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https://github.com/stujones11/wield3d.git
synced 2024-12-27 00:07:28 +01:00
Update attachment locations and code refactor
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@ -11,5 +11,7 @@ Depends: default
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Makes hand wielded items visible to other players.
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See wield3d.conf.example for config options (save as wield3d.conf)
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By default the wielded object is updated at one second intervals,
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you can override this by adding wield3d_update_time = 1 (seconds)
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to your minetest.conf
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165
init.lua
165
init.lua
@ -1,41 +1,30 @@
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WIELD3D_INIT_DELAY = 1
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WIELD3D_RETRY_TIME = 10
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WIELD3D_UPDATE_TIME = 1
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wield3d = {}
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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local input = io.open(modpath.."/wield3d.conf", "r")
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if input then
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dofile(modpath.."/wield3d.conf")
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input:close()
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input = nil
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end
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dofile(modpath.."/location.lua")
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dofile(minetest.get_modpath(minetest.get_current_modname()).."/location.lua")
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local location = {
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"Arm_Right", -- default bone
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{x=0.2, y=6.5, z=3}, -- default position
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{x=-100, y=225, z=90}, -- default rotation
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}
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local player_wielding = {}
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local has_wieldview = minetest.get_modpath("wieldview")
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local update_time_conf = minetest.setting_get("wield3d_update_time") or 1
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local update_time = tonumber(update_time_conf) or 1
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local timer = 0
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local player_wielding = {}
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local location = {
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"Arm_Right", -- default bone
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{x=0, y=5.5, z=3}, -- default position
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{x=-90, y=225, z=90}, -- default rotation
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}
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local function add_wield_entity(player)
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local name = player:get_player_name()
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local pos = player:getpos()
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local inv = player:get_inventory()
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if name and pos and inv then
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local offset = {x=pos.x, y=pos.y + 0.5, z=pos.z}
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local object = minetest.add_entity(offset, "wield3d:wield_entity")
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if name and pos then
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pos.y = pos.y + 0.5
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local object = minetest.add_entity(pos, "wield3d:wield_entity")
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if object then
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object:set_properties({collisionbox={0,0,0, 0,0,0}})
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object:set_attach(player, location[1], location[2], location[3])
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local entity = object:get_luaentity()
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if entity then
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entity.player = player
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player_wielding[name] = 1
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else
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object:remove()
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end
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player_wielding[name] = {}
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player_wielding[name].item = ""
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player_wielding[name].object = object
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player_wielding[name].location = location
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end
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end
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end
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@ -51,82 +40,76 @@ minetest.register_entity("wield3d:wield_entity", {
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visual = "wielditem",
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visual_size = {x=0.25, y=0.25},
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textures = {"wield3d:hand"},
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player = nil,
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item = nil,
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timer = 0,
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location = {location[1], location[2], location[3]},
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on_step = function(self, dtime)
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self.timer = self.timer + dtime
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if self.timer < WIELD3D_UPDATE_TIME then
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return
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end
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self.timer = 0
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local player = self.player
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if player then
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local name = player:get_player_name()
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local p1 = player:getpos()
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local p2 = self.object:getpos()
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if p1 and p2 then
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if vector.equals(p1, p2) then
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local stack = player:get_wielded_item()
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local item = stack:get_name() or ""
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if item == self.item then
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return
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end
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if minetest.get_modpath("wieldview") then
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local def = minetest.registered_items[item] or {}
