wield3d/init.lua

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dofile(minetest.get_modpath(minetest.get_current_modname()).."/location.lua")
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local update_time = 2 -- number of seconds between wielditem updates
local location = {
"Armature_Arm_Right", -- default bone
{x=0.2, y=5.5, z=3}, -- default position
{x=-100, y=225, z=90}, -- default rotation
}
local player_wielding = {}
local timer = 0
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local function add_wield_entity(player)
player:set_properties({
visual = "mesh",
mesh = "wield3d_character.x",
visual_size = {x=1, y=1},
})
local pos = player:getpos()
if pos then
local object = minetest.add_entity(pos, "wield3d:wield_entity")
if object then
object:set_attach(player, location[1], location[2], location[3])
local luaentity = object:get_luaentity()
if luaentity then
luaentity.player = player
return 1
end
end
end
end
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minetest.register_item("wield3d:hand", {
type = "none",
wield_image = "wield3d_trans.png",
})
minetest.register_entity("wield3d:wield_entity", {
physical = false,
collisionbox = {x=0, y=0, z=0},
visual = "wielditem",
visual_size = {x=0.25, y=0.25},
textures = {"wield3d:hand"},
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player = nil,
item = nil,
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timer = 0,
location = location,
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on_step = function(self, dtime)
self.timer = self.timer + dtime
if self.timer > update_time then
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return
end
self.timer = 0
local player = self.player
if player then
local pos = player:getpos()
if pos then
local stack = player:get_wielded_item()
local item = stack:get_name()
if item == self.item then
return
end
self.item = item
if item == "" then
item = "wield3d:hand"
end
local loc = wield3d_location[item] or location
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if loc[1] ~= self.location[1]
or vector.equals(loc[2], self.location[2]) == false
or vector.equals(loc[3], self.location[3]) == false then
self.object:setpos(pos)
self.object:set_detach()
self.object:set_attach(player, loc[1], loc[2], loc[3])
self.location = loc
end
self.object:set_properties({textures={item}})
return
end
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end
self.object:remove()
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end,
})
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer > update_time then
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
if name then
if not player_wielding[name] then
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player_wielding[name] = add_wield_entity(player)
end
end
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end
timer = 0
end
end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
if name then
player_wielding[name] = nil
end
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end)