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Improve docs and minor code optimisations
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@ -17,3 +17,10 @@ Servers can also control how often to verify the wield item of each
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individual player by setting `wield3d_verify_time = 10` (seconds)
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individual player by setting `wield3d_verify_time = 10` (seconds)
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The default wielditem scale can now be specified by including `wield3d_scale = 0.25`
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The default wielditem scale can now be specified by including `wield3d_scale = 0.25`
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### Known Issues
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Items occasionally disappear when viewing in 3rd person. This is a minetest engine bug and not the fault of the mod, turning 3rd person off then back on restores the view.
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Wield item switches direction at certain animation key-frames. I have yet to identify the true cause of this issue but a specially adapted version of the player model can be found [here](https://github.com/stujones11/minetest-models/tree/master/character/sam_viewer) that attempts to work around the problem.
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19
init.lua
19
init.lua
@ -60,9 +60,7 @@ local function add_wield_entity(player)
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textures = {"wield3d:hand"},
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textures = {"wield3d:hand"},
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visual_size = location[4],
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visual_size = location[4],
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})
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})
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player_wielding[name] = {}
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player_wielding[name] = {item="", location=location}
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player_wielding[name].item = ""
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player_wielding[name].location = location
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end
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end
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end
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end
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end
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end
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@ -158,13 +156,11 @@ local function verify_wielditems()
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table.insert(names, name)
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table.insert(names, name)
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end
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end
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end
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end
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-- clean-up player_wielding table
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for name, _ in pairs(player_wielding) do
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if not tmp[name] then
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player_wielding[name] = nil
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end
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end
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player_iter = table_iter(names)
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player_iter = table_iter(names)
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-- clean-up player_wielding table
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for name, wield in pairs(player_wielding) do
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player_wielding[name] = tmp[name] and wield
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end
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end
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end
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-- only deal with one player per server step
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-- only deal with one player per server step
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local name = player_iter()
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local name = player_iter()
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@ -178,8 +174,11 @@ local function verify_wielditems()
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for _, object in pairs(objects) do
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for _, object in pairs(objects) do
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local entity = object:get_luaentity()
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local entity = object:get_luaentity()
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if entity and entity.wielder == name then
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if entity and entity.wielder == name then
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if wielding then
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-- remove duplicates
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object:remove()
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end
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wielding = true
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wielding = true
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break
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end
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end
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end
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end
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if not wielding then
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if not wielding then
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