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if def.inventory_image ~= "" then
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item = ""
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end
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end
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self.item = item
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if item == "" then
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item = "wield3d:hand"
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end
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local loc = wield3d_location[item] or location
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if loc[1] ~= self.location[1]
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or vector.equals(loc[2], self.location[2]) == false
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or vector.equals(loc[3], self.location[3]) == false then
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self.object:set_detach()
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self.object:set_attach(player, loc[1], loc[2], loc[3])
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self.location = {loc[1], loc[2], loc[3]}
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end
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self.object:set_properties({textures={item}})
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return
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end
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end
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player_wielding[name] = 0
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on_activate = function(self, staticdata)
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if staticdata == "expired" then
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self.object:remove()
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end
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end,
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on_punch = function(self)
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self.object:remove()
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end,
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get_staticdata = function(self)
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return "expired"
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end,
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})
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime
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if timer > WIELD3D_RETRY_TIME then
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for name, state in pairs(player_wielding) do
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if state == 0 then
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local player = minetest.get_player_by_name(name)
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if player then
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add_wield_entity(player)
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else
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player_wielding[name] = nil
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end
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end
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end
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timer = 0
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if timer < update_time then
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return
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end
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local active_players = {}
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for _, player in pairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local wield = player_wielding[name]
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if wield and wield.object then
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local stack = player:get_wielded_item()
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local item = stack:get_name() or ""
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if item ~= wield.item then
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if has_wieldview then
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local def = minetest.registered_items[item] or {}
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if def.inventory_image ~= "" then
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item = ""
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end
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end
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wield.item = item
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if item == "" then
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item = "wield3d:hand"
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end
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local loc = wield3d.location[item] or location
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if loc[1] ~= wield.location[1] or
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not vector.equals(loc[2], wield.location[2]) or
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not vector.equals(loc[3], wield.location[3]) then
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wield.object:set_detach()
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wield.object:set_attach(player, loc[1], loc[2], loc[3])
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wield.location = {loc[1], loc[2], loc[3]}
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end
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wield.object:set_properties({textures={item}})
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end
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else
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add_wield_entity(player)
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end
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active_players[name] = true
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end
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for name, wield in pairs(player_wielding) do
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if not active_players[name] then
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if wield.object then
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wield.object:remove()
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end
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player_wielding[name] = nil
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end
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end
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timer = 0
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end)
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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if name then
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local wield = player_wielding[name] or {}
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if wield.object then
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wield.object:remove()
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end
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player_wielding[name] = nil
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end
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end)
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minetest.register_on_joinplayer(function(player)
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player_wielding[player:get_player_name()] = 0
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minetest.after(WIELD3D_INIT_DELAY, add_wield_entity, player)
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end)
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55
location.lua
55
location.lua
@ -1,32 +1,35 @@
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-- Wielded Item Location Overrides - [item_name] = {bone, position, rotation}
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local bone = "Arm_Right"
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local pos = {x=0, y=5.5, z=3}
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local rx = -90
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local rz = 90
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wield3d_location = {
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["default:torch"] = {bone, {x=0.2, y=6.5, z=3}, {x=-100, y=182, z=83}},
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["default:sapling"] = {bone, {x=0.2, y=6.5, z=3}, {x=-100, y=182, z=83}},
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["flowers:dandelion_white"] = {bone, {x=0.2, y=6.5, z=3}, {x=-100, y=182, z=83}},
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["flowers:dandelion_yellow"] = {bone, {x=0.2, y=6.5, z=3}, {x=-100, y=182, z=83}},
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["flowers:geranium"] = {bone, {x=0.2, y=6.5, z=3}, {x=-100, y=182, z=83}},
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["flowers:rose"] = {bone, {x=0.2, y=6.5, z=3}, {x=-100, y=182, z=83}},
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["flowers:tulip"] = {bone, {x=0.2, y=6.5, z=3}, {x=-100, y=182, z=83}},
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["flowers:viola"] = {bone, {x=0.2, y=6.5, z=3}, {x=-100, y=182, z=83}},
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["default:shovel_wood"] = {bone, {x=0, y=6.5, z=3}, {x=-90, y=137, z=83}},
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["default:shovel_stone"] = {bone, {x=0, y=6.5, z=3}, {x=-90, y=137, z=83}},
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["default:shovel_steel"] = {bone, {x=0, y=6.5, z=3}, {x=-90, y=137, z=83}},
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["default:shovel_bronze"] = {bone, {x=0, y=6.5, z=3}, {x=-90, y=137, z=83}},
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["default:shovel_mese"] = {bone, {x=0, y=6.5, z=3}, {x=-90, y=137, z=83}},
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["default:shovel_diamond"] = {bone, {x=0, y=6.5, z=3}, {x=-90, y=137, z=83}},
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["bucket:bucket_empty"] = {bone, {x=0, y=6.5, z=3}, {x=-90, y=137, z=83}},
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["bucket:bucket_water"] = {bone, {x=0, y=6.5, z=3}, {x=-90, y=137, z=83}},
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["bucket:bucket_lava"] = {bone, {x=0, y=6.5, z=3}, {x=-90, y=137, z=83}},
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["screwdriver:screwdriver"] = {bone, {x=0, y=6.5, z=3}, {x=-90, y=137, z=83}},
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["screwdriver:screwdriver1"] = {bone, {x=0, y=6.5, z=3}, {x=-90, y=137, z=83}},
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["screwdriver:screwdriver2"] = {bone, {x=0, y=6.5, z=3}, {x=-90, y=137, z=83}},
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["screwdriver:screwdriver3"] = {bone, {x=0, y=6.5, z=3}, {x=-90, y=137, z=83}},
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["screwdriver:screwdriver4"] = {bone, {x=0, y=6.5, z=3}, {x=-90, y=137, z=83}},
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["vessels:glass_bottle"] = {bone, {x=0, y=6.5, z=3}, {x=-90, y=137, z=83}},
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["vessels:drinking_glass"] = {bone, {x=0, y=6.5, z=3}, {x=-90, y=137, z=83}},
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["vessels:steel_bottle"] = {bone, {x=0, y=6.5, z=3}, {x=-90, y=137, z=83}},
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wield3d.location = {
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["default:torch"] = {bone, pos, {x=rx, y=180, z=rz}},
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["default:sapling"] = {bone, pos, {x=rx, y=180, z=rz}},
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["flowers:dandelion_white"] = {bone, pos, {x=rx, y=180, z=rz}},
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["flowers:dandelion_yellow"] = {bone, pos, {x=rx, y=180, z=rz}},
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["flowers:geranium"] = {bone, pos, {x=rx, y=180, z=rz}},
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["flowers:rose"] = {bone, pos, {x=rx, y=180, z=rz}},
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["flowers:tulip"] = {bone, pos, {x=rx, y=180, z=rz}},
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["flowers:viola"] = {bone, pos, {x=rx, y=180, z=rz}},
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["default:shovel_wood"] = {bone, pos, {x=rx, y=135, z=rz}},
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["default:shovel_stone"] = {bone, pos, {x=rx, y=135, z=rz}},
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["default:shovel_steel"] = {bone, pos, {x=rx, y=135, z=rz}},
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["default:shovel_bronze"] = {bone, pos, {x=rx, y=135, z=rz}},
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["default:shovel_mese"] = {bone, pos, {x=rx, y=135, z=rz}},
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["default:shovel_diamond"] = {bone, pos, {x=rx, y=135, z=rz}},
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["bucket:bucket_empty"] = {bone, pos, {x=rx, y=135, z=rz}},
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["bucket:bucket_water"] = {bone, pos, {x=rx, y=135, z=rz}},
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["bucket:bucket_lava"] = {bone, pos, {x=rx, y=135, z=rz}},
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["screwdriver:screwdriver"] = {bone, pos, {x=rx, y=135, z=rz}},
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["screwdriver:screwdriver1"] = {bone, pos, {x=rx, y=135, z=rz}},
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["screwdriver:screwdriver2"] = {bone, pos, {x=rx, y=135, z=rz}},
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["screwdriver:screwdriver3"] = {bone, pos, {x=rx, y=135, z=rz}},
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["screwdriver:screwdriver4"] = {bone, pos, {x=rx, y=135, z=rz}},
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["vessels:glass_bottle"] = {bone, pos, {x=rx, y=135, z=rz}},
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["vessels:drinking_glass"] = {bone, pos, {x=rx, y=135, z=rz}},
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["vessels:steel_bottle"] = {bone, pos, {x=rx, y=135, z=rz}},
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}
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@ -1,11 +0,0 @@
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-- Wield3d Configuration (defaults)
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-- Increase this if you get non-attachment glitches when a player first joins.
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WIELD3D_INIT_DELAY = 1
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-- Number of seconds before retry if initialization fails.
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WIELD3D_RETRY_TIME = 10
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-- How often player wield items are updated.
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WIELD3D_UPDATE_TIME = 1
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