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Add support for wieldview mod
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commit
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8
init.lua
8
init.lua
@ -69,10 +69,16 @@ minetest.register_entity("wield3d:wield_entity", {
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if p1 and p2 then
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if vector.equals(p1, p2) then
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local stack = player:get_wielded_item()
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local item = stack:get_name()
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local item = stack:get_name() or ""
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if item == self.item then
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return
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end
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if minetest.get_modpath("wieldview") then
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local def = minetest.registered_items[item] or {}
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if def.inventory_image ~= "" then
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item = ""
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end
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end
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self.item = item
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if item == "" then
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item = "wield3d:hand"
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