local update_time = 2 -- number of seconds between wielditem updates local bone = "Armature_Wield_Item" dofile(minetest.get_modpath(minetest.get_current_modname()).."/rotation.lua") minetest.register_item("wield3d:hand", { type = "none", wield_image = "wield3d_trans.png", }) minetest.register_entity("wield3d:wield_entity", { initial_properties = { physical = false, collisionbox = {x=0, y=0, z=0}, visual = "wielditem", visual_size = {x=0.25, y=0.25}, }, wield_item = nil, player = nil, timer = 0, rotation = 0, on_step = function(self, dtime) local player = self.player if player == nil then self.object:remove() return end self.timer = self.timer + dtime if self.timer < update_time then return end self.timer = 0 if minetest.env:get_player_by_name(player:get_player_name()) == nil then self.object:remove() return end local stack = player:get_wielded_item() local item = stack:get_name() if item == self.wield_item then return end self.wield_item = item if item == "" then item = "wield3d:hand" end local rotation = wield3d_rotation[item] or 0 if rotation ~= self.rotation then self.object:setpos(player:getpos()) self.object:set_detach() self.object:set_attach(player, bone, {x=0, y=0, z=0}, {x=0, y=0, z=rotation}) self.rotation = rotation end self.object:set_properties({textures={item}}) end, }) minetest.register_on_joinplayer(function(player) minetest.after(0.5, function(player) player:set_properties({ visual = "mesh", mesh = "wield3d_character.x", visual_size = {x=1, y=1}, }) local pos = player:getpos() local entity = minetest.env:add_entity(pos, "wield3d:wield_entity") if entity ~= nil then entity:set_attach(player, bone, {x=0, y=0, z=0}, {x=0, y=0, z=0}) entity = entity:get_luaentity() entity.player = player end end, player) end)