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Do not detach wield entity on rotation change
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init.lua
1
init.lua
@ -83,7 +83,6 @@ minetest.register_globalstep(function(dtime)
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if loc[1] ~= wield.location[1] or
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if loc[1] ~= wield.location[1] or
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not vector.equals(loc[2], wield.location[2]) or
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not vector.equals(loc[2], wield.location[2]) or
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not vector.equals(loc[3], wield.location[3]) then
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not vector.equals(loc[3], wield.location[3]) then
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wield.object:set_detach()
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wield.object:set_attach(player, loc[1], loc[2], loc[3])
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wield.object:set_attach(player, loc[1], loc[2], loc[3])
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wield.location = {loc[1], loc[2], loc[3]}
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wield.location = {loc[1], loc[2], loc[3]}
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end
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end
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