|
|
|
})
|
|
|
|
|
|
|
|
minetest.register_entity("wield3d:wield_entity", {
|
|
|
|
initial_properties = {
|
|
|
|
physical = false,
|
|
|
|
collisionbox = {x=0, y=0, z=0},
|
|
|
|
visual = "wielditem",
|
|
|
|
visual_size = {x=0.25, y=0.25},
|
|
|
|
},
|
|
|
|
wield_item = "",
|
|
|
|
player = nil,
|
|
|
|
timer = 0,
|
|
|
|
rotation = 0,
|
|
|
|
on_step = function(self, dtime)
|
|
|
|
local player = self.player
|
|
|
|
if player == nil then
|
|
|
|
self.object:remove()
|
|
|
|
return
|
|
|
|
end
|
|
|
|
self.timer = self.timer + dtime
|
|
|
|
if self.timer < update_time then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
self.timer = 0
|
|
|
|
if minetest.env:get_player_by_name(player:get_player_name()) == nil then
|
|
|
|
self.object:remove()
|
|
|
|
return
|
|
|
|
end
|
|
|
|
local stack = player:get_wielded_item()
|
|
|
|
local item = stack:get_name()
|
|
|
|
if item == self.wield_item then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
self.wield_item = item
|
|
|
|
if item == "" then
|
|
|
|
item = "wield3d:hand"
|
|
|
|
end
|
|
|
|
local rotation = wield3d_rotation[item] or 0
|
|
|
|
if rotation ~= self.rotation then
|
|
|
|
self.object:setpos(player:getpos())
|
|
|
|
self.object:set_detach()
|
2013-06-30 22:49:33 +02:00
|
|
|
self.object:set_attach(player, bone, {x=0, y=0, z=0}, {x=0, y=0, z=rotation})
|
2013-06-30 22:17:16 +02:00
|
|
|
self.rotation = rotation
|
|
|
|
end
|
|
|
|
self.object:set_properties({textures={item}})
|
|
|
|
end,
|
|
|
|
})
|
|
|
|
|
|
|
|
minetest.register_on_joinplayer(function(player)
|
|
|
|
minetest.after(0.5, function(player)
|
|
|
|
player:set_properties({
|
|
|
|
visual = "mesh",
|
|
|
|
mesh = "wield3d_character.x",
|
|
|
|
visual_size = {x=1, y=1},
|
|
|
|
})
|
|
|
|
local pos = player:getpos()
|
|
|
|
local entity = minetest.env:add_entity(pos, "wield3d:wield_entity")
|
|
|
|
if entity ~= nil then
|
2013-06-30 22:49:33 +02:00
|
|
|
entity:set_attach(player, bone, {x=0, y=0, z=0}, {x=0, y=0, z=0})
|
2013-06-30 22:17:16 +02:00
|
|
|
entity = entity:get_luaentity()
|
|
|
|
entity.player = player
|
|
|
|
end
|
|
|
|
end, player)
|
|
|
|
end)
|
|
|
|
|