Improve wielditem verification

This commit is contained in:
stujones11 2019-04-08 18:20:34 +01:00
parent a0a04ffcec
commit 5e7516c5f2

@ -100,9 +100,8 @@ function wield_entity:on_step(dtime)
return
end
local player = minetest.get_player_by_name(self.wielder)
if player == nil or
if player == nil or not player:is_player() or
sq_dist(player:get_pos(), self.object:get_pos()) > 3 then
player_wielding[self.wielder] = nil
self.object:remove()
return
end
@ -149,16 +148,33 @@ end
local player_iter = nil
local function verify_wielditems()
player_iter = player_iter or table_iter(minetest.get_connected_players())
-- only deal with one player per server step
local player = player_iter()
if player and player:is_player() then
if player_iter == nil then
local names = {}
local tmp = {}
for player in table_iter(minetest.get_connected_players()) do
local name = player:get_player_name()
local pos = name and player:get_pos()
if pos then
if name then
tmp[name] = true;
table.insert(names, name)
end
end
-- clean-up player_wielding table
for name, _ in pairs(player_wielding) do
if not tmp[name] then
player_wielding[name] = nil
end
end
player_iter = table_iter(names)
end
-- only deal with one player per server step
local name = player_iter()
if name then
local player = minetest.get_player_by_name(name)
if player and player:is_player() then
local pos = player:get_pos()
pos.y = pos.y + 0.5
local wielding = false
local objects = minetest.get_objects_inside_radius(pos, 0.5)
local objects = minetest.get_objects_inside_radius(pos, 1)
for _, object in pairs(objects) do
local entity = object:get_luaentity()
if entity and entity.wielder == name then
@ -167,6 +183,7 @@ local function verify_wielditems()
end
end
if not wielding then
player_wielding[name] = nil
add_wield_entity(player)
end
end
@ -188,10 +205,3 @@ minetest.register_item("wield3d:hand", {
minetest.register_on_joinplayer(function(player)
minetest.after(2, add_wield_entity, player)
end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
if name then
player_wielding[name] = nil
end
end